Ah I see
That wasn’t my point though. Once I relapsed the pressure it all went away
Ah I see
That wasn’t my point though. Once I relapsed the pressure it all went away
The Diviner
Congregation Investigative
Undercover (Passive) - You appear as a Seer to all investigative abilities. You will appear to visit whoever the heretics attack each night to the oracle’s “Clairvoyance” (won’t affect other tracking abilities).
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Truth (Ritual) - If you are sacrificed, select a player. The court will be told if said player is a member of the Heretics (Traitors will always appear “not suspicious”).
Divination (Night) - Check if a player is part of the Heretics. Traitors appear not suspicious. Unlimited uses
Change of Faith (Night) - Select up to three players and check if at least one of them is a Heretic. If a Heretic or Traitor isn’t lynched tomorrow you will commit suicide. - 1 use.Goal: Defeat the Heretics.
Accused | Voters | Number |
---|---|---|
Appelsiini | Arete, Braixen, Alice, katze, Apprentice, Marshal | 6/9 |
Jgoesgaming | sulit, Wiisp, Napoleon | 3/9 |
SirDerpsAlot | DryBones, KyoDaz | 2/9 |
sulit | Wazza | 1/9 |
Wiisp | SirDerpsAlot | 1/9 |
Give 2 Votes to Kyo
Also, from now on I will just ban from playing FM everyone who posts at night at purpose, to influence game. This is unacceptable.
alright then
Second!
whoever redirected me last night better step the fuck up
very very interesting indeed
This is good this means that someone who is healed is probably confirmed town
i did something ultra important last night
Or they could have been an occupation
actually this is bad
because traitor is immune to heretics
heretics could’ve just found their lost wolf