[FM] The Zombie Apocalypse (Canned)

Welcome

Hello folks and welcome to this game! Btw this game is actually open now

Rules

  1. Follow the Global Forum Rules
  2. If you haven’t posted content in 36 hours, you’ll be prodded for inactivity. If you don’t respond to that prod in 16 hours, you will be force replaced.
  3. No private messaging others in the game about the game.
  4. Do not screenshot private host messages
  5. Don’t throw the game. This includes any form of intent to make you or your faction lose
  6. Do not use me big boi letters or me colorz
  7. Editing is allowed if you are correcting spelling mistakes other than that you need me permission. Also no deleting posts.

Gameplay

Days will be 72 hours long, or shorter if someone dies
Nights will be 48 hour long, or shorter if everyone sent their actions in
Actions are done by messaging me
Zombies have a night chat
All classes will be used, and will be used as they are found in my class card section
When you receive a card you will have 24 hours to reply, confirming you have received it

Executions

To accuse someone say “/accuse [player]” or “/vote [player]
When someone is on Trial they will be able to post a 1000 character defense through me, during this time no-one should post, everyone will then vote Guilty or innocent by messaging me
After the votes are revealed a player will be decided as innocent or guilty, Executions end the Day
Trials pause the counter

Journals/Deathnotes

Message me your entire journal, the last draft I receive before you die shall be the one displayed

To Join

To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want

Rolelist:
Barricader
Supernaturalist
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Zombie Hero
Random Zombie
Werewolf
Random Neutral
Random Neutral

Players: (If we can’t reach 16 we will start at 15)

  1. Hippo
  2. Psy
  3. PoisonedSquid
  4. Firekitten
  5. Sam
  6. Max
  7. MTheJoker
  8. Memesky
  9. Soulshade55r

Spectators:
1.
2.
3.

Backups:
1.
2.
3.

Classcards:

:shield: = Unique
:brain: = Conversion immune

Town:

Goal ~ You must get rid of all the supernaturals (Werewolf and Zombies)

Announcer

Announcer :shield:

Town Social

Passive 1: Special deadly sources ~ You may speak to dead players. You will keep this passive even if your class changes

Night Ability 1: Announcement ~ Announce something tomorrow via host. 2 use.

Night Ability 2: Secret Announcement ~ Speak to target player at night. unlimited uses.

Barricader

Barricader :shield: :brain:

Town Killer

Passive 1: Barricaded In For Now ~ You are immune to occupation/target change once

Day Ability 1: Barricade ~ Jail a player tonight. You will be able to talk to the jailed target.

Night Ability 1: Execute ~ Execute target player. If they are town you will lose your execute ability and you will kill them. 3 uses.

Citizen

Citizen

Town Support

Night Ability 1: Eat Chips ~ Eat chips tonight. This does nothing though. It’s for lulz

Corruptionist

Corruptionist

Town Social

Day Ability 1: Corrupt Voter ~ Make your votes count as 2 when someone is on stand or is being voted. 2 use. Does not inform anyone.

Night Ability 1: Erase vote ~ Make a player’s vote do nothing. It will appear as it does but it won’t count. 3 use.

Night Ability 2: Protection From Votes ~ Protect someone from being voted. It will appear as he is getting voted but it won’t do anything. 2 use

Detective

Detective

Town Investigative

Night Ability 1: Detect ~ Discover 2 class types a player could be. Offensive/Support, Investigative/Social, Killer/Special.

Night Ability 2: Detection ~ Discover if 2 players are of the same faction. 3 uses.

Inspector

Inspector

Town Investigative

Day Ability 1: Killer on Eyes ~ Discover if target player will attempt to kill someone tonight. 2 use.

Night Ability 1: Inspection on :house: ~ Discover who visits target player. unlimited uses.

Night Ability 2: Inspection on :footprints: ~ Discover who target player visits. unlimited uses.

Lurer

Lurer

Town Offensive

Passive 1: Must Lure… ~ You are immune to occupation/target change

Night Ability 1: Come Here! ~ Lure target player to you. You are immune to all effects target player gives you. unlimited uses.

Night Ability 2: No One Can Resist This Food ~ Lure target player to you, it bypasses immunity to occupation/target change it will also remove their immunities for the night. 2 uses.

Musician

Musician

Town Offensive

Passive 1: Musical Songs ~ You are immune to occupation/target change

Day Ability 1: Music of Pranks ~ Make target player target himself when using his ability. 1 use.

Night Ability 1: Music of Stop ~ Occupy target player. unlimited uses.

Night Ability 2: Music All Along ~ Make target player get occupied and everyone visiting him too. Bypasses immunity. 2 use

Nurturer

Nurturer

Town Support

Passive 1: Nurtured ~ You are immune to bleeding

Day Ability 1: Nurture Time! ~ Make target player target immune to all negative effects tonight. 2 use.

Night Ability 1: Nurture!!! ~ Nurture target player. They will be cured of bleeding if they are bleeding and cured from attacks. unlimited uses.

Night Ability 2: Nurture Orb ~ Anyone who visits you tonight will be healed. You also will be healed. 2 uses.

Supernaturalist

Supernaturalist :shield: :brain:

Town Special

Day Ability 1: Super Spray ~ Make target player immune to all supernatural effects tonight except kills. 2 use.

Day Ability 1: Supernaturalism Spray ~ Make target player immune to all supernatural effects as long as you live except kills. 1 use.

Night Ability 1: Zombie? Werewolf? ~ Discover if target player is a supernatural being or not.

Night Ability 2: Zombies NO!!! ~ Learn if s zombie visits your target.

Treasure Hunter

Treasure Hunter

Town Killing

Night Ability 1: Hunt For Treasure! ~ Go to an area to hunt for treasure. There are 3 areas to go to, Volcano Hill, Enchantful Forest, Sandy Stones. There will be 3 obstacles in each one. You may use 1 hint in each obstacle. If you win you will get an ability/passive if you don’t you can always reattempt again. But if you do reattempt an area again you won’t have any uses of hint in that area. unlimited uses until you complete all areas.

Volcano Hill: DA: Volcanic Rage ~ Bleed target player. 2 uses.

Enchantful Forest: Passive: Enchanted ~ Immune to bleeding

Sandy stones: NA: Sandstorm ~ Kill anyone attempting to kill you tonight. 3 use

Zombies:

Goal ~ You must get rid of the Town and Werewolf

Blockader

Blockader

Zombie Offesnsive

Converts from offensive classes and killer classes (Yeah making a class just for killer converts is kinda pointless because there is only 1 killer Town and that’s TH) Also spawnable at the start from RZ

Passive 1: For The Zombies! ~ You are immune to occupation/target change.

Day Ability 1: Brainks on You ~ Make target player target himself when using his day ability. 1 use.

Night Ability 1: Target Me For :ice_cream: ~ Make target player target you. You are immune to all effects from target player. 3 use.

Night Ability 2: Blockade For The Win ~ Occupy everyone visiting target player except for the Zombies. Bypasses immunity. 2 use.

Examiner

Examiner

Zombie Investigative

Converts from investigative classes Also spawnable at the start from RZ

Day Ability 1: Brainz Da Same? ~ Check if 2 people are of the same faction. If they are then you will learn their exact classes. 1 use.

Night Ability 1: Brain Discovery ~ Discover a player’s class type. 3 uses.

Night Ability 2: Keepin in Track ~ Discover who target player visits. 2 use.

Fraudulent

Fraudulent

Zombie Social

Converts from social classes Also spawnable at the start from RZ

Passive 1: Zombie To Zombie ~ As long as you are alive the zombies have a day chat and dead zombies can speak living zombies.

Day Ability 1: Sneak Past Law ~ Make your votes count as 2. No one will know. 1 use.

Night Ability 1: Fake New Law On Votes ~ Make a player’s vote not count. Won’t tell anyone. 3 use.

Night Ability 2: Fraud Speech ~ Announce something to the public through the host. 2 use

Goon

Goon

Zombie Support

Spawnable from RZ only!

Night Ability 1: Gimme da :brain: ~ Literally does nothing. Just for the lulz.

Guardian

Guardian

Zombie Support

Converts from support classes Also spawnable from RZ

Passive 1: Brainz Of Healz ~ You are immune to bleeding.

Day Ability 1: Confusion? ~ Make a zombie appear as good tonight. 2 uses.

Night Ability 1: Zombhealth ~ Heal a zombie tonight. 2 use.

Zombie Hero

Zombie Hero :shield:

Zombie Special

Passive 1: Cheater Of Brains! ~ You may use both of your night abilities in a night. If you die another zombie will take your place.

Day Ability 1: Bite ~ Bleed target player. 3 uses.

Night Ability 1: Brain Control ~ Convert target player. 1 night cool down time. unlimited uses. 4 zombies max.

Night Ability 2: Order From The Brainz Master ~ Order a Zombie to go kill a player. You can’t use the same zombie twice.

Neutrals:

We know nothing about any neutral except the following:
Werewolf is the NK and can only attack on certain nights and has 2 forms
Witch has a mischievous goal not essentially hurting or helping either faction
Warlock has a neutral goal
We know nothing about the Enchanter

Uniques are:
Witch
Werewolf

Game Events:

Nothing because the game hasn’t even started yet

@Htm is this open?

if so /join

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Yup it is

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So many FM…unfortunately i won’t be able to join. :confused:

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/join

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/join

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/join

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/join

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Btw just incase anyone else is wondering this signups are open

I’m ready to be mislynched as a power town role… I’ll try this out.

/join

2 Likes

lul

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Would you like to be a spectator then or nah?

Tsk. I’m kinda busy so probably no.

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If anyone joins ping me

I will be busy

Must not ping people…

must not ping people…

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Hey @Pug do you want to join the zombie invasion?

I’m sure this game will be awesome!

Last 2 pings after 2 hours, I promise!

@Memesky and @MtheJoker would you guys like to join this?

1 Like