its a game
with clear-cut ways to win/lose
I could argue this is Role Playing Game.
its not.
i can use all the meta knowledge i want
if i had a dm as a separate character i could relay that info to the town
its been stated that it is not, therefore it isnt
open-ended actions do not an rp make
If any of you were interested, this game is based off of Dead of Winter.
https://www.youtube.com/watch?v=bG-iUxJcoXc
This is where I first learned about it. I was disappointed when I saw it was Dead of Winter and I didnāt sign up.
Throwing a match into a volcano doesnāt do any harm
We donāt know that
We just know that someone DID
frost if you want it to be an rp, thats a different thing, but in its current state it isnt, and should not be treated as such
Iād say it was more of a relaxed type of FM. Donāt think people needed to try as hard as they did here (though obviously still try).
It was enjoyable to read anyways.
If thereās reason why this doomday count exist is that traitors come from other colony that are hostile to them.
Thereās NO WAY the traitors are just dooming the colonyās survival just for lulz or without purpose.
I would disagree honestly, yes people will betray you one way or another, but having paranoia to lynch just a somebody make you more enemies than you start with.
Itās more about mindset really.
no, the mindset in an rp is very different from the proper mindset here
the mindset here isnt the normal fm one yes, but its also not the normal rp one.
the reason this how/why stuff doesnt matter is because of eeveeās style as a host. the doomsday is metaphorical or something, the traitors are the way they are because they had some pet peeves and snapped, and organized themselves, or something
again doesnt matter. even if we could identify these things i dont think they would let us do anything about it for a creative win. the ways to win are set in stone. it has a good bit of structure.
compare this to a magnus game, where although theres some magic, theres consistent explanations or ways to find them, and if you use these in a weird way you can find a new way to win. for instance, in his scp game i was an scp, with a wincon to escape or kill all of them, and i reasoned with him, āif i escape, theyāll catch me. if i kill all of them more will come. i can never escape truthfully, so can i instead work toward getting a better chamber, a more comfortable lifeā and he flipping let me work with town, using my magic scp powers to help them win. but i dont think eevee would ever allow the traitors to do this. thus, their motives dont matter, so we just assume theyāre against us and work from there.
At the end of the day frost you arenāt the narrator, nor the hero in the story, nor the villain. You do not make up the story or get to say that someone elseās story is wrong and hereās the correct story. This is eeveeās story, with the survivors being the heroās and the traitors being a villain. It does not matter their motives, it just matters that he put them in that role. Donāt try to make rational sense of a story when you arenāt the creator.
thats not quite it imo, but sure, if it gets the point across
i agree with everything frost says
Yeah I realized that, but it was the best I had at the time
See the thing is I could apply his logic to pretty much every story and somehow find something that isnāt connected well and doesnāt make sense.
Like why the heck do the mafia keep coming back to life
Why do they keep going back to the same town over and over
Why do the mafia want to kill us
Because fun