They were:
Memesky
Cult Recruiter
Ability: Each action phase (twice per night) you can convert one person who has expressed a will to join the cult on any chat. (For example: “I want to join a cult” or “Sure, I want to join” when asked about cult).
Cult Recruiter
Ability: Each action phase (twice per night) you can convert one person who has expressed a will to join the cult on any chat. (For example: “I want to join a cult” or “Sure, I want to join” when asked about cult).

Survivor Father
Abilty: You redirect injuries directed at “young” characters in your location to yourself.
0 voters
And actualy explain to me what they meant via theirs travel actions.
Or I will just interpret it however I want if I get bored with waiting.
Have fun
Sorry for delay.
Remember last game when eevee didn’t do weird stuff ruining the main rule about FM of mod not onterfering into game?
Me neither.
Free items for people who join (and play) Alice’s Drakengard Mash on MU.
Lets be honest, I know amount of work Alice put into this game and I want itto work out without having to size it down so…
Yeah.
Sorry, but not gonna end the night when over half of people sent me… nothing?
Colony
Current players - 1 / unlimited - Blue
Zombies - NONE
Hospital
Players - 1 / 5 - PKR
Zombies - Many
Bandits - Few
Gas Station
Players - 0 / 3
Zombies - Many
Bandits - Few
Police Station
Players - 0 / 4
Zombies - HORDE!
Supermarket
Players - 1 / 4 - Hja
Zombies - Many
Bandits - Few
School
Players - 2 / 5 - Boss, Icibalus
Zombies - HORDE!
Library
Players - 0 / 4
Zombies - HORDE!
Bandit camp:
Possible actions:
- Trade with bandits
- Steal from bandits
- Attack bandit camp
People: 4/5 - Zone, Magnus, Ninja, Fossil
Zombies: None
Bandits: Many
+ 1 unrevealed location
are all able to talk and vote.

Survivor Mother
Abilty: As long as any “Young” character is in the same location as you, you kill twice as many zombies.

Survivor Gunsmith
Abilty: You use 2 scrap, instead of 3, to create equipment.
Clock is on 4