[FM] Zombie Arapocalypse Mafia - Game Thread - Canned

its a game
with clear-cut ways to win/lose

I could argue this is Role Playing Game.

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its not.
i can use all the meta knowledge i want
if i had a dm as a separate character i could relay that info to the town

its been stated that it is not, therefore it isnt
open-ended actions do not an rp make

If any of you were interested, this game is based off of Dead of Winter.
https://www.youtube.com/watch?v=bG-iUxJcoXc
This is where I first learned about it. I was disappointed when I saw it was Dead of Winter and I didnā€™t sign up.

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Throwing a match into a volcano doesnā€™t do any harm

We donā€™t know that

We just know that someone DID

frost if you want it to be an rp, thats a different thing, but in its current state it isnt, and should not be treated as such

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Iā€™d say it was more of a relaxed type of FM. Donā€™t think people needed to try as hard as they did here (though obviously still try).
It was enjoyable to read anyways.

If thereā€™s reason why this doomday count exist is that traitors come from other colony that are hostile to them.

Thereā€™s NO WAY the traitors are just dooming the colonyā€™s survival just for lulz or without purpose.

I would disagree honestly, yes people will betray you one way or another, but having paranoia to lynch just a somebody make you more enemies than you start with.

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Itā€™s more about mindset really.

By the way @eevee did we have any chance of finding cure at all with how we approached it?

no, the mindset in an rp is very different from the proper mindset here
the mindset here isnt the normal fm one yes, but its also not the normal rp one.
the reason this how/why stuff doesnt matter is because of eeveeā€™s style as a host. the doomsday is metaphorical or something, the traitors are the way they are because they had some pet peeves and snapped, and organized themselves, or something
again doesnt matter. even if we could identify these things i dont think they would let us do anything about it for a creative win. the ways to win are set in stone. it has a good bit of structure.
compare this to a magnus game, where although theres some magic, theres consistent explanations or ways to find them, and if you use these in a weird way you can find a new way to win. for instance, in his scp game i was an scp, with a wincon to escape or kill all of them, and i reasoned with him, ā€œif i escape, theyā€™ll catch me. if i kill all of them more will come. i can never escape truthfully, so can i instead work toward getting a better chamber, a more comfortable lifeā€ and he flipping let me work with town, using my magic scp powers to help them win. but i dont think eevee would ever allow the traitors to do this. thus, their motives dont matter, so we just assume theyā€™re against us and work from there.

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At the end of the day frost you arenā€™t the narrator, nor the hero in the story, nor the villain. You do not make up the story or get to say that someone elseā€™s story is wrong and hereā€™s the correct story. This is eeveeā€™s story, with the survivors being the heroā€™s and the traitors being a villain. It does not matter their motives, it just matters that he put them in that role. Donā€™t try to make rational sense of a story when you arenā€™t the creator.

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thats not quite it imo, but sure, if it gets the point across

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i agree with everything frost says

Yeah I realized that, but it was the best I had at the time

See the thing is I could apply his logic to pretty much every story and somehow find something that isnā€™t connected well and doesnā€™t make sense.

Like why the heck do the mafia keep coming back to life

Why do they keep going back to the same town over and over

Why do the mafia want to kill us

Because fun