FoL Feedback Thread

Silented

Thatā€™s true.
Also I totally forgot that we havenā€™t made Scorned lose their immunity when they finish their objective so Iā€™ll see about changing that too.
Still want them to be separate things though.

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Silenced

Why theyā€™re literally just half okay half stupid when theyā€™re apart

But meshing them just fixes things

No silented

First it was not silented

Now it is

Ashe why are you giving scorned unlimited night immunity but not devil, the guy who canā€™t ever win if he is attacked N1 and N2

Iā€™d rather make them less similar than more similar basically

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But whatā€™s broken in the first place by having them seperate

Iā€™m not entirely sure
Probably going to change up Scorned a decent bit :stuck_out_tongue:

Scorned: rng targets cause meh wincon, full immunity leads to kingmaking

Devil: basically a worse scorned, but the start of a better class

Both of the things wrong with Scorned are easily fixed though?

So then fix scorned to be what it should (also sets an example for the game) and replace Devil with whatever other new concept

And then it and Devil are the same sans how strong their immunity is and what their night ability is

We should not have two Neutral classes be so similar when condensing them to one fills the exact same niche

Whatā€™s devils reason to being added

Then what is scorned

They look like the same reasons

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https://www.youtube.com/watch?v=qh5zQsQaFDU

I still like having the winconditions seperate honestly
it gives hosts more of a choice between antitown neutrals when making a setup

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They can be different things
Shocking I know
But give me some time to correct the mistakes and all

But you shouldnā€™t be choosing???

i know for certain some people choose the classes in their setup instead of just randing