Makes red checks less reliable while also giving them something of use
Accidentally deleted it
Or indirectly we can do
Bleed a person, if they aren’t healed that night the next night they cannot be protected from an attack
actually is stronger then the bleed nvm
I’ll create some scenarios to see how it plays out.
Current
Unseen (successful kills) + NK (successful kills) + Bleed D2/D3 + No Healer
16 D1
v
14 D2
v
13 N2
v
11 D3
v
10 N3
v
7 D4
Unseen (all kills successful / 2f1 used on n3) + NK (lynched d2 / n1 successful) + D2/D3/D4 bleeds + No Healer
16 D1
v
14 D2
v
13 N2
v
12 D3
v
11 N3
v
8 D4
D1 bleeds are a thing
I’m coming from assumption that d1 bleeds won’t happen for the purposes of calculation.
They happen far less due to lack of knowledge about potential presence of healers. They would skew results heavily.
I’m coming to the realization that no matter what we do unless we change it drastically from tol this will never be balanced
Well yeah.
Non-consec assassin :^)
Strange thought
What if the king was hidden
I remember a game where it was
I don’t think that would fix the inherent problems of king.
List the problems
Swing factor (although it could be targeted for NK by scum unknowningly)
If we hid the king we also don’t need to put the restriction on lynching him anymore as well
Brb
Have we ever considered the problem is the neutral killer?
Yes they need a buff, they never won
Neutral Killers are necessary to increase the pace in tol but are they here when we always lynch?