FoL Feedback Thread

Makes red checks less reliable while also giving them something of use

Accidentally deleted it

Or indirectly we can do

Bleed a person, if they aren’t healed that night the next night they cannot be protected from an attack

actually is stronger then the bleed nvm

I’ll create some scenarios to see how it plays out.

Current

Unseen (successful kills) + NK (successful kills) + Bleed D2/D3 + No Healer

16 D1
v
14 D2
v
13 N2
v
11 D3
v
10 N3
v
7 D4

Unseen (all kills successful / 2f1 used on n3) + NK (lynched d2 / n1 successful) + D2/D3/D4 bleeds + No Healer

16 D1
v
14 D2
v
13 N2
v
12 D3
v
11 N3
v
8 D4

D1 bleeds are a thing

I’m coming from assumption that d1 bleeds won’t happen for the purposes of calculation.
They happen far less due to lack of knowledge about potential presence of healers. They would skew results heavily.

I’m coming to the realization that no matter what we do unless we change it drastically from tol this will never be balanced

Well yeah.
Non-consec assassin :^)

Strange thought

What if the king was hidden

I remember a game where it was

I don’t think that would fix the inherent problems of king.

https://forum.imperium42.com/t/sfol19-masquerade-madness-16-16-gathering-party-members/56909/435

List the problems

Swing factor (although it could be targeted for NK by scum unknowningly)

If we hid the king we also don’t need to put the restriction on lynching him anymore as well

Brb

Have we ever considered the problem is the neutral killer?

Yes they need a buff, they never won

Neutral Killers are necessary to increase the pace in tol but are they here when we always lynch?

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