You don’t calculate fear of PGOs into KPN, why would this be different
I’m not sure I personally agree I would follow that but I also fail to see how this is a problem, relatively
If you’re wrong then without suicide you lose your ability and go on trying to find scum and make up for your mistake. If you’re right you can kill again.
If you have suicide guilt and put it off then if that person is scum you’ll probably just CS them later and the effect is merely delayed.
The issue is that even if this were a big problem, drying after killing a teammate is worse
The only reasons Knight doesn’t make it a huge issue is that its suicide guilt is paired with omniscience and that the devs made defend so absurdly powerful that we can’t afford to buff CS at all
Notably the issue in FoL is that omniscence is also gone
Hence this discussion
whatever happened to death notes btw
The problem was it increasing kpn
Idk what you are talking about, orange
But I know
If you are 70% sure someone is evil
you would shoot them as Knight without (suicide) guilt
you would not shoot them with (suicide) guilt
You can’t discuss that away ^^
They were deleted cuz people used them to confirm themselves as BD
Even if we assume that’s always true, what does that matter?
It doesn’t.
It’s basically outside the scope of the conversation.
Please stop focusing on it.
I’m pretty sure you were talking about “Should we make Knights or BD Alch guiltless” lol
That’s sad, they were very fun
Afaik we’ve always had suicide guilt so no?
No, not really
It’s a general discussion on the theory behind guilt as a mechanic
Sorry, I thought you were talking about fol
She meant that if you remove suicide guilt people will be more likely to kill as knight
Yeah
It started from a discussion about standardizing guilt
Then Soul/Ici moved it to a theoretical future direction
Not sure where you got lost
Probably somewhere on the “this is a fol feedback thread so the discussion is about fol” side
Sorry, didn’t see that you went off-topic, you might want to take this then to another thread, maybe a general fm discussion thread
My point is that the downsides outweigh it too much to be worth using
God forbid we discuss the theory behind the mechanics our game uses to talk about feedback that was given for our game in a thread for feedback about our game
Blame me for discussing about fol, lul!
But well, let’s get back to topic