I imagine it’s just you send a fake journal when you kill them (not actually seeing their actual journal)
But who knows? only cheesy’d be able to say for sure
I imagine it’s just you send a fake journal when you kill them (not actually seeing their actual journal)
But who knows? only cheesy’d be able to say for sure
You send a fake journal when you kill them and then you receive their real journal when they flip I assume.
Seems like it’d be like forger on TOS and leaving blank logs most if the time, except that one time you fake the log so well that you get someone hanged from it.
Wait why does an Ordered person still count towards majority
That’s probably too much
if it didn’t the ability would be kinda garbage tho
hippo and marl got it on the money
shouldve worded it differently
(no im not discriminatory plz :()
gather darkness is meant to be used on outed classes anyway, so you should know their class and create a fake log based on that.
I could make gather darnkess a day ability that makes you steal their logs then their soul or smtn like that
I think it’s good as is.
Reworked, credit to @Icibalus
The Druid (Unofficial Class)
Neutral Killer
Wall of Nature (Passive) - You are immune to death, poison, and bleeding.
Root Network (Passive) - The roots will prevent you from visiting someone if it would lead to your death. All players whose rooms have been rooted will investigate as ‘Your targets room is damaged by roots!’ to all investigatives.
Judgement of the Wild (Day) - Publicly mark someone, you will gain a use of Constricting Roots if they aren’t dead by the next day. - Infinite uses, 1 day cooldown
Rune of Growth (Day) - Spreading Roots can target two people tonight. - Infinite uses, 1 day cooldown
Spreading Roots (Night) - Curl roots around a player’s room. - Infinite uses
Constricting Roots (Night) - Kill all players that are rooted. - 0 uses
You win by eliminating the Blue Dragon, Unseen, Cult and all others who seek to corrupt nature.
is the root network framing thing permanent now or still the same night?
It should be two nights iirc
Can we have an Electrocutioner approval poll?
I was under the impression it was permanent, but I’m sure @Icibalus can give a definitive answer.
Sure, let’s do it here.
0 voters
Since the changing/reworking option is getting the most votes right now, feel free to put any Electro suggestions in this thread.
The Electrocutioner (Unofficial Class)
Neutral Killer
Electric Field (Passive) – You are immune at night
Charge (Night) - Apply a static charge to somebody. It they visit another person they will also got Charge (permenant)-infinite use
Discharge (Night) –everyone who is charge will die next night a warning message will also appear to court the next day-2 use
Your objective is to Eliminate the Blue Dragon, the Unseen, the Cult and any Neutrals who stand in your way
Why does Discharge has a limited use?
Also isn’t it better to make it a day ability?
Seems fairly unbalanced. You can’t limit the amount of kills a neutral killer can do, otherwise they will NEVER Win.
And if Discharge is unlimited, you’d just spam discharge after charging once or twice.
Buff to Charge
Charge (Night) - Apply a static charge to two players (or one player twice). Charged players die if they come into contact with another charged person or if they are charged a second time. The Charge ends when a charged target comes into contact with another.
(Taken from @Vulgard in the discord)
Alright, using that as a base, here’s what I’ve got:
The Electrocutioner
Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - A public announcement will be made to the court that “The Electrocutioner is using Discharge!”. If you are alive by the end of the following night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged. - Infinite uses
Eliminate the Blue Dragon, Unseen, Cult and any Neutrals who dare to stand in your way.
discharge was plan to use once alot of player got charge also making it unlimited use will be weird too (i might add cooldown and make it infinite however)