geyde
you just want 5 man allies
don’t you
geyde
you just want 5 man allies
don’t you
The Butler
Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Nightshade Wine (Day) - If you can perform an action tonight and choose not to do so, the king will die due to the poison in their wine. If the king was Good, disable all of your abilities and prevent yourself from becoming King for the rest of the game. - 1 Use, d2 onwards
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. Bypasses occupation immunity. - 1 Use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Banana
The Chronomancer
Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. - 1 use
Time Warp (Night) - Target two players. Transfer the first’s deaths to the second player, as an attack two nights in the future. Cannot transfer unhealable attacks or suicide. You will only be seen targeting the first player - Infinite uses
Fast Forward (Night) - Allow yourself to target two players with your night ability tomorrow - 1 Use
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
The Butter
The Court Wizard
Blue Dragon Support
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. Does not prevent conversion. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
poison GK > Get Kinged is a true combo
Priest change is yes
but
is religious ferver nessecary if it is going to exist?
(I think both priest and mystic should still be unique but Idk if religious ferver is nessecary when priest loses it’s instaconfirm button)
It’s still a near autoconfirm since you can choose people about to be executed
Fuck
Delete
you can fake neighborhoods with dead people though
“Iso me for reads” can only go so far
The Cult Leader
Cult Special
Charisma (Passive) - You are immune to death and occupation before successfully converting a player. Before the end of day 1, if the second starting cult had not used any day abilities yet, you may choose to change their class into a different cult one chosen randomly.
Last Words (Passive) - If you are killed during the night, all other members of the Cult will gain 1 use in any limited abilities.
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use
Transfer Essence (Day) - Swap classes with another member at the cult at the start of the night, provided both of you are alive by that point. - 1 Use (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Mithras, attacking a player. May be used alongside Brainwash, but not if you have 3 or more members of the Cult alive. - 3 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
All Neuts:
The Acolyte
Cult Killer
Hemorrhage (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use
Power Overwhelming (Day) - You will be immune to occupation and redirection when using Sacrilege tonight. - 1 Use
Curse of Corax (Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use
Sacrilege (Night) - If the Cult Leader’s conversion or Eradicate fails, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
The Seeker
Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Mithras’ Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type and faction. - 3 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that seek to do you harm.
Might want to reword this since Eradicate can be used alongside Convert
I haven’t come up with a good rewording yet
The Maid
Blue Dragon Investigative
Rumor (Day) - Target player will be “last checked” in regards to Matchmake. Cannot be used day 1. - 2 Uses.
Matchmake (Night) - Test if target is compatible with the player you last checked. You know if you were unable to visit your target or redirected on the first night. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Compatibility:
- Members of opposing Factions are not compatible
- Royals are not compatible with each other
- Members of Neutral Factions are compatible with everyone that they can win with
- The Scorned is incompatible with whoever they mark this night
The Observer
Blue Dragon Investigative
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Court Wizard
Blue Dragon Support
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. Does not prevent conversion. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Alchemist
Blue Dragon Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. - Infinite Uses
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. - Infinite Uses
Potions:
- Truth Potion: Discover the target player’s class type pairing.
- Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
- Health Potion: Heal a player, preventing their death tonight and curing bleeding.
- Shield Potion: Make a player immune to any negative effects this night. Does not prevent attacks.
Your objective is to defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
not change sheets, the best ability in the game