okay so how do people take care of obvious EKs when exeing them is -EV generally
(although the latter might not apply to new EKs?)
okay so how do people take care of obvious EKs when exeing them is -EV generally
(although the latter might not apply to new EKs?)
if scum king can’t be targeted by bd killers
it is literally
bulletproof strongwilled ninja doctor neighborizer + og role
it’s strong as is without the bulletproof part
How’s conversion handled in your rework?
unseen has access to max 2 converts (if mm lives until n4, additional convert) over the course of the game, but no cap
cult works similarly to normal, but has a 4 cap
Goal was to make it work semi similar while also not being as intensely strong on highrolls as to eliminate frustration density
For example, cult can’t factional on night on conversion unless they have only one member left
So while they have more conversion, their kills are fairly limited overall and they probably get about 3 max during the game
Rolelist
Prince
Major / Archer
MM / CL
Assassin / Baron / Random Starting Cult
11x BD
Neutral / BD
Neutral
Neutral Evil
King Elections d2
BD King stays same
EK can either perform OG abilities or New stuff, not both
Neutrals stays same
NE retains abilities after becoming king and gains a new set
This could theoretically change to 16p, removing one BD and the guaranteed neutral slot
The Tyrannical King
Neutral Evil
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. If all members of the Unseen or Cult die, your win condition will change to Defeat the Blue Dragon at any cost, you will be able to perform a factional kill and the game won’t end as long as you are alive.Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be executed. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 UsesGuard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Corruption (Night) - Occupy a player. They will be unable to be protected from attacks tonight. You will learn their class. If they are a member of the Unseen or Cult, you will be added to their chat. The player(s) they intended to visit (if any) will be framed. - Infinite UsesYour original win condition.
This is WiP
I’m thinking of giving the first king a 1-shot vig since they are elected and a bit more kp wouldn’t break the setup
Sure
Order execution moment
Actually
Just add this stuff to baron passive
Ok
So consider
Archer / Major converted / killed n1
Now you have no kp
isn’t it just baron but the message is omniscient and it has an extra use of planned accident
Yes
Fair enough
It also prevent future kings and cover up can change logs
I could also give more to prince but monkaS
The Good King
Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.Grand Trial (Day) - Gladiate a player, preventing anyone from being voted except you and them for the rest of the day. Extends day by 12 hours. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 UsesGuard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Unseen or Cult.
Crowned from members of the Blue Dragon.