FoL Feedback Thread

I’m undecided if I like 18p with 1-2 neuts or 16p with 0-1 neuts more
I’ll go conservative and have it be 18p for now

may be cause for change later however

0-1 neuts seems bad, especially for the Neutral Evil.

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The Good King :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.

Counsel (Day) - The target of tonight’s Guard (if any) will be conversion immune for the night and the following one. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Unseen or Cult.

Crowned from members of the Blue Dragon.

The Evil King :shield: :fire:

Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you were crowned from the Baron, this passive is disabled and there will be no more kings following your death.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.
  • Unless you were crowned from The Assassin, you will be unable to perform the factional kill unless there are 2 or less members of the Unseen alive.

Veto (Day) - If the target of tonight’s Guard is attacked by a player other than you, the kill will be guaranteed to succeed. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from members of the Unseen.

The Devout King :shield: :fire:

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.

Dark God’s Power (Day) - All abilities other than the factional kill will be occupied today and tonight, bypassing immunities. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from members of the Cult.

All relevant neutrals will keep one night ability that they need in order to function properly. Merc will keep their guard, Inq will keep their stab, Scorned will keep their frame, and Strigoi will have their bite

The Decadent King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • Your wincon will denote what your previous win condition was before you were crowned.

Defenestration (Day) - You will be able to perform night abilities twice tonight. - 1 Use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Personal Agenda (Night) - Depending on what neutral you were crowned from, this ability will work like one of the following.

  • Ruthless Efficiency if Inquisitor
  • Stand Guard if Mercenary
  • Vampiric Bite if Strigoi
  • Incriminate if Scorned

Accomplish your win condition.

Crowned from any non-NE Neutral.

The Tyrannical King :shield: :fire:

Neutral Evil
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If all members of the Unseen or Cult die, your win condition will change to Defeat the Blue Dragon at any cost , you will be able to perform a factional kill and the game won’t end as long as you are alive.

Insidious Mind (Day) - The target of Guard tonight will have the following effects done unto them. They will be occupied. They will be unable to be protected from any attacks tonight. You will learn their class. If they are a member of the Unseen or Cult, you will be added to their chat. The player(s) they intended to visit (if any) will be framed. - 2 Uses
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from any Neutral Evil.

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neutral evil isn’t in the ‘0-1 neuts’ pool

RIP Spiteful King.

dude he removed marshal i’m still recovering

Potential changes to make kp a little more consistent:

prince doesn’t lose vig after hitting bd
imperial order goes bye in order to make rotation a little more favorable

I think, with starting king having a vig shot, the kp otherwise is fine enough

OE the contracts moment

get fucked idiot

2 Likes

absolutely understandable!

image

4 Likes

Yeah I’m aware.

What I mean is that Neutral Evil doesn’t have another Neutral, granted he can use the claimspace of a Neutral but the lack of a confirmed Neutral makes it harder.

I can’t understand this at all.

prince’s faction peek being as good as it is may require chancellor to peek bd on n1 (at least)

king vetoes
targets jim with guard

john attacks jim
jim guaranteed to die

but what’s the point in that?

It effectively strongmanifies the kill

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I get it’s strongman for your factional killer but you can’t protect them.

But it doesn’t really…have much of a purpose.

I mean

It’s a strongman :wowee:

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  • You will appear to be a member of the Blue Dragon to investigative abilities on the first and second night

adding this line to Chancellor