Silented
Thatās true.
Also I totally forgot that we havenāt made Scorned lose their immunity when they finish their objective so Iāll see about changing that too.
Still want them to be separate things though.
Silenced
Why theyāre literally just half okay half stupid when theyāre apart
But meshing them just fixes things
No silented
First it was not silented
Now it is
Ashe why are you giving scorned unlimited night immunity but not devil, the guy who canāt ever win if he is attacked N1 and N2
Iād rather make them less similar than more similar basically
But whatās broken in the first place by having them seperate
Iām not entirely sure
Probably going to change up Scorned a decent bit
Scorned: rng targets cause meh wincon, full immunity leads to kingmaking
Devil: basically a worse scorned, but the start of a better class
Both of the things wrong with Scorned are easily fixed though?
So then fix scorned to be what it should (also sets an example for the game) and replace Devil with whatever other new concept
And then it and Devil are the same sans how strong their immunity is and what their night ability is
We should not have two Neutral classes be so similar when condensing them to one fills the exact same niche
Whatās devils reason to being added
Then what is scorned
They look like the same reasons
I still like having the winconditions seperate honestly
it gives hosts more of a choice between antitown neutrals when making a setup
They can be different things
Shocking I know
But give me some time to correct the mistakes and all
But you shouldnāt be choosing???
i know for certain some people choose the classes in their setup instead of just randing