That’s a different reason than you previously stated, but don’t pretend there isn’t a good reason for adding it.
I brought up that point in response to yours.
Well I disagree that it’s unfun and Kitten does too at least.
Also I’m going to sleep forreal now
So why would it exist if its gameplan is brainless REE
In FoL
For this you have to actually know who are the scum and who is threatening the scum, check, social deduction.
This is a WIFOM game that every support has to play and has its own challenges.
It can also try to steer the court away from executing killers and ultimately still has to survive more than a physician/knight would for instance. There are layers to the playstyle it should have.
How many heals does a phys get on a good day
0, no day is a good day for a physician.
And it’s a role that’s unfun to play?
That’s what I was hinting at.
Also, opinion on making this Firebrand Unique but has a day kill?
We don’t want more uniques
The Firebrand
Blue Dragon Killer
Cuts and Scars (Passive) - You are immune to bleeding.
Fire Thrower (Day) - Set a player on fire, they will die at the end of tonight. - 1 use.
Deathmark (Night) - Deathmark a player, they will be killed when you use Final Burn Out. - 2 uses.
Final Burn Out (Night) - Kill all deathmarked players. - 1 use.
Your objective is to defeat the Unseen or Cult and any Neutrals that seek to do you harm.
Removed 1 use of Deathmark, added Cuts and Scars and Fire Thrower.
Ha
and inquisitor is better
I don’t support inq
It’s not, predicting deaths is HIGHLY skill based depending on how you do it
ToL death minigame the class
you are acfually under estimating it by a lot
It’s a class that’s meant to go ahead and lynch BD in the day and help them during the night, it takes a lot of skill depending on how you play as it
don’t view it as clicking buttons and view the strategies it takes to play it and how fun those would be