FoL Feedback Thread

If the Cultseen couldn’t convert, what would you suggest the winrates would be, assuming no NK?

More Kills ends game faster, can remove potential allies as they are 1 person and dont know who Mafia or Neuts are. More kills also lowers poe faster. NK doesnt need more kills. Look at other FM games, the NK have a chance their, but they dont have ridiculous kpn they have 1. The thing is FOL is super high power and the NK needs to be also, but adding kills is not what it needs

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But this is the point! The PoE is too small - allow the NK to be confirmed, at least let him be semiconfirmed by being greenchecked :wink:

I would maybe consider ‘final x’ winconditions for the NKs

pretty sure it’s already a thing for PK

[preemptive ‘yes, I know that’s not how it works in ToL’]

I wasn’t making a counterargument I was making an observation :upside_down_face:

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I think the “More players = more winchance” argument fails, as you shouldn’t be punished for randomly being put into the NK’s seat, when it wasn’t your choice to be put there.

Do we have to give NK additionally some kind for real confirm so he has a chance, aka allow him to occ/whatever you can use as abilities for hardconfirm, additional to nightkills
Seems very drastic tho

Give full feedback, but not to BD/NonNkNeuts, which shall henceforth be known as NKNs

Your not punished, if you feel punished then you are prob not playing your hardest. Thus lowering your chances. Yes the NK has a low chance but i think u are thinking to the extreme with numbers

honestly idk games totally different at that point look at TOS FM games if you want that number as thats prob around the amount it is as they dont have conversion

some of this is doable by adding an NK that can do those things because as long as BD doesn’t know the NK type, if there’s an NK that can [do X] then [doing X] doesn’t confirm you as not NK

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I’ll suggest some possible buffs for the current NK. I hate the “wins when x players are left alive solution btw”

The Demon (Unofficial Class) :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Remove the cooldown from Haemophilia, make it infinite uses. Make the bleed 2 uses and also learn the class of the player.

The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Make Puppet Strings learn the class of the player it targets and the night action they used that night and the results (and also frames them?). Possess bypasses healing/death immunity

Not touching Mind Flayer, because I still completely disagree with that class. :man_shrugging:

The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Prince) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Starts with 4 souls instead. Icy Touch can be used multiple times a day on different players (that’s right, vote negation on several players) Icy Touch gains an additional option of learning target player’s class.

The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Walking Bomb also shows the class of target player to the Sorcerer. Detonate bypasses healing.

The Psychopathic King (Unofficial Class) :shield: :fire:

Neutral Special
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. Finally, the game ends with you victorious, if you are among the last 3 players alive.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Now wins if remains until last 4 players.

Most of these are aimed at removing some of the current restrictions on abilities or at giving the NKs more information, so they can handle their claims accordingly.

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You are punished, as you had no control on what slot you rolled, but since we’re talking about the average player, then they have, at most, an 11% chance to win (according to you).

Do you really think that it’s fair that depending on what you roll, you should get fucked over?

The BD NK
Neutral Killer
Cloaked (Passive): At the start of the game, choose a Blue Dragon class. You will appear as that class to investigations for the first three nights.
Determined (Passive): You may use both your night abilities in the same night.
look it has a way to deal with death immunity (Day): Your use of Kill Someone will bypass healing and death immunity tonight (1 use)
Kill Someone (Night): Kill someone (Infinite uses)
Fakeclaim (Night): Use the first night ability of the class you are mimicking. Only useable in the first three nights.

mediocre idea that I spent 3 minutes on

Yeah i think 11% is a great chance for a 1 person army

that’s super strong

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It is. :man_shrugging:

It is also very telling it is a Demon game then. These are ideas for buffs. Not necessarily all of them should be done together.

Demon also has nothing to help their claim game except possible hunter claim. They are more just raw offensive killpower.

Would giving them a night occupy option be a good option as well for Icy Touch that way they can rb someone and then kill someone else and act like a rb’er

What should the average winrate of the BD be? Not overall, and not changing throught the game. The exact winrate.

They can already do that.

5.5% on an average player