FoL Feedback Thread

my provider is the best at april fools jokes, clearly

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its in english yay, sun is rising nooooo

as the sun shines, my influence on the mortal plane wanes
Kanye west

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To go to sleep at a normal time

i felt my brain cells dying when i read this thread

Thats cuz you are a boomer

The Mastermind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target. During the first day, you may choose a non-unique Blue Dragon class to mimic. You will inherit one of their day abilities and one of their night abilities of your choice, alongside appearing as that class to any investigative abilities.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Demon (Unofficial Class) :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Sadism (Passive) - If you are alive in the final four players and the Unseen or Cult have not already mechanically won, everyone else present that has not already won instantly dies.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

The Mind Flayer :shield: :fire:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled. If you are alive in the final four players and the Unseen or Cult have not already mechanically won, everyone else present that has not already won instantly dies.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack Brain Destruction to bypass protections. This passive will be disabled if you guess incorrectly twice. Cannot Target the King, nor can target the same person after a successful guess.
Mind Read (Day) - Mimic one of the main night investigative abilities of a Blue Dragon Investigative class, targeting a player of your choice. After using one once, cannot use abilities from different classes. - 4 Uses
Brain Destruction (Night) - Kill a player. - Infinite Uses :crown:
Shape Knowledge (Night) - Use an ability belonging to a player you have killed with Brain Destruction on a player of your choice. You cannot use these abilities more than once, and certain abilities are denoted as not able to be used. For non-killing abilities, they may be done alongside Brain Destruction. - Infinite Uses

Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

The Cult Leader :crossed_swords: :shield:

Cult Special
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood of Mithras (Day) - Sacrifice yourself bypassing all protection this night and flip as class of your choice. Other Cult members gain 1 use of all their limited use abilities. This occurs before promotion. This ability only works if you do not die due to any other means. - 1 use
Transfer Essence (Day) - Swap classes with another member at the cult at the start of the night, provided both of you are alive by that point. - 1 Use (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Mithras, attacking 2 target players at once. This ability will be seen visiting the first target only. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

The Warlock (Unofficial Class) :shield: :fire:

Neutral Offensive
Dark Magics (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigative abilities. Also, you are immune to death at night once to attacks from non-bd players. You are immune to occupation and redirection.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action’s name to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. You will only be seen visiting the first. - 3 uses
Seeming (Night) - Make yourself and one other person that you visit appear as members of the Blue Dragon to investigations. - 2 uses
See the blue dragon defeated at any cost.

The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Prince) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

The Psychopathic King (Unofficial Class) :shield: :fire:

Neutral Special
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. Finally, if you are in the final 4 players, everyone else present that has not already won instantly dies.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Blue Dragon, and the Unseen or Cult.

too lazy to put coloring :^)

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k
this exists now

imagine not removing nk

bet

oh hey that MM change is very similar to what we had planned for SFoL randomizer :eyes:

Stolen from the Cult of marshal Marshangel :upside_down_face:

I don’t parse that god forsaken thread for ideas

well actually it wasn’t even the marshangel that had this but the other culitsts

but :man_shrugging:

pokes Geyde

Sellsword thing

oh yeah that too

Sellsword lost

The second sentence of this

so it’s now

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That is a good change, you are a good man.

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tbh as a host with a sellsword in game I always forgot it did that.

it’s kinda pointless and the thing is obscenely difficult to do action resolution for