FoL Feedback Thread

OH
it used to be in the description of the cult
but the description got cut, when we got rid of cult points
yea its missing

2 Likes

The Missionary :shield:

Neutral Social
Visionary (Passive) - If a second Blue Dragon member is executed, you will commit suicide the following night.
Desperation (Day) - Choose a player. If they are executed today then you will take their stead. - 2 uses
Enlightenment (Day) - Target player cannot be framed or tailored tonight by abilities. - Infinite uses
Revelation (Night) - If you use Desperation tomorrow, its effect will only activate should the target be a member of the Blue Dragon. - 1 Use
Vow of Innocence (Night) - Prevents your target from being lynched tomorrow. If they would be lynched the day will instead end as if there was no lynch. - 2 uses
Make sure no more than one Blue Dragon member is wrongfully executed.

Crowns into the Just King

Just King RC

The Just King :shield:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Benevolent Rule (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • If two or more Blue Dragon members are executed, you will commit suicide the following night.

Fair and Just Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. If the player is a member of the Blue Dragon, then you will be executed in their stead. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Royal Pardon (Night) - Prevents your target from being lynched tomorrow. If they would be lynched the day will instead end as if there was no lynch. - 3 uses
Make sure no more than one Blue Dragon member is wrongfully executed.

The Crusader :shield:

Neutral Support
Indomitable Will (Passive) - You are death immune once before receiving a win condition.
Requiem Aeterna (Passive) - You have access to the following effects:

  • Your win condition will become the same win condition as the one of the first executed player that is not a non-killing Neutral.
  • If the first executed player was a member of the Unseen or Cult, you will join their chat. You will appear as Unseen or Cult to investigative abilities.
  • If the first executed player was a Neutral Killer, you will gain permanent death immunity and will be immune to bleeding.
  • You will be informed of your new win condition accurately even if the first execution was tampered with.

Providence (Night) - Heals a player, preventing them from dying. If you have the Unseen or Cult win condition then this will also make your target return Blue Dragon for faction checks. - Infinite uses
Dies Irae (Night) - Kills a player bypassing night immunity. You have unlimited uses of Dies Irae if you have the Neutral Killer win condition. - One use
Gain a win condition and fulfill it.

If they do not have a wincon, then they crown into the Errant King.
If their wincon is for the Blue Dragon to win, then they crown into the Good King.
If their wincon is for the Unseen to win, then they crown into the Evil King.
If their wincon is for the Cult to win, then tthey crown into the Devout King.
If their wincon is to eliminate the Blue Dragon, the Unseen, and the Cult, then they crown into the Psychopathic King.

Errant King RC

The Errant King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
The Monarch without a Purpose (Passive) - You have access to the following effects:

  • You are immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • You will become a Good King if a member of the Blue Dragon is Executed, you will become an Evil King if a member of the Unseen is Executed, and you will become a Psychopathic King if a Neutral Killer is executed.

Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Gain a win condition and fulfill it.

The Chancellor :shield:

Neutral Social
Malevolent Tutor (Passive) - You have access to the following effects:

  • At the start of the game, you will have two random Blue Dragon players who are not the Prince assigned to you as your Protégés. You will also learn their classes.
  • Neither Protégé will know that they are your Protégé.
  • You will be informed whenever one of them is visited by the Unseen or Cult.
  • A Blue Dragon-aligned Protégé that becomes King while you are alive will become a Spiteful King instead of a Good King.
  • You are immune to death at night once to attacks from non-bd players, and votes for you to become King count as 0.

Megalomaniac (Passive) - You will commit suicide during the night if you are ever unable to complete your win condition mechanically.
Sinister Negotiations (Day) - Send a player a message of up to 1000 characters. This ability will only succeed when targeting a player not belonging to the Blue Dragon. - 2 uses
Defamatory Propaganda (Day) - Removes Royal Blood from a player. - 2 uses
Bodyguards (Night) - Gives a Protégé death immunity for tonight. - 3 uses :crown:
Nightshade Tea (Night) - If you are in the King’s chat at night, you may poison them to kill them while bypassing everything. - 1 use
See that a Protégé becomes King and survives until the end of the game.

Cannot mechanically become King.

Just gonna repost em here. Feel free to leave feedback here, as well as these should be added to FOL Classcards asap

we’re going to reword

to

Your win condition will become the same win condition as the one of the first executed player barring non-nk neutrals.

3 Likes

We’re also going to reword this sentence to

Heals a player, preventing them from dying, and curing any poison and bleeding they were suffering from.

since consistency with other healing abilities
(also put the crown next to the ability)

2 Likes

Uhhhh

Obligatory “these roles are trash”

which is just code for neuts out

I’ll probably actually read the cards someday

Probably

Still congrats @Alice

times three lol

ok

1 Like

bypassing death* immunity

are you still salty that arbalest’s name got changed to arbalist because it appeared in my SFoL

No

Why would I be salty about that

you seemed pretty salty at the time tbh
i have to find that post

let’s keep this discussion civil please

ok

they*

That makes zero sense since that name literally has nothing to do with me

Wait, are all 3 classes going in?

it appears so yes

1 Like