balancing mechanism
the issue is that youād have to completely rework the evil factions to be able to make up for the loss in killpower
the better idea is to just
make neutral killer able to win
i know, itās such a terrible thought how could anyone ever imagine it
This is confusing to me so it probably is to other people as well
This means
See two of the following: Any evil neutral that isnāt the fool, the Neutral Killer or groupscum killed or hung
best idea is just make a sfol where you can submit all of your guys balance changes and test em, show that not everything is good and we are trying our best
isnāt that just EFoL community edition
basically
Except you remove an entire threat toward Town and Unseen/Cult, thatās the issue with removing an NK. Having the game full BD vs Unseen/Cult with a small amount of Neutrals is just bad.
Also, that brings me onto another point. Paladin and Sheriff hasnāt been changed in, oh, let me check, October 11th 2018
No trust me, I know you do, in all the FoLs Iāve hosted Iāve used WotM so many times without even wanting to. Itās probably why all my setups have every role unique lmao.
Iāll look at this in a sec
And no, this isnāt an estimate, I have this jotted down.
Why do both these classes exist? Why havenāt they been changed to be updated to the new FoL classes and the new changes in FoL? Why havenāt they been changed in almost 2 years, they arenāt even perfect or good classes.
so? do they need to change. And if they do they prob should just become one
Iāll probably host it as an SFoL after I make neutral classes for Aliceās new classes and figure out what convert prevention needs nerfing.
even with an extra third starting member, cultseen would have to do amazingly to defeat the blue dragon in a game with no NK
Exactly my post below.
Glad we agree
like sure go ahead, its just atm we at the FOL Balance team hear ur thoughts, and we are considering them, but again even we dont know whats next
I understand itās impossible to balance a setup we acknowledge is completely unbalanced and swingy but we try to balance anyway.
I think one of the biggest problem right now in FoL is that conversions are incredibly swingy on whether or not they succeed
We are thinking what we can change next, but are stumped as the core itself is flawed in many ways. And whats the best things to fix it as a whole. Like thereās no right answer as a lot of the problems stem from things and changing those things changes fool. So yes we are working at what we want to do next, what it is, we dont know
this is the part where i whisper ābuff neutral killerā into your ear
making it a two time pity system instead of three was thrown around. SO confirmed convert by n2
I feel like the only thing that should ever prevent a mastermind converting is converting Prince, converting a visit-prevented target or converting the neutral killer.
I want to see how this works in practice.
and we say SWING
that is bullshit
buffing neutral killer wonāt add any swing whatsoever if you arenāt doubling their KPN or something