FoL Feedback Thread

yep

im glad i talked him into this idea because it’s hilarious

not sure how i feel on this, it feels added swing, but its kinda the towns fault if they elect a bad king

since it’s known, it’s unlikely to be allowed to run completely free

1 Like

I think the setup is a bit more ironclad now

I support the idea of the changes

I also support hot pockets, as a concept

2 Likes

Strigoi is no longer a bitch

How so?

he no longer peeks as one

Man we had the opportunity to introduce Bitch as a new class type smh

no
bitch

Classlist

Mastermind / Cult Leader
Assassin / Baron / Random Cult
Prince
Major / Archer
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon / Random Neutral Non-Evil
Random Neutral Non-Evil
Neutral Evil

Moved from 18p -> 16p
This is mainly an experimental idea focused on making games easier to fill while also tightening up on some concerns regarding the idea that BD is ‘too strong’

1 Like
Blue Dragon

The Prince :crossed_swords: :shield:

Blue Dragon Killer

High Profile (Passive) - When the Mastermind or Cult Leader attempt to convert you, they will instead attempt to attack you.
Royal Blood (Passive) - Votes to become king count as two for you.

Tools of the State (Night) - Perform your chosen night action on a player. Cannot choose the same one until all others are cycled through.

Behead - Kill a player. :crown:
Imprison - Occupy a player, bypassing immunities. Prevent anyone else from visiting them.
Allies - Determine the faction of the targeted player.
Imperial Order - Make target player who you have targeted previously immune to the next conversion attempt targeting them.

Defeat the Unseen or Cult.

The Archer :shield:

Blue Dragon Killer
Honorbound (Passive) - Cannot spawn alongside any other non-Prince unique classes.

Bullseye (Night) - Place a mark on the targeted player. They will lose any passive death immunity. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite Uses :crown:
Eagle Shot (Night) - Kill a marked player, or remove all marks and kill all marked players. - Infinite Uses :crown:

Defeat the Unseen or Cult.

The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.

Serve Wine (Night) - Occupy a player by getting them drunk. Cannot target the same player on consecutive nights. - Infinite Uses
Concentrated Wine (Night) - Occupy all players who visit you tonight. Bypasses occupation immunity. - 1 Use

Defeat the Unseen or Cult.

The Chronomancer

Blue Dragon Support

Pocket Dimension (Day) - If you die tonight, delay it for two nights. - 1 Use

Time Warp (Night) - Delay the target player’s death for two nights. Operates as a heal for the purposes of relevant interactions. You will be informed the following night if you successfully delayed a death. - Infinite Uses :crown:
Intervention (Night) - Redirect deaths delayed by Time Warp to the targeted player. Redirected deaths count as a normal attack. - Infinite Uses

Defeat the Unseen or Cult.

The Paladin

Blue Dragon Investigative

Bongcloud Attack (Day) - The target of tonight’s inspect will be inspected the following night as well. - 1 Use

Inspect (Night) - Determine if a player is a member of the Unseen or Cult. Only usable on odd nights. - Infinite Uses

Defeat the Unseen or Cult.

The Court Wizard

Blue Dragon Support

Clear Mind (Day) - Empower Ley Lines to make a player immune to conversion this night. - 2 Uses
Icy Veins (Day) - Empower Ley Lines to make a player immune to death this night. - 2 Uses

Ley Lines (Night) - Make a player immune to occupation and redirection this night. Cannot target the same player on consecutive nights. - Infinite Uses

Defeat the Unseen or Cult.

The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Liquorlust (Passive) - Immune to occupation and redirection.

Debauchery (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite Uses

Defeat the Unseen or Cult.

The Hunter

Blue Dragon Killer
Wolf Companion (Day) - Cause a player to start bleeding. They will die in two nights if not healed. Cannot be used the day after using Bear Companion. - 1 Use, starting d2

Bear Companion (Night) - You will become immune to death this night. All players that attacked you will die the following night unless healed. Cannot be used the night after using Wolf Companion. - 2 Uses

Defeat the Unseen or Cult.

The Major :shield:

Blue Dragon Killer
Royal Blood (Passive) - Votes to become king count as two for you.
Oath to the Cause (Passive) - If the Prince dies, you will become the Prince. Cannot spawn alongside other non-Prince unique classes.

Retribution (Night) - Kill a player. Only usable if a member of the Blue Dragon was executed the previous day, and can only target players who voted to execute them. - 2 Uses, starting n2 :crown:

Defeat the Unseen or Cult.

The Observer

Blue Dragon Investigative

Follow (Night) - Determine who your target visits tonight. - Infinite Uses
Stakeout (Night) - Determine who visits your target tonight. You cannot be protected when using this ability. - 2 Uses, starting n2

Defeat the Unseen or Cult.

The Physician

Blue Dragon Support

Exhume (Day) - At the end of the night, determine if the target dead player was killed by a member of the Unseen or Cult. - 2 Uses

Heal (Night) - Heal a player, preventing them from dying this night. They will also be cured of any bleeding they may be suffering from. - Infinite Uses :crown:
Self-Care (Night) - Heal yourself. Cannot be used if you used Exhume yesterday. - 2 Uses

Defeat the Unseen or Cult.

The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.

Flirt (Night) - Determine a player’s class type. Special will show as Investigative. - 3 Uses
Matchmake (Night) - Determine if the target player can win with the last player you targeted. - 1 Use

Defeat the Unseen or Cult.

The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.

Gossip (Night) - Determine if the chosen thing happened to your target. Will receive results only if the action chosen was successful. - Infinite Uses

  • Protected
  • Investigated
  • Occupied
  • Converted

Bounty (Night) - Guess who gets executed tomorrow. If successful, you will get one of the corresponding benefits depending on their class type. - Infinite Uses

  • Special (Night) - Disable scumchat the following day / night - 1 Use
  • Social (Night) - If the target player is executed tomorrow and is a member of the Blue Dragon, there will be a second execution - 1 Use
  • Investigative - Gossip will receive all effects for the following night
  • Offensive - All non-killing abilities will fail on you for the following night / day
  • Support - Gain permanent immunity to bleeding
  • Killer (Night) - Kill a player - 1 Use
  • Neutral Evil (Night) - Determine a player’s alignment - 1 Use

Defeat the Unseen or Cult.

The Mystic

Blue Dragon Support

Dream Shield (Night) - Give a player death immunity tonight. If you die, they will die as well. Cannot target the same player on consecutive nights. - Infinite Uses
Mind Meld (Night) - If the target player is attacked, you will die in their place instead. If you die in any way when using this ability, you will create a permanent chat with your target and not be added to dead chat as long as they live. - Infinite Uses :crown:

Defeat the Unseen or Cult.

The Squire

Blue Dragon Support

Take up the Mantle (Night) - Become a non-unique BD class at the end of the night. If it has royal blood, you will not have it. May only choose classes of currently dead Blue Dragon players. - Infinite Uses
Try to be Helpful (Night) - Target a player. You will learn if they visited or were visited by another player. - 2 Uses

Defeat the Unseen or Cult.

The Knight

Blue Dragon Offensive
Resolute (Passive) - Immune to occupation and redirection.

Vigilanteism (Night) - Target a player. Increase your suspicion of them by 1 and the corresponding effect will take place. - Infinite Uses

  • [1] Interfere - Remove a player’s immunities for this night.
  • [2] Stand Guard - Occupy a player and protect them. If they would die tonight, you will die in their place.
  • [3] Cold Steel - Kill a player if you’ve targeted them three times. Otherwise, prevent all visits to them and occupy them if they attempt to kill a player.

Duel (Night) - Repeat the last effect achieved through Vigilanteism on a player of your choice, regardless of your current suspicion of them. - 1 Use

Defeat the Unseen or Cult.

Unseen

The Mastermind :shield: :crossed_swords:

Unseen Special

New World Order (Passive) - You have access to the following effects:

  • Immune to death at night once.
  • You appear as a member of the Blue Dragon to investigative abilities.
  • If you survive until n4, you will gain a use of Convert.
  • Immune to occupation on the first night. You are informed if you are occupied or redirected.
  • If any member of the Unseen becomes King, they will retain their original class’s abilities alongside their new ones.
  • If you target the Neutral Evil with your night abilities, they will be added to the scum chat.
  • If you die before converting successfully once, then the next oldest member of the Unseen will become the new Mastermind.

Command (Day) - Guarantee that a member of the Unseen succeeds in any non-killing or non-conversion actions they take tonight. Can self target, but cannot target the same player twice in a row. - Infinite Uses
Go for the Throat (Day) - Make a player believe that they are bleeding. - 2 Uses

Convert (Night) - Change a player into the Unseen version of their class. Refunds a use if the conversion failed. - 1 Use
Dirty Work (Night) - Target a player with one of the following effects - Infinite Uses

  • Intercept - Occupy a player.
  • Stalk - Determine who visits the target player. You will also learn if they can be converted.
  • Hired Goons - Make a player immune to death tonight.

Defeat the Blue Dragon.

one of assassin / baron

The Assassin :shield: :crossed_swords:

Unseen Killer
The Perfect Crime (Passive) - While you are alive, you must perform the factional kill. Every night, you can choose to empower the factional kill with one of the following effects.

  • Bypasses healing (can’t be chosen more than twice, only on even nights)
  • Bypasses death immunity (can’t be chosen more than once)
  • You will not be seen visiting your target
  • Their flip will be cleaned (can’t be chosen more than once)
  • Occupies the target. Additionally, if they survive, they will be unable to use any abilities for the rest of the game (unless they are neutral/unseen). Effect removed on conversion to the Unseen.

Lacerate (Day) Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Opportunism (Night) - Kill a player. If anyone visits your target, they will learn that you are the Assassin. - 1 Use

Defeat the Blue Dragon.

The Baron :shield: :crossed_swords:

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you. If you become king, you will gain a secret additional vote that you can use at any time.
Press Bias (Passive) - You will appear as a class type of your choice to investigative abilities.

Contacts (Day) - Send a player a message of up to 1000 characters. They may reply once. - Infinite Uses

Planned Accident (Night) - Guess a class and a target. You will kill them if they are a class with Royal Blood and you guessed correctly. If they do not have royal blood and you guessed correctly, they will occupied this night and the next night. If you guess incorrectly, this ability is disabled. - 2 Uses
Coverup (Night) - Change the flip of the target player if they die tonight. - 2 Uses

Defeat the Blue Dragon.

The Arbalist :shield:

Unseen Killer
Aim to Kill (Passive) - If the factional kill fails to kill its target, they will be marked.

Bullseye (Night) - Place a mark on the targeted player. They will lose any passive death immunity. Targeting yourself will remove all marks. - Infinite Uses :crown:
Raven Shot (Night) - Kill a marked player, or remove all marks and kill all marked players. - Infinite Uses :crown:

Defeat the Blue Dragon.

The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection.

Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite Uses
Concentrated Wine (Night) - Occupy all players who visit you tonight. Bypasses occupation immunity. - 1 Use

Defeat the Blue Dragon.

The Timesnatcher

Unseen Support
5th Dimension (Passive) - When using Alternate Timeline, if your target would be protected by another source, disable the protection of both Alternate Timeline and the other source(s). Cannot disable the curing of bleeds.

Time Skip (Day) - If you die tonight, delay it for two nights. - 2 Uses

Alternate Timeline (Night) - Delay the target player’s death for two nights. Operates as a heal for the purposes of relevant interactions. You will be informed the following night if you successfully delayed a death. - Infinite Uses :crown:
Close Loops (Night) - Redirect deaths delayed by Alternate Timeline to the targeted player. Redirected deaths count as a normal attack. - Infinite Uses :crown:

Defeat the Blue Dragon.

The Templar

Unseen Investigative
Authority (Passive) - Upon being converted, you will learn the class types of every player you checked previously. You will not be seen visiting your targets except on odd nights.

Test Reaction (Day) - Determine if a player is a member of the Blue Dragon. - Infinite Uses

Probe (Night) - Determine a player’s class if they are a member of the Blue Dragon. - Infinite Uses

Defeat the Blue Dragon.

The Arcanist

Unseen Support

True Sight (Day) - For this night only, empower your night ability to grant occupation and redirection immunity for the night. - 2 Uses
Shock (Day) - For this night only, empower your night ability to cause the target to believe they were redirected if they would receive non-standard feedback. - 2 Uses

Apex Focus (Night) - Target a player. On the following night, they will be unable to be visited by anyone who is not a member of the Unseen. - Infinite Uses, 1 night cooldown :crown:
Mire (Night) - Make a player appear as a chosen class type to investigative abilities this night. - 2 Uses :crown:

The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
Liquorlust (Passive) - Immune to occupation and redirection. You cannot perform the factional kill in the same night as performing Debauchery unless you are the last member of the Unseen alive.

Debauchery (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite Uses

Defeat the Blue Dragon.

The Poacher

Unseen Killer
Rabid Wolves (Day) - Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Pack Tactics (Night) - If the performer of the factional kill fails to visit their target, you will kill their target for them. - Infinite Uses
Bear Trap (Night) - Target a player. The following night, anybody who visits them will be occupied that night and the next. - 2 Uses :crown:

Defeat the Blue Dragon.

The General :shield:

Unseen Killer
Royal Blood (Passive) - Votes to become king count as two for you.
Remove Opposition (Passive) - When the Prince dies, you will be able to use Decree.

Martyrship (Day) - Kill yourself and a player of your choice. Cannot be used in the last 6 hours of the day. - 1 Use :crown:

Decree (Night) - Perform your chosen night action on a player. Cannot choose the same one until all others are cycled through. - Infinite Uses

Behead - Kill a player.
Imprison - Occupy a player, bypassing immunities. Prevent anyone else from visiting them.
Allies - Determine the target player’s class.
Imperial Order - Frame the target player.
Secret Service - The king’s night action will fail tonight.

Blood Test (Night) - Determine if a player has royal blood. - Infinite Uses

Defeat the Blue Dragon.

The Nightwatch

Unseen Investigative

Flock of Crows (Day) - At the end of the night, you will know if anyone visits the target player or if they visited another player. You will know which. - Infinite Uses :crown:

Follow (Night) - Determine who a player visits and who they are visited by. - Infinite Uses :crown:

Defeat the Blue Dragon.

The Herbalist

Unseen Support

Drug (Day) - Make a player believe they are bleeding. - 1 Use :crown:
Hemophilia (Day) - Make a player unable to be healed for the rest of the game. - 1 Use

Placebo (Night) - Choose to either make your target appear to visit a chosen player instead of their original target, or to make them appear to be visited by a chosen player(s). - Infinite Uses
Operation (Night) - Heal a player. - Infinite Uses :crown:

Defeat the Blue Dragon.

The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.

Bat Eyelashes (Night) - Determine a player’s class type and faction. - Infinite Uses
Dark Wisp (Night) - Make all members of the Unseen appear as members of the Blue Dragon to investigative abilities tonight. - 1 Use

Defeat the Blue Dragon.

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.

Gossip (Night) - Learn every ability that targeted your target and if it was successful or not. - Infinite Uses :crown:

Bounty (Night) - Guess who gets executed tomorrow. If successful, you will get one of the corresponding benefits depending on their class type.

  • Special - You will become The Mastermind at the start of the night. New World Order will give a use of Convert on n5 instead of n4. - 1 Use
  • Social (Night) - If the target player is executed tomorrow and is a member of the Blue Dragon, there will be a second execution - 1 Use
  • Investigative - The Factional kill will be unable to be seen by any investigatives tonight.
  • Offensive - All non-killing abilities will fail on you for the following night / day
  • Support - Gain permanent immunity to bleeding
  • Killer (Night) - Kill a player - 1 Use

Defeat the Blue Dragon.

The Illusionist

Unseen Support
No Escape from Reality (Passive) - You will flip as The Mystic when using Mind Meld. Upon the death of your target when using Mind Meld, your true class will be revealed.

Dream Shield (Night) - Give a player death immunity tonight. If you die, they will die as well. Cannot target the same player on consecutive nights. - Infinite Uses
Mind Meld (Night) - If the target player is attacked, you will die in their place instead. If you die in any way when using this ability, you will create a permanent chat with your target and not be added to dead chat as long as they live. - Infinite Uses :crown:

Defeat the Blue Dragon.

The Page

Unseen Support
Sharp Wit (Passive) - You are death immune once. You appear to be a member of the Blue Dragon to investigative abilities. This passive is removed when either changing classes or after night 3 ends.

Take up the Mantle (Night) - Name a non-unique Blue Dragon class. You will become the Unseen version of it. - Infinite Uses
Sharpen Blade (Night) - Learn if the target player was visited or visited anybody last night. Will receive results for each if applicable. - Infinite Uses

Defeat the Blue Dragon.

The Enforcer

Unseen Offensive
Resolute (Passive) - Immune to occupation and redirection.

Challenge (Night) - Redirect a player to yourself. If they attempt to kill you, you will kill them instead. - Infinite Uses
Kick in the Ribs (Night) - Make a player unable to act the following two nights. - 1 Use

Defeat the Blue Dragon.

Cult

The Cult Leader :shield: :crossed_swords:

Cult Special
Charisma (Passive) - You have access to the following effects:

  • If any member of the Cult becomes king, they will retain their original class’s abilities alongside their new ones.
  • If you target the Neutral Evil with your night abilities, they will be added to the scum chat.
  • The factional kill may not be performed alongside conversion unless there is only one member of the cult alive.
  • If the Cult Leader dies, their role transfers to the next oldest member of the cult.

Hand of Mithras (Day) - Cause a player to start bleeding. They will die in two nights if not healed. - 1 Use

Brainwash (Night) - Change a player into their respective Cult class. Goes on cooldown if successful. - Infinite Uses, 1 night cooldown
Ancient Proverbs (Night) - Retrain a member of the Cult into a different Cult class (other than Cult Leader). Neither you or they will be able to perform other actions tonight. If this is used on a player who is not a member of the Cult, you will learn if they would be able to be converted this night. - Infinite Uses

Defeat the Blue Dragon.

The Acolyte :crossed_swords:

Cult Killer
Mithras’s Strength (Passive) - If there are 2 members of the Cult alive and you perform the factional kill, it will bypass healing and death immunity.
Bound by Fate (Passive) - If you were converted from the Major or the Archer, you will be able to use Sacrificial Dagger.

Sacrificial Dagger (Night) - Kill a player. Only usable on even nights. - Infinite Uses

Horrid Chant (Day) - Make a player believe they are bleeding. - 2 Uses

Flesh Wall (Night) - A player of your choice will become immune to death this night. Any player that attacks them will die the following night unless healed. Can self target. - 2 Uses

Defeat the Blue Dragon.

The Invoker :crossed_swords:

Cult Offensive
Mithras’s Madness (Passive) - If you perform the factional kill, all players targeting the player that you chose will be occupied bypassing immunities the following night.

Numbing Chant (Day) - If the target player uses or has used day abilities today, cancel them and occupy them this day. - 1 Use :crown:

Divine Intervention (Night) - If a member of the Blue Dragon was executed the previous day, occupy a player. If a member of the Cult or a Neutral was executed the previous day, target two other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. Neither effect can target the same player twice in a row. - 3 Uses

Defeat the Blue Dragon.

The Seeker :crossed_swords:

Cult Investigative
Mithras’s Insight (Passive) - If you perform the factional kill, you will learn the classes of every player who visited your target.
Mind over Matter (Passive) - You will learn the identity of every player who visits you at the end of the night.

Ouija Board (Night) - Determine a player’s class type and faction. - 2 Uses
Banish (Night) - Guess a player’s class. If correct, they will appear as The Cult Leader to investigative abilities for the rest of the game. You will know if you are correct or not. A correctly guessed Neutral Evil will be added to the scum chat as well. - Infinite Uses

Defeat the Blue Dragon.

The Ritualist :crossed_swords:

Cult Support
Corax’s Influence (Passive) - If you perform the factional kill, you will be death immune that night.

Pure Darkness (Night) - Make a member of the Cult appear to be a member of the Blue Dragon to investigative abilities. They will be cured of any bleeding they may be suffering from. - Infinite Uses :crown:
Piercing Gaze (Night) - Make a player unable to be visited by any member of the Blue Dragon the following night. They will be informed of this. - Infinite Uses :crown:

Defeat the Blue Dragon.

The Apostle :crossed_swords:

Cult Social
Anstreim’s Anguish (Passive) - If you perform the factional kill, you may choose to either: disable all private chats permanently until you die, make every player think they were redirected, or for the target of the factional kill to have their flip cleaned.

Miracle (Day) - Swap classes with the Cult Leader at the start of the night provided both of you are still alive and that neither of you are king. - 1 Use (shared)

Powers that Be (Night) - Learn every ability that targeted your target and if it was successful or not. - Infinite Uses :crown:

Defeat the Blue Dragon.

Neutral Evil

The Sellsword :shield: :crossed_swords:

Neutral Evil
Among Friends (Passive) - You are aligned against the Blue Dragon. After the second night or whenever you are added to the scum chat, you will appear as a member of the Unseen or Cult to investigative abilities.
Contracted (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Immune to attacks from the Unseen or Cult.
  • If all members of the Unseen or Cult die and you have not been added to their scum chat, you will gain a factional kill and prevent the game from ending as long as you are alive.
  • Your class type is Offensive for the purpose of all interactions.
  • Before the end of day 1, you must choose the effect of Intimidate to match one of the following or it will be randomized.
    • The Drunk’s Debauchery
    • The Butler’s Serve Wine
    • The Knight’s Vigilanteism
  • You cannot target the same player on consecutive nights with your night abilities.

Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can’t be used after the second night. - 2 uses :crown:
Intimidate (Night) - Use your chosen night ability. - Infinite uses

Defeat the Blue Dragon at any cost.

The Fool :shield: :crossed_swords:

Neutral Evil
Insanity (Passive) - You are aligned with the [Unseen/Cult], and appear as a member of the Unseen or Cult to investigative abilities. If you are ever added to their scum chat, Mask of Many Faces will be disabled and your win condition will change to ‘Defeat the Blue Dragon.’
Final Prank (Passive) - You have access to the following effects:

  • Immune to attacks from the Unseen or Cult on the first and second night.
  • You cannot be protected from any attacks by members of the Blue Dragon.
  • Your class type is Social for the purpose of all interactions.
  • If a member of the Blue Dragon is executed, you will be able to use your night abilities twice the following night.
  • All players who you visit will appear to be the Fool to investigative abilities for this night and the next night.

Mask of Many Faces (Day) - If you are executed, all players who voted you will be unable to be protected the following night. The Unseen or Cult will be informed that you were executed. You will also flip as a class of your choice. - 2 Uses

Eavesdrop (Night) - Learn the target player’s alignment. You will also determine who they appear to visit to investigative abilities. - Infinite Uses
Juggle (Night) - Make all abilities targeting the chosen player fail tonight. Cannot target the same player(s) on consecutive nights. - Infinite Uses :crown:

Make sure no more than 1 member of the Unseen or Cult is executed during the game at any cost.

The Chancellor :shield: :crossed_swords:

Neutral Evil
Determination (Passive) - You are aligned with the [Unseen/Cult]. If you are ever added to their scum chat, you will appear as a member of the Unseen or Cult to investigative abilities and Wilting Flower will be able to kill the target once.
Megalomaniac (Passive) - You have access to the following effects:

  • Immune to attacks from the Unseen or Cult.
  • You will appear to be a member of the Blue Dragon to investigative abilities on the first and second night.
  • Your class type is Support for the purposes of all interactions. This changes to Killer if you are added to the scum chat.
  • You will know how many Neutrals are in the game at the start.
  • On even nights, you will be informed of the identity of a member of the Unseen or Cult.

Wilting Flower (Night) - Remove a player’s immunities. If they are not aligned with the Blue Dragon, they will appear as a class of your choice to investigative abilities. - Infinite Uses :crown:
Staged Fall (Night) - Target a player. If they are executed tomorrow and are a member of the Blue Dragon, you will receive all of the following benefits. - Infinite Uses :crown:

  • Gain permanent immunity to bleeding, alongside curing any bleeding you currently may be suffering from.
  • You will appear as a member of the Blue Dragon to investigative abilities for the next two nights.
  • The King, if they are aligned with the Blue Dragon, will have their abilities fail the following night.
  • Your next use of Wilting Flower will additionally frame the target and allow you to choose who they appear to visit.

Make sure at least 3 members of the Blue Dragon executed or survive to see the Blue Dragon lose.

Neutrals

Heretics cannot be Neutrals, Unique Blue Dragon, or the starting Cult Leader / Mastermind.

The Mercenary :fire:

Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.

Savior (Day) - If one of your targets is voted for execution today, take their place. - 1 use

Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. The death immunity provided by this ability will only work once. - 4 uses :crown: [if target is king]

Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Evil, or starting Cult/Unseen.

The Strigoi :fire: :shield:

Neutral Offensive
Blood Sucker (Passive) - Immune to occupation and redirection. You are always under the effects of Vampirism, and are immune to death on the first night. If you are executed during the day, then the Prince, if they are alive, will be immune to death the following night.
Vampirism (Passive) - You appear as a Neutral Killer to investigative abilities. You will not appear to visit anyone during the night.

Blood Frenzy (Day) - All players under the effect of Vampirism will be death immune for this night. - 1 use

Vampiric Bite (Night) - Bite a player, infecting them with Vampirism, preventing healing on them for this night, and occupying them. - Infinite uses :crown:

Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Scorned :fire:

Neutral Social
Utter Contempt (Passive) - Immune to occupation, redirection, and visit prevention. You are immune to death from non-BD attacks once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.

Incriminate (Night) - Frame target player as a member of the Unseen or Cult. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are executed tomorrow. - 2 Uses

Survive to see 2 marked players executed.

Kings

The Good King :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.

Counsel (Day) - The target of tonight’s Guard (if any) will be conversion immune for the night and the following one. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Unseen or Cult.

Crowned from members of the Blue Dragon.

The Evil King :shield: :fire:

Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you were crowned from the Baron, this passive is disabled and there will be no more kings following your death.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.
  • Unless you were crowned from The Assassin, you will be unable to perform the factional kill unless there are 2 or less members of the Unseen alive.

Veto (Day) - If the target of tonight’s Guard is attacked by a player other than you, the kill will be guaranteed to succeed. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from members of the Unseen.

The Devout King :shield: :fire:

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If you die, you will only flip as your current class.

Dark God’s Power (Day) - All abilities other than the factional kill will be occupied today and tonight, bypassing immunities. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from members of the Cult.

All relevant neutrals will keep one night ability that they need in order to function properly. Merc will keep their guard, Inq will keep their stab, Scorned will keep their frame, and Strigoi will have their bite

The Decadent King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • Your wincon will denote what your previous win condition was before you were crowned.

Defenestration (Day) - You will be able to perform night abilities twice tonight. - 1 Use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Personal Agenda (Night) - Depending on what neutral you were crowned from, this ability will work like one of the following.

  • Ruthless Efficiency if Inquisitor
  • Stand Guard if Mercenary
  • Vampiric Bite if Strigoi
  • Incriminate if Scorned

Accomplish your win condition.

Crowned from any non-NE Neutral.

The Tyrannical King :shield: :fire:

Neutral Evil
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - You have access to the following effects:

  • Immune to occupation and redirection.
  • Your abilities will not be seen by investigative abilities.
  • You can use both day abilities in the same day.
  • In instances of a tied vote where the tie does not include no execution, the player you have voted will take priority for execution.
  • If all members of the Unseen or Cult die, your win condition will change to Defeat the Blue Dragon at any cost , you will be able to perform a factional kill and the game won’t end as long as you are alive.

Insidious Mind (Day) - The target of Guard tonight will have the following effects done unto them. They will be occupied. They will be unable to be protected from any attacks tonight. You will learn their class. If they are a member of the Unseen or Cult, you will be added to their chat. The player(s) they intended to visit (if any) will be framed. - 2 Uses
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - 2 Uses

Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Order Execution (Night) - Kill a player. Bypasses death immunity. - 1 use (First King Only.)
Defeat the Blue Dragon.

Crowned from any Neutral Evil.

Fool is being adjusted to include only scum in wincon and then being knocked down to 1 freebie instead of 2
Inq is just not going to be run in a 16p since obvious reasons. I’ll probably just appropriate a different neut from another setup to make sure that it’s not too clogged in the remainder

Probably for the better, considering that FoL is based off of ToL.

That isn’t necessarily important whatsoever considering the massive differences between them
especially at the structural level

…Why? ToL uses inq just fine.

Just because ToL does x does not mean FoL should do it

Inq has valid reasons to be seen as a ‘pretty shit role’

If we carbon copied ToL inq

Oh boy