Wasn’t there talk about Mystic after FoL24 I am recalling?
okay
i’m going to start doing more stuff
okay
Okay
okay
changing it to ‘Can be used alongside Warp Reality’ since telepathy was removed
Okay
I just got an insane idea
Make mystic more unique my making it a mechanics oracle
No
It’s an open setup
About What neuts/classes rolled
Semi-open with two different scumfacs, unknown amounts of neutrals, random neural killer
yes
neural killer
it literally kills the brain
So nerf NK And remove claimspace
Clarifying ninja (invests) vs ninja (actual ninja) effects
‘Will not be seen’ only applies to investigative abilities that check for visits. It does not bypass visit prevention.
‘Does not count as a visit’ applies for both investigative abilities that check for visits and for visit prevention. It bypasses visit prevention.
Endgaming win conditions
If a neutral that has not achieved their win condition* (but can still win) by the time the game would normally autoresolve in a scum victory (but has not fully achieved wincon of eliminating all non-scum), the game continues until either:
- the neutral has lost
- the neutral achieves the win condition
*=An effect that resolves at the end of the game (such as fool / mercenary), depending on the factors that would make up that interaction (mercenary has a scum target that can’t be killed outside of anti-EV plays), the game will either autoresolve or continue going.
That’s such an idea
This is my way of saying it’s either terrible or brilliant and I’m not sure which
Interactions
Natural Action Resolution conflicts between offensive abilities
- Visit Prevention
- Occupation
- Redirection
For disputes (2+ actions on same target of same level) of the same level, cancel the effect of both if relevant (VP / Red)
Visit Prevention has higher priority than Target Swapping
What goes where?
Disputes for basic action conflicts should consult this list
When it happens:
- Visit Prevention
- Occupation
- Redirection
- Target Swapping
- Killing
- Protection
- Miscellaneous Effects (everything else)
- Investigation 1 (Faction checks, type checks, etc)
- Conversion
- Investigation 2 (Scout, Observer, Little Bird, etc)
If any problems with above list in terms of interactions please note