Okay basically this Fool talk reminded me that NK is hella weak, especially in 18p, and something needs to be done
First off i think the classlist should defenitely be this
Classlist
King (65% Good, 35% Evil / Devout)
Mastermind / Cult Leader
Assassin / Random Cult
Prince
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon
Random Blue Dragon / Random Neutral Non-Killer
Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer
The number of blue dragons is far too high, especially for NK in an 18p scenario. That many players makes NK less buff, and neutrals might be the best bet to help NK(and help take away from the townsidedness of FoL already)
2-3 neuts not only makes this closer to ToL, but also gives NK potential allies(or at least fewer enemies) to help them along
The 2nd thing im suggesting is more controversial, but i truly thing this passive should be added to every NK on the list
Passive Name(Passive) - At any point during day 1, you may choose what class you show up as to investigative abilities. Additionally, every night, you may choose who you appear to visit. If no target is chosen, you will appear to visit whoever you target.
Yes, i’m suggesting full investigative immunity, from faction checks, to class type checks, to visits.
(And yes, i kinda stole this from the LSOTV setup)
This might seem like a bit much, but for a single player to lose the game simply because their kill target was watched or they were put in a PoE because of a K/O check is not how things should operate.
Right now FoL is far too townsided and the best steps that need to be taken is to buff NK in a significant way and to balance out the game with 1 more garunteed neutral slot