Suggestion for FM games in general:
Delay replacement announcements by an hour to allow for players to get used to their class and the threadstate - also helps to stop angleshooting based on how soon a player speaks after replacing in
Suggestion for FM games in general:
Delay replacement announcements by an hour to allow for players to get used to their class and the threadstate - also helps to stop angleshooting based on how soon a player speaks after replacing in
second suggestion: normalize leaving information for whoever you replaced out for, along the lines of ‘hello yes I am claiming Butler who occupied Chloe N1,’ so as to avoid the issue of people immediately asking you for your actions
Try to do replacements in the early night, if possible.
In addition: make sure that the old replacer does not help the new replacer
Also ban in-thread replacement instaquizzes please
Question for a someone with FoL knowledge:
Which abilities cannot be used?
…
forgot to do that
it should be below the class card for mind flayer
Imprison
Protection (enforcer ability)
Pseudocide
Convert
Brainwash
wait no
imprison doesn’t count toward that
remove that
then you get the conversion ones
and the ones that are denoted as only being able to target fellow unseen members
thank you!
remove the first sentence of this passive
Reorganized wording of some of the passives (Psycho King, Mind Flayer, Scorned)
This is confusing. What is gonna be the change here?
Only change that possibly effects balance is fortitude on plutocratic king losing the doublevote for consistency reasons
Others are being reworded to be easier to read
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses
rewording to
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the ability has the following additional effects. - Infinite Uses
I think that’s more clear
Since immune to visits is inconsistent with the rest of the setup
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target. During the first day, you may choose a non-unique non-Killer Blue Dragon class to mimic. You will inherit one of their day abilities and one of their night abilities of your choice, alongside appearing as that class to any investigative abilities.
vv
Can’t Touch This (Passive) - You have access to the following effects:
geyde you rock btw
This whole thing started from geyde’s urge to clean up Virtuous Visionary and Arbiter’s laughable wall passives
So thank you lol
NK now instantly wins in them v MM scenarios where the mm can’t die
Basically 1v1 scenarios with Reaper w/ 0 souls but not bled (because reap occupies) and Poss (I think)