FoL Feedback Thread

Suggestion for FM games in general:

Delay replacement announcements by an hour to allow for players to get used to their class and the threadstate - also helps to stop angleshooting based on how soon a player speaks after replacing in

2 Likes

second suggestion: normalize leaving information for whoever you replaced out for, along the lines of ‘hello yes I am claiming Butler who occupied Chloe N1,’ so as to avoid the issue of people immediately asking you for your actions

2 Likes

Try to do replacements in the early night, if possible.

In addition: make sure that the old replacer does not help the new replacer

Also ban in-thread replacement instaquizzes please

Question for a someone with FoL knowledge:

Which abilities cannot be used?


forgot to do that

it should be below the class card for mind flayer

Imprison
Protection (enforcer ability)
Pseudocide
Convert
Brainwash

1 Like

wait no

imprison doesn’t count toward that
remove that

then you get the conversion ones
and the ones that are denoted as only being able to target fellow unseen members

1 Like

thank you!

remove the first sentence of this passive

1 Like

Reorganized wording of some of the passives (Psycho King, Mind Flayer, Scorned)

1 Like

This is confusing. What is gonna be the change here?

Only change that possibly effects balance is fortitude on plutocratic king losing the doublevote for consistency reasons
Others are being reworded to be easier to read

Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:

rewording to

Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the ability has the following additional effects. - Infinite Uses :crown:

  • Will prevent anyone else from visiting your target.
  • Anyone else who attempts to visit your target will die.
  • Funeral Pyre will bypass death immunity on the initial target.
  • Your visit will not be seen by investigative abilities.
1 Like

I think that’s more clear
Since immune to visits is inconsistent with the rest of the setup

Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target. During the first day, you may choose a non-unique non-Killer Blue Dragon class to mimic. You will inherit one of their day abilities and one of their night abilities of your choice, alongside appearing as that class to any investigative abilities.

vv

Can’t Touch This (Passive) - You have access to the following effects:

  • You are immune to death at night
  • You are immune to occupation and redirection at night. You will know if someone tries to occupy you or redirect you.
  • During the first day, you may choose a non-unique non-Killer Blue Dragon class to mimic. You will inherit one of their day abilities and one of their night abilities of your choice, alongside appearing as that class to any investigative abilities.
  • All uses of your abilities count as shared between any Masterminds.
4 Likes

geyde you rock btw

2 Likes

This whole thing started from geyde’s urge to clean up Virtuous Visionary and Arbiter’s laughable wall passives

So thank you lol

NK now instantly wins in them v MM scenarios where the mm can’t die
Basically 1v1 scenarios with Reaper w/ 0 souls but not bled (because reap occupies) and Poss (I think)