FoL Feedback Thread

Question for a someone with FoL knowledge:

Which abilities cannot be used?


forgot to do that

it should be below the class card for mind flayer

Imprison
Protection (enforcer ability)
Pseudocide
Convert
Brainwash

1 Like

wait no

imprison doesn’t count toward that
remove that

then you get the conversion ones
and the ones that are denoted as only being able to target fellow unseen members

1 Like

thank you!

remove the first sentence of this passive

1 Like

Reorganized wording of some of the passives (Psycho King, Mind Flayer, Scorned)

1 Like

This is confusing. What is gonna be the change here?

Only change that possibly effects balance is fortitude on plutocratic king losing the doublevote for consistency reasons
Others are being reworded to be easier to read

Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:

rewording to

Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the ability has the following additional effects. - Infinite Uses :crown:

  • Will prevent anyone else from visiting your target.
  • Anyone else who attempts to visit your target will die.
  • Funeral Pyre will bypass death immunity on the initial target.
  • Your visit will not be seen by investigative abilities.
1 Like

I think that’s more clear
Since immune to visits is inconsistent with the rest of the setup

Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target. During the first day, you may choose a non-unique non-Killer Blue Dragon class to mimic. You will inherit one of their day abilities and one of their night abilities of your choice, alongside appearing as that class to any investigative abilities.

vv

Can’t Touch This (Passive) - You have access to the following effects:

  • You are immune to death at night
  • You are immune to occupation and redirection at night. You will know if someone tries to occupy you or redirect you.
  • During the first day, you may choose a non-unique non-Killer Blue Dragon class to mimic. You will inherit one of their day abilities and one of their night abilities of your choice, alongside appearing as that class to any investigative abilities.
  • All uses of your abilities count as shared between any Masterminds.
4 Likes

geyde you rock btw

2 Likes

This whole thing started from geyde’s urge to clean up Virtuous Visionary and Arbiter’s laughable wall passives

So thank you lol

NK now instantly wins in them v MM scenarios where the mm can’t die
Basically 1v1 scenarios with Reaper w/ 0 souls but not bled (because reap occupies) and Poss (I think)

The Knight

Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you, if the attacker doesn’t die to Defend.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses :crown:
Cold Steel (Night) - Choose a player to attack. If you kill them and they are a member of the Blue Dragon, all of your abilities will be disabled for the rest of the game. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Changes made to reduce obscene swing while trying to keep power level the same given that tavernkeeper is a thing that can unintentionally cause stuff to happen

2 Likes

i mean technically mind control would make MM need 1 vote to be executed, wouldn’t it

I’m pretty sure you can’t make a player self target with it but I haven’t checked wording

tl;dr:
Suicide guilt removed, instead guilt will vanillize you… but only if it actually kills them
Armored will only save you if the killer doesn’t die

2 Likes

Good changes

2 Likes