Old:
The Mystic
Blue Dragon Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to the a player. Cannot target the king. - 2 uses
Link Minds (Night) - You and your target will both be able to send each other two 1000 character messages through the host over the course of the night. Cannot target the king. - Infinite uses
Conduit (Night) - Your two targets will both be able to send each other two 1000 character messages through the host over the course of the night. You will later be given the entire conversation. Cannot target the king. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
New:
The Mystic
Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. Cannot target the king. - 2 uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Telepathy. Cannot target the king. - Infinite Uses.
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Old:
The Illusionist
Unseen Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
New:
The Illusionist
Unseen Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Telepathy. Cannot target the king. - Infinite Uses.
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
For Priest:
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Mystic will not spawn.
Old:
The Court Wizard
Blue Dragon Support
Pants on Fire (Day) - The target player will target themselves if they attempt to use a day ability today. - 2 uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sage or The Ritualist
Cult points: 2
New:
The Court Wizard
Blue Dragon Support
Arcane Empower (Day) - In addition to its normal effects, your target this night will bypass immunities (does not count for conversion) and be guaranteed to succeed with their actions this night. Their investigative abilities will always receive correct results. - 2 Uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sage or The Ritualist
Cult points: 2
Old:
The Reaper
Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince)
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Prevent target player from using day abilities for the rest of the day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses
Reap (Night) - Reap the soul of a player, killing them and occupying them. The victim can not be healed. You will gain one soul on a successful reap. - Infinite uses
Gathered Darkness (Night) - Consume two souls to kill a player. Bypasses death immunity, and the victim can not be healed. They will have information in their logbook of your choosing (or no logbook if nothing is specified), and you will receive their real logbook when they die. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
New:
The Reaper
Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince) You will gain one soul on a successful reap.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Prevent target player from using day abilities for the rest of the day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or they will have information in their logbook of your choosing (or no logbook if nothing is specified), and you will receive their real logbook when they die. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
And finally a tweak to the last rendition of Fool:
The Fool
Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the night you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.
Summary:
Mystic and Priest can’t spawn together.
Mystic can now speak more freely at night, has to select targets during the day and no longer is hidden.
Illusionist can link too.
Court Wizard’s PoF removed and added a version resembling ToL’s empower.
Reaper buffed by allowing more versatility in spending souls and gaining a soul if using empower Darkness. This prevents more N1 NK death scenarios.
Fool, removed Poor Fellow, given self-defile and a slight buff to the being lynched strategy in being able to use Deceive twice more post-death if dying that way.