Also alch depends much on if cult or unseen rolls
So saving people 3 times isn’t more bd sided?
yes it requires killers to be around but it also requires saving people 3 times which is objectively hard considering you aren’t allowed to heal bleeds.
Lol alch in cult games
Yeah Alch is riddiculously hard, and you are both BD and scum sided, because 1. you need the killers alive, 2. you need the game keep going as long as possible… there is just no way to win with this class
These kinds of unbalance (random GK/EK, random BD classes, random bd/scum sided neuts) is a part of FoL, and you can’t really fix it without changing the game heavily… and then it’s not longer FoL.
This kind of unbalance is not a flaw, it’s a feature ^^
This (and all other sources of prevention) should be changed. Either make it an occupation or completely scrap it into another ability.
ehhhhhhhhhhhhhhhhhhhh
no
Why in particular do you dislike this
Just because we are keeping some tol stuff doesn’t mean we are changing that
I disagreed with that change fron tol
Why do you like it
They dislike it because they changed it in tol
I just woke up
Zzz
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No, but because it’s inconsistent in FoL. You have some occupation rules, and some prevention rules, and they don’t match with each other. They are contradicting each other.
How are they contradicting each other?
They are pretty much the same rules as was in old tol and they didn’t change those rule for reasons of contradicting each other, they changed it to make the game more simple.
Also right now visit prevention is the only way an Investigative doesn’t directly confirm occupiers
I can think more
I think I just like it because it makes court Wizard more of a protective class.