Fool - needs to make sure no more than 2 other non-BD are executed
Inquisitor - needs to make sure 3 specific players are dead by the end of the match, knows their classes but not which players they are (e.g. if kat were a Phys and one of the players, the Inq would know they needed to kill a Phys but not that the Phys is kat)
Merc - needs to make sure at least 1 of 2 specific players are alive at the end of the match
Scorned - each night can mark a target for the next day, needs two targets executed to win
Sellsword/Warlock - needs to make BD lose
also several different Neutral Killers, who need to kill everyone, but whether they count as neuts is debatable