Upon conversion, the Fool’s win condition can change to the scum team’s but his passive of prohibiting trials for only 1 day can remain since it helps evils anyway. 2 days is too powerful.
Add a passive for the Converted Fool that refreshes the cool down on the Mastermind’s Conversion so he can immediately convert somebody the following night after successfully hanging his teammate.
Obviously this means that only Unseen can convert the Fool, as the Fool would turn into a social Cult class and lose his passive and abilities.
I think a lot of interesting gameplay can come from having a convertible Fool. Once the Unseen Fool is hanged, people get suspicious of those who started the bandwagon, thinking they are Unseen that are bussing their own teammate.
There’s a lot of people who don’t like the Fool as it is a “bastard” role, but let’s be honest about ToL for a second – this is a “bastard game” as long as conversion is a thing. Stuff being bastard doesn’t mean it isn’t fun as hell. I say we go all in on the Fool train and see what happens.
Convertible Fools would also alleviate the “too many unconvertible classes” problem evils are suffering from right now.
Looking forward to @orangeandblack5 and @Moleland tearing this idea apart