Don’t think he knows what that means
Can you explain that…
@Kirefitten and @NuclearBurrito can you explain how cult alts suppose to work? I played FoL but all of that was Unseen game.
This is something I’m looking forward to and am confident I can make a balanced, innovative build. I’ll spend some time on this over the next week.
Other players cant even do it
They’re mean
I’m conditionally tolerable
https://forum.imperium42.com/t/cult-points-how-do-they-work/62045?u=margaret
Understood then. I will add the Cult Version
Warning: This class is the old one i made out, not a copied one from the Archer and SharpShooter.
dw unseen is better
The Watch
Blue Dragon Killer
Careful Planning (Day) - If you get redirected tonight, you will not attack. - 2 uses
Reckless Preparations (Day) - Your attacks at night cannot be stopped or healed. They can be redirected. - 1 use
No Access (Night) - If your second target targets your first target, attack your second target. - Infinite uses
Counter-attack (Night) - If your target attacks you you will prevent their attack and counter-attack them. Counter-attacks ignore guards(but neither innate immunity nor healing) - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
The Accomplice
Unseen Killer
Murder Plans (Day) - The Assassin will be unaffected by guards tonight, and cannot be seen. - 1 use
Keep Off (Night) - If your second target targets your first target, who must be a member of the Unseen, attack your second target. - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
2 Cult Points, each ability costs 1.
Cult Alts: Counter-Attack (Night) -> Shielding Conversion(Night) - If the Cult Leader attempts to convert a person tonight they and their target will be protected from attacks and Occupy. - 1 use
No Access (Night) -> No Access (Night)- If your second target targets your first target, attack your second target. - 1 use
Geyde you are crazy. Why would you waste $20 when you could get the same results by just saying they get a title of their choice?
Because I’m weird and didn’t think of that
I’m honestly not sure which one I would want more
The Lancer
Blue Dragon Killer
Outmatched (Passive) - You are immune to attacks from marked targets and will attack them if you’re attacked by them.
Knock Off (Day) - Prevent a player from using day abilities for the rest of the day. - 2 Uses
Pointed Lance (Night) - Target a player and mark all of their visitors. Players will know when they’re marked but you don’t know who you mark. If a marked player does nothing at night, their mark will be removed but you will know when a player removes their mark. If a currently marked player gets marked again, they’ll be attacked. - Infinite Uses
Armor Break (Night) - Remove a player’s passives for tonight and the next night and mark them. 3 Uses
Converts into The Horseman or The Acolyte
Cult Points: 2 - Each ability costs: 1
Cult Alt:
(Outmatched): Overwhelm (Passive) - Any player you visit will lose their occupy and redirection immunity until you die.
(Pointed Lance): Madness (Night) - If the Cult Leader failed to convert their target tonight, you will kill them no matter what. 2 Uses.
The Horseman
Unseen Offensive
Trample (Day) - Trample a player, changing all of their infinite use abilities to 3 uses left. 1 Use.
Selfless Oath (Night) - Select a player. You will die in the place of any Unseen who dies tonight and tomorrow and that player will be converted. 2 Uses.
Phantom Steed (Night) - The Assassin will not appear to visit anyone tonight and cannot be killed by a Knight or Hunter bear tonight. Their attack will also be unhealable. 2 Uses.
Wait why tf did I reply to Solic
Oops
Killers suppose to be converted into Acolyte right?
Yes
Cupcake written as converted into Invoker
This ability wouldn’t work as per EFoL feedback rules (we really need to get a better term for that)