Forum of Lies Neutral Creation Competition

I think I’ll make 3 and mix some of my Pro Mafia Neutrals Together.
:grin:

I don’t have the format so I need someone to help me with that

Lifeborn Virus

Neutral Offence

(Passive)

Anyone with the Virus will spread it to anyone they target.

(Passive)

Evil Factions will be occupied if they tried to kill you.

(Day)

Spread the virus towards 2 Players.

They will die in the next 2 Days at the end of the Day. - Inf Uses

(Night)

For the rest of the night, anyone who visits you will get the virus. - 1 Use

(Night)

Occupy all players with a Virus and Occupy all players that visit the player with the Virus - 2 Use

Virus King

Neutral Special

(Passive)

Anyone who votes against you will get the Virus.

(Passive)

If you are lynched, convert someone into a Lifeborn Virus.

(Day)

Spread the Virus towards a player.

They will die in the next 2 Days at the end of the Day.

(Night)

Protect Yourself from all attacks made against you - 2 Uses

Tyrant

Neutral Support

(Passive)

You know the King’s Alignment.

When you target someone with your abilities who dies, their role will appear to be a “Traitor King”

(Day)

Choose 2 Players and Permanent Group Them together.

If one of them would die, the other will die instead. -2 Uses

(Night)

Choose a player and make them target themselves - Inf Uses

(Night)

Target a player. If that player dies on the same night you targeted them, Everyone will be Told a Tyrant is on a Rampage and if you fail to be lynched within the next 3 days the game ends and you win. - 3 Uses

Tyrant King

Neutral Special

(Passive)

If someone would be lynched (including yourself) You can choose a different target and make them lynched instead.

(Day)

Choose a player and remove their vote for the day - Inf Uses

(Night)

Choose a Player, that Player loses all their abilities, if every alive player loses all their abilities you win. - Inf Uses.

Contract Killer

Neutral Offence

(Passive)

You have a Contract to Kill anyone on your List.

At the start of the game make a list of all players from top being highest to bottom

Being lowest.

(Day)

It will be Announced to everyone that they must lynch the Highest Listed Player on your list or you get to kill someone at the end of the day

(Day)

It will be Announced to everyone that they must lynch the Lowest Listed Player on your list or you get to kill someone at the end of the day

(Night)

Kill the Player who’s Highest Listed on your List

(Night)

Kill the Player who’s Lowest Listed on your List

Contract King

Neutral Special

(Passive)

You pick half of majority players upon from being king and put them on your Contract.

You win the game if those players are Alive and lose the game if one of them die

If at any point of the game those players go above majority, both you and them win the game!

(Passive)

You have detection immunity and cannot be Killed during the Night

(Day)

Choose a player and make them immune to all Killing actions for the night - Inf Use

(Day)

Choose a player. If that player doesn’t take part in the majority wagon at the end of the day, that player will also die at the end of the day. - Inf Use

That’s what I got!

Pick an RGB color code for each of the three classes from this website and I’ll format it for ya: https://www.rapidtables.com/web/color/RGB_Color.html
@ChopChop

@ChopChop https://forum.imperium42.com/t/post-formatting-tips/76746

3 Likes

https://forum.imperium42.com/t/better-class-suggestion-template/72661?u=orangeandblack5

So here are my roles in alphabetical order, what they crown into, and some notes regarding their design/creation. I haven’t had time to finish them rn, so I’ll edit this post before the contest ends to add in their finalized King forms and extra notes.


The Archon :shield:

Neutral Social
Eminence (Passive) - You cannot be killed at night by players who are not members of the Blue Dragon.
Prominence (Day) - You will learn your target’s exact class. - Infinite uses
Decree of the Archon (Day) - Kills yourself and automatically ends the day, instantly causing the player with the most votes to be executed via majority. - One use
Deception (Night) - Replaces your target’s logs with a custom-made log of your choice when they die. - Three uses
Reshape Reality (Night) - Replaces your target’s flip with a class of your choice when they die. - One use
See the Blue Dragon defeated at any costs.

Crowns into the Spiteful King.

Archon Notes

Effectively a Neutral Evil class with the focus on flip tampering. The purpose of the Archon is to serve as a disinformation-spreader in the same vein as the Scorned that can help cast doubts on logs and flips, especially as they would already known a player’s class due to their day action so they would have a fair amount of information to create realistic logs. In addition, Decree of the Archon serves as a pressure point against Blue Dragon members as it can potentially kill the Prince if they are wagoned.


The Chancellor :shield:

Neutral Social
Malevolent Tutor (Passive) - At the start of the game, you will have two random Blue Dragon players who are not the Prince assigned to you as your Protégés. Neither Protégé will know that they are your Protégé and you will know which classes they are, and if they get converted or not. In addition, a Blue Dragon-aligned Protégé that becomes King while you are alive will become a Spiteful King instead of a Good King.
Behind the Scenes (Passive) - You cannot be killed at night by players who are not members of the Blue Dragon, and votes to you for King count as 0.
Sinister Negotiations (Day) - Sends an anonymous message to the Unseen or Cult chat. - Three uses
Defamatory Propaganda (Day) - Removes Royal Blood from a player. - 2 uses
Bodyguards (Night) - Prevents a Protégé from dying at night. - 3 uses
Nightshade Tea (Night) - If you are in the King’s chat at night, you may poison them to kill them while bypassing everything. - One use
See that a Protégé becomes King and survives until the end of the game.

Cannot mechanically become King.

Chancellor Notes

Has design inspiration coming from part of the Pretender and part of the Mercenary and the theme is pretty much based of the evil scheming chancellor trope. The playstyle here pretty much involves the Chancellor becoming a trusted towncore member, getting their Protege trusted, using their space in the towncore to kill the King, and then installing the Protege as a new King. To do this they will have a 3-shot day action that will allow them to send a message privately to the Unseen or the Cult chat, which in turn allows groupscum and the Chancellor to mutually help each other in getting the work done

While this isn’t a true Neutral Evil class per-se as they can win with the Blue Dragon, their wincon pretty much involves in converting a BD member into a Spiteful King, so their existence in general is very negative EV to the Blue Dragon.


The Crone :shield:

Neutral Offensive
Rancor (Passive) - The Crone can only roll if the Maiden rolls as well. Both the Crone and the Maiden will have the same target as a mark or a lover. This mark can be any player except the Crone, the Maiden, the King, or the Prince. If the mark dies, then both the Crone and the Maiden will commit suicide. If the mark is executed, then the Crone will win and leave the match while the Maiden will commit suicide. You cannot die at night against attacks from non-Blue Dragon players. The mark is unaware that they are the mark
Animosity (Passive) - You will know your mark’s exact class, and will be notified if they are converted.
Scolding (Day) - Prevents your mark from using day abilities for the remainder of the day. - 2 uses
Drowsiness Potion (Night) - Occupies your mark for the night, bypasses occupation immunity. - Three uses
Avoidance Potion (Night) - Prevents your mark from being visited at night except by conversions. - Two uses
Have your target executed at all costs.

Crowns into the Rancorous King.

Rancorous King RC

The Rancorous King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Bitter Monarch (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. In addition Rancor and Animosity’s effects will remain.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Targeted Curfew (Night) - Occupies your mark for the night, bypasses occupation immunity. - Three uses
Off-Limits (Night) - Prevents your mark from being visited at night except by conversions. - Two uses

Crone Notes

The Crone and the Maiden were inspired by psychoneirik’s Attorney, Accused, and Prosecutor classes, except with a few modifications that I made. To start, rather than making an unique neutral I made the accused player be a random player that can be anyone except either neuts or the Prince. The main issue with the Accused is that since they were a neut then there was pretty much no reason to bother with the entire trial shenanigas as they couldn’t convert, nor kill, nor be required to be executed for the BD wincon. So in order to give the two classes a more impactful existence, the accused will be a random player, which means they can be the MM, the NK, a random BD, or whatsoever.

In addition, both the Crone and the Maiden can tamper and prevent the accused from being mechanically confirmed as the Maiden can tailor and ninja the mark with the Innocence Potion while the Crone can stop them from acting via Drowsiness potion, making the game fully rely on their arguments for reads instead of mechanics.

In all both the Crone and the Maiden are supposed to open-claim, however their entire wincon relies on their target being executed or surviving, which in turn is required to interact with the game so there shouldn’t be any issues regarding what the ToL Alchemist or ToL Mercenary faces where a player can simply open-claim and not bother interacting with other for the remainder of the match.

The thematic inspiration behind these two characters are the lover/mark and the Maiden being star-crossed lovers, with the jealous Crone wanting to split these two apart.


The Crusader :shield:

Neutral Support
Requiem Aeterna (Passive) - You cannot be killed at night until you have received a win condition. Your win condition will be the same win condition as the one of the first executed player that is not a non-killing Neutral. If the first executed player was a member of the Unseen or Cult, you will join their chat. If the first executed player was a Neutral Killer, then you gain permanent night immunity. You will be informed of your new wincon even if the first execution was tailored or cleaned.
Providence (Night) - Heals a player, preventing them from dying. If you have the Unseen or Cult win condition then this will also make your target return Blue Dragon for faction checks. - Infinite uses
Dies Irae (Night) - Kills a player bypassing night immunity. You have unlimited uses of Dies Irae if you have the Neutral Killer win condition. - One use
Gain a wincon and fulfill it.

If they do not have a wincon, then they crown into the Errant King.
If their wincon is for the Blue Dragon to win, then they crown into the Good King.
If their wincon is for the Unseen to win, then they crown into the Evil King.
If their wincon is for the Cult to win, then tthey crown into the Devout King.
If their wincon is to eliminate the Blue Dragon, the Unseen, and the Cult, then they crown into the Psychopathic King.

Errant King RC

The Errant King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
The Monarch without a Purpose (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. You will become a Good King if a member of the Blue Dragon is Executed, you will become an Evil King if a member of the Unseen is Executed, and you will become a Psychopathic King if a Neutral Killer is executed.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Become a King with a wincon and fulfill it.

Crusader Notes

In short, a Neutral Benign role who’s purpose is to prevent the game from snowballing too hard towards either side. This role has the same idea behind the ToS Amnesiac, however the fact that its alignment will automatically be decided by the first execution will make it more of a comeback mechanic than a kingmaker.

While its pro-BD wincon and skill set make it a bit too pro-BD and open-claiming viable, the catch is that this would only be possible after a d2 mislynch, which would mean that BD getting an advantage here isn’t of much balancing concerns. The kit here is somewhat JOAT-y being that they have a heal/tailor, but the KP should be enough to make it a useful Unseen/Cult role as well.

Thematically I based the Crusader off the typical wandering warrior/ronin archetype, which fits in well as he is a warrior searching for a mission and whatnot.


The Demonologist :shield:

Neutral Investigative
Traces of the Forsaken (Passive) - At the start of each day you will know who was killed by the Neutral Killer. While you are alive, the Neutral Killer will be notified of it and they will be able to select as which class to show to investigators at the start of the game and they will also be able to select who their visits will show as well. At the start of each night you will know all players who are damned.
Forsaken Armor (Passive) - You will survive the first attack on you. You will know when you are attacked alongside the class of your attacker.
Damning Aura (Day) - You will learn who your target visits tonight and who visits them and you will damn your target. Damned players will die if they visit the Neutral Killer, and they are not aware that they are damned. - Infinite uses.
Book of Devils (Night) - Select a player of your choice. If that player dies and is not the Neutral Killer, or if the Neutral Killer dies and is not the player that you selected, then you will commit suicide. If the player dies and is the Neutral Killer, then you will win and leave the match. Can be used again in other nights in order to reselect your target. - Infinite uses
Aura Theft (Night) - If your Forsaken Armor has already been used, then you will attack a damned player of your choice and reset that passive if that player was aligned with the Blue Dragon. - Infinite uses
Correctly guess who is the Neutral Killer via Book of Devils or have the Neutral Killer survive and win.

Crowns into the Forsaken King.

Forsaken King RC

The Forsaken King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Forsaken Royalty (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. You will retain Traces of the Forsaken.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Forsaken Allies (Day) - Choose up to two players. During this night, you will have a private chat with them, learn who your target visits tonight and who visits them as well, and you will damn them. Damned players will die if they visit the Neutral Killer, and they are not aware that they are damned. - Infinite Uses
Book of Devils (Night) - Select a player of your choice. If that player dies and is not the Neutral Killer, or if the Neutral Killer dies and is not the player that you selected, then you will commit suicide. If the player dies and is the Neutral Killer, then you will win and leave the match. Can be used again in other nights in order to reselect your target. - Infinite uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Correctly guess who is the Neutral Killer via Book of Devils or have the Neutral Killer survive and win.

Demonologist Notes

The entire design of the Demonologist was to make a pro-NK class that at the same time did not require having the NK win as their sole wincon, otherwise it’d make it too difficult for it to be achievable. While guessing the NK’s identity is enough for a win, the safest path to victory here is to make sure the NK wins alongside you.

Despite being investigative, the Demonologist is inherently an anti-BD class as it tailors the Neutral Killer while at the same time increasing the NK’s potential KP via the Damned passive and his safest goal involves helping the NK win, so while openclaiming is possible as they can still win with the BD, it’s extremely advised against due to the sheer amount of negative utility it brings to BD.

Thematically I based the Demonologist over a scholar that studies demons creatures such as the Possessor, the Reaper, the Demon(duh), and the Mind Flayer, which fits in with its wincon here.


The Druid :shield:

Neutral Offensive
Among Brethen (Passive) - None of your actions work against players who are not members of the Blue Dragon. You cannot die to attacks by players who are not members of the Blue Dragon.
Attunement (Passive) - At the start of every day you will know how many Nature Wisps you have. Upon fulfilling your win condition, you will leave the match.
Strangling Vines (Day) - Vines a player for the match until they use a day action, a vined player will have their day action fail and grant the Druid 3 Nature Wisps upon use. This also prevents the Prince from jailing a target. - One uses
Wall of Bramble (Night) - Fills your target’s room with bramble. Every even night, not counting the one this action is used on them, they will be occupied with their immunities bypassed and you will gain 1 Nature Wisp. - Infinite uses
Chain of Thorns (Night) - Removes your target’s passive for the remainder of the game. If they had any passives removed then you will gain 5 Nature Wisps. - One use
Acquire at least 12 Nature Wisps during the match.

Crowns into the Druidic King.

Druidic King RC

The Druidic King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Lord of the Wild (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. At the start of every day you will know how many Nature Wisps you have. Upon fulfilling your win condition, you will leave the match.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Keepers of the Wild (Night) - Fills your target’s room with bramble. Every even night, not counting the one this action is used on them, they will be occupied with their immunities bypassed and you will gain 1 Nature Wisp. - Infinite uses
Prison of the Wild (Night) - Removes your target’s passive for the remainder of the game. If they had any passives removed then you will gain 5 Nature Wisps. - One use
Acquire at least 12 Nature Wisps during the match.

Druid Notes

This was a an attempt at creating a Inq-like Neutral Chaos class that discouraged relying on mechanics in general. The Druid wins by repeatedly occupying BD-aligned classes and turning their lost actions and passives into Wisps for them to collect for their victory. The main playstyle of the Druid is to hunt for softs and predict what BD-aligned players will do in order to steal their passives and day actions.

The purpose of making the Druids’ action work on only BD-aligned players is to prevent making it an option to open-claim as otherwise it would have the same issues ToS’ Pirate has where it they can open-claim if they only target non-town players.

Thematically I based the Druid of… a Druid, it fits in with ToL’s theme, so why not?


The Fiddler :shield:

Neutral Social
The Fiddle Plays For Thee (Passive) - If you are executed, all of the players who voted to execute you will gain death immunity and occupation and redirection immunity for the current night. If you were executed by majority, then there will be a second lynch for the day.
Last Gift of the Fiddler (Passive) - Upon achieving your win condition at the end of the day, you will leave the match, all members of the Blue Dragon that voted for you will be occupied for the night, and all Neutral, and Cult or Unseen players will gain an additional usage of their limited-use abilities. You cannot die to attacks by players who are not members of the Blue Dragon.
Brown Note (Day) - You will fake bleed a player. - Two uses
Sojourn (Night) - You will visit a player, this action will do nothing. - Infinite uses
Survive a day after being at least 2/3rds of the vote required for your execution or being at L-1.

Crowns into the Fiddling King.

Fiddling King RC

The Fiddling King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Fiddle as Adiart Burns (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. You will retain The Fiddle Plays For Thee and Last Gift of the Fiddler.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Survive a day after being at least 2/3rds of the vote required for your execution or being at L-1.

Fiddler Notes

The Fiddler was created as one of my two takes on the Fool. The main issue two issues that made the Fool a problematic class was that it was a class that was extremely easy to win and that Blue Dragon was penalized for lynch a non-BD player. Here the wincon is changed to a more difficult one where you are required to get yourself into hot water and then get out as you acquire a significantly large enough wagon on you. In addition if the Fiddler is executed then the day does not end and an additional lynch is possible and the players who voted on the execution are rewarded

Again, this also fixes a lot of the issues regarding the Fool. It’s harder to win as the Fiddler and if they do get executed then BD gets a lot of bonuses from their first passive. Openclaiming as the Fiddler is suicide as BD can easily get rid of you without wasting any resources and then getting rewarded for it.

The Fiddler is based on insanity akin to the saying of how Nero fiddled while Rome burned. In short, only a madman would actually try to get themselves almost executed.


The Graverobber :shield:

Neutral Support
Graveyard Shift (Passive) - You will survive the first attack to target you.
Ransack the Dead (Day) - Selects a player. Once they die they will be cleaned and you will gain their class card. The target will remain selected for the remainder of the match until you select another player. - Infinite uses
Become another class and fulfill their win condition.

Crowns into the Scavanger King.

Scavanger King RC

The Scavanger King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Ransack the Dead (Night) - Selects a player. Once they die they will be cleaned and you will gain the King version of their class card. The target will remain selected for the remainder of the match until you select another player. - Infinite uses
Become another King and fulfill their win condition.

[details=“Graverobber Notes”


The Harlot :shield:

Neutral Investigative
Promiscuity (Passive) - For your actions all starting Unseen and Cult, the Prince, the Sheriff, the Paladin, the Court Wizard, the Observe, the Knight, the Hunter, the Butler, the Drunk, and the Noble count as Male. The Princess, the Chronomancer, the Physician, the Mystic, the Priest, the Maid, the Archer, the Alchemist, and the Tavernkeeper count as female. All Neutrals are immune to your actions and converts retain their original gender.
Subtle Flirt (Day) - You will learn if your target is either interested in your or not. Neutrals and females are not interested in you while males are. - One use
Lecherous Night (Night) - If your target is male, redirects all players targeting you onto them, bypassing redirection immunity. - Infinite uses
Off the Rival (Night) - If your target is female, then you will kill them bypassing healing and night immunity. - One use
Have every female player either killed or executed before you die.

Crowns into the Lecherous King.

Lecherous King RC

The Lecherous King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Unjust Punishment (Night) - If your target is female, then you will kill them bypassing healing and night immunity. - One use
Have every female player either killed or executed before you die.


The Headhunter :shield:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Blue Dragon classes. You will be given a class for your target. The class will be aligned with the Blue Dragon and cannot be the Prince. If all players of that class are nightkilled or executed during the day, you will commit suicide.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

Crowns into the Hunting King.

Hunting King RC

The Hunting King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Royal Ballista (Day) - Kills a player in broad daylight. - One use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Royal Ballista to kill a player whose class started out as your target.


The Hierophant :shield:

Neutral Support
Sacred Mission (Passive) - Your actions are locked until you die. Your win condition will be to ensure that the Blue Dragon loses if you were hammered or killed by a Blue Dragon aligned player. Your win condition will be to ensure that the Blue Dragon wins if you were hammered or killed by a non-Blue Dragon aligned player. You will learn your win condition once you die.
Ethereal Form (Passive) - You will still be able to talk in the thread and your actions will always succeed.
Akashic Records (Day) - You will learn all players’ classes, however by using this you will cancel all effects that allow living players talk with the dead or the dead players to talk with the living. - One use
Celestial Light (Night) - Heals and tailors a player as a member of the Blue Dragon. - Infinite uses
Divine Might (Night) - Your target’s actions will always succeed on their intended target. - 2 uses
Die by either being killed at night or executed during the day to gain your win condition and then fulfill it.

Crowns into the Priest King.

Priest King RC

The Priest King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
High Priest (Passive) - Your night actions are locked until you die. Your win condition will be to ensure that the Blue Dragon loses if you were hammered or killed by a Blue Dragon aligned player. Your win condition will be to ensure that the Blue Dragon wins if you were hammered or killed by a non-Blue Dragon aligned player. You will learn your win condition once you die, and then you will still be able to talk in the thread and your night actions will always succeed.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Divine Herald (Night) - Heals and tailors a player as a member of the Blue Dragon. - Infinite uses
Heavenly Inspiration (Night) - Your target’s actions will always succeed on their intended target. - 2 uses
Die by either being killed at night or executed during the day to gain your win condition and then fulfill it.


The Highwayman :shield:

Neutral Offensive
Among Scoundrels (Passive) - None of your actions affect players who are not members of the Blue Dragon. You cannot die to attacks by players who are not members of the Blue Dragon.
Hoarder (Passive) - At the end of every night you will know how many Pieces of Loot you have. Upon fulfilling your win condition, you will leave the match.
Pickpocket (Day) - Removes two uses from all of your target’s limited use day actions. If the target lost any uses of their day actions, you will gain 1 Piece of Loot if your target is a member of the Blue Dragon, or 2 Pieces of Loot if they are a Noble. - One use
Larceny (Night) - Removes two uses from all of your target’s limited use night actions. If the target lost any uses of their night actions, you will gain 1 Piece of Loot if your target is a member of the Blue Dragon, 2 Pieces of Loot if they are a member of the Blue Dragon and have Royal Blood, and 3 Pieces of Loot if they are the Prince. - Infinite uses
Rob at least 8 Pieces of Loot during the match.

Crowns into the Kleptomaniac King.

Kleptomaniac King RC

The Kleptomaniac King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Kleptomaniac(Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. At the end of every night you will know how many Pieces of Loot you have. Upon fulfilling your win condition, you will leave the match.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Larceny (Night) - Removes two uses from all of your target’s limited use night actions. If the target lost any uses of their night actions, you will gain 1 Piece of Loot if your target is a member of the Blue Dragon, 2 Pieces of Loot if they are a member of the Blue Dragon and have Royal Blood, and 3 Pieces of Loot if they are the Prince. - Infinite uses
Rob at least 8 Pieces of Loot during the match.


The Insurgent :shield:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting King is alive.
Rebellion (Passive) - You are immune to occupation and redirection.
Sabotage (Day) - Prevents the starting King’s ability from taking effect tonight. - Two uses.
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting King loses.

If the starting King is the Good King, then crowns into the Spiteful King.
If the starting King is the Evil King or the Devout King, then crowns into the Faithful King

Faithful King RC

The Faithful King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Faithful Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithful Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
See that the Unseen or the Cult loses at any costs.


The Jester :shield:

Neutral Social
Hellbent (Passive) - You cannot be killed by players who are not members of the Blue Dragon.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason. Additionally when you are executed, you will tailor your flip to a class of your choice.
Whispers of the Damned (Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Damned (Day) - You will be able to vote while dead for the day. - Two uses
Spiteful Hex (Night) - Permanently frames a player who voted for your execution. - One use
Eye for an Eye (Night) - Puts a curse on one of the players who voted for your execution, they will need two less votes to be executed. - One use
See the Blue Dragon defeated at any costs.

Crowns into the Spiteful King.


The Maiden :shield:

Neutral Support
Agape (Passive) - The Maiden can only roll if the Crone rolls as well. Both the Maiden and the Crone will have the same target as a lover or a mark. This lover can be any player except the Crone, the Maiden, the King, or the Prince. If the lover dies, then both the Crone and the Maiden will commit suicide. If the lover is executed, then the Crone will win and leave the match while the Maiden will commit suicide. You cannot die at night against attacks from non-Blue Dragon players. The lover is unaware that they are the lover.
Lover’s Knowledge (Passive) - You will know your mark’s exact class, and will be notified if they are converted.
Confession (Day) - Reveals yourself as the Maiden and creates a permanent neighborhood for you and your lover.
Healing Potion (Night) - Heals your target, preventing them from dying. Bypasses the Crone’s Avoidance Potion. - Three uses
Innocence Potion (Night) - Disguises your lover, allowing you to customize their own investigative results and even who they visited for the next night. - Two uses
Have your target survive at all costs.

Crowns into the Amorous King

Amorous King RC

The Amorous King :shield:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Loving Monarch (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. In addition Agape and Lover’s Knowledge’s effects will remain.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Royal Physicians (Night) - Heals your target, preventing them from dying. Bypasses the Crone’s Avoidance Potion. - Three uses
Cover-up (Night) - Disguises your lover, allowing you to customize their own investigative results and even who they visited for the next night. - Two uses
Have your target survive at all costs.


The Missionary :shield:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Blue Dragon member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - If a member of the Blue Dragon is executed today then you will take their stead. - Two uses
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being voted tomorrow. - Two uses
Make sure no more than one Blue Dragon member is wrongfully executed.

Crowns into the Just King

Just King RC

The Just King :shield:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Benevolent Rule (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. If two or more Blue Dragon members are executed, you will commit suicide the following night.
Fair and Just Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. If the player is a member of the Blue Dragon, then you will be executed in their stead. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Royal Pardon (Night) - Prevents your target from being voted tomorrow. - 3 uses
Make sure no more than one Blue Dragon member is wrongfully executed.


The Necromancer :shield:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights against non-Blue Dragon classes.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses.
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses.
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Blue Dragon defeated at any costs.

Crowns into the Spiteful King.


The Occultist :shield:

Neutral Social
Sealed Word (Passive) - At the start of the game, select a string of at least seven letters. Any player who uses this string in their posts will be cursed. For them to be cursed submit their post inside your class card.
Apocalyptical Curse (Passive) - Players who are cursed will not be able to be protected from death and will turn up as Killer to class type checks and as Unseen or Cult to faction checks. Upon fulfilling your win condition, you will leave the match.
Ghastly Shield (Day) - Select a cursed player to be used as your shield, making them die in your stead if you are attacked, this action lasts until the rest of the match, until you select another player, or until the selected player dies. Can be used alongside Demonic Message. - Infinite uses.
Demonic Message (Day) - Sends a message to a player, and they will receive it at the start of the night. - Infinite uses.
Spiritual Takeover (Night) - Select two cursed players. Cancel target player’s vote for the coming
day. Additionally, your second target requires one less vote for execution this day. - Infinite uses.
Ensure that all living players are cursed by the end of the game.

Crowns into the Occult King

Occult King RC

The Occult King :shield:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Occultist Monarch (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. Any player who uses the cursed string in their posts will be cursed. For them to be cursed submit their post inside your class card. Players who are cursed will not be able to be protected from death and will turn up as Killer to class type checks and as Unseen or Cult to faction checks. Upon fulfilling your win condition, you will leave the match.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to two players. During this night, you will have a private chat with them. - Infinite Uses
Spiritual Domination (Night) - Select two cursed players. Cancel target player’s vote for the coming
day. Additionally, your second target requires one less vote for execution this day. - Infinite uses.
Ghastly Guards (Day) - Select a cursed player to be used as your shield, making them die in your stead if you are attacked, this action lasts until the rest of the match, until you select another player, or until the selected player dies. Can be used alongside Spiritual Takeover. - Infinite uses.
Ensure that all living players are cursed by the end of the game.


The Oneiromancer :shield:

Neutral Social
Dream Sphere (Passive) - If the Oneiromancer rolls in the match then an empty neighborhood called the Dream Sphere will be created at the start of the match.
Awakening Shock (Passive) - You cannot be killed at night for the first three nights. If you were to die, then all players in the Dream Sphere will die.
Deep Slumber (Day) - Invites a player to the Dream Sphere and puts them into Deep Slumber. - Infinite Uses
Sleep Talk (Day) - Sends an anonymous message into the Dream Sphere. This may be used up to three times a day and alongside Deep Slumber. - Infinite uses
Lucid Dreaming (Night) - You may choose to either heal, occupy, redirect, or learn the class type of a player in the Dream Sphere. - Infinite uses
Survive and make sure the majority of living players at the end of the match are in your Dream Sphere.

Crowns into the Dreaming King.

Dreaming King RC

The Dreaming King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Dreaming Monarch (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. If you were to die, then all players in the Dream Sphere will die. You may also send up to three anonymous messages to the Dream Sphere per day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies and Dreams (Day) - Choose up to three players. During this night, you will have a private chat with the first two and put the third one in Deep Slumber while inviting them to the Dream Sphere. - Infinite Uses
Realm of Dreams (Night) - You may choose to either heal, occupy, redirect, or learn the class type of a player in the Dream Sphere. - Infinite uses
See that the Unseen or the Cult loses at any costs.


The Oracle :shield:

Neutral Social
Forseen Danger (Passive) - You cannot die to attacks by players who are not members of the Blue Dragon.
Twist of Fate(Day) - If your target is a member of the Blue Dragon, then you will re-randomize their class into another Blue Dragon-aligned class. - 2 uses
Dream Prison (Day) - At the start of the night your target will believe that they had been jailed by the Prince. They can send a message, but it will reach nobody. - 2 uses
Temporal Compression (Night) - The coming day will only last half the time of a normal day. - One use
See the Blue Dragon defeated at any costs.

Crowns into the Spiteful King.

[details=“Graverobber Notes”]


The Plague Doctor :shield:

Neutral Investigative
Plague of Adiart (Passive) - When this class rolls in the game, two random players outside of the Plague Doctor will catch the Plague of Adiart at the start. They will be notified of it and anyone visiting a player who caught the Plague of Adiart in the previous night will catch and be notified of it as well. Players who die with the plague will also have the Plague shown after their logs.
Perseverance (Passive) - You will survive the first attack on you. Upon fulfilling your win condition, you will leave the match.
Detect Pathogens (Day) - Selects a player and you will be informed if they have the Plague of Adiart or not. - Infinite uses.
Quarentine (Day) - Jails your target, but you will not be able to talk to them nor they with you. The Prince cannot be jailed and this action fails if you are jailed by the Prince on the same day. In addition, you will also learn if they have the Plague of Adiart or not - One use
Expunge and Cremate (Night) - You will kill a player if they have the Plague of Adiart and you will also clean their flip. Can be used with Quarentine. - Infinite uses
Eradicate the Plague of Adiart at any costs.

Crowns into the Purging King.

Purging King RC

The Purging King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Dreaming Monarch (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day. If you were to die, then all players in the Dream Sphere will die. You may also send up to three anonymous messages to the Dream Sphere per day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies and Dreams (Day) - Choose up to three players. During this night, you will have a private chat with the first two and put the third one in Deep Slumber while inviting them to the Dream Sphere. - Infinite Uses
Realm of Dreams (Night) - You may choose to either heal, occupy, redirect, or learn the class type of a player in the Dream Sphere. - Infinite uses
See that the Unseen or the Cult loses at any costs.


The Senex :shield:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Blue Dragon or against them. If the Senex is aligned with the Blue Dragon, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Blue Dragon, your attributes will be:

  • If you are executed on trial, then all Blue Dragon-aligned players who voted for your execution will be occupied in the coming night, will not be able to be protected from death if they are attacked, and will have their immunity to occupation bypassed.
  • If you are killed by a Blue Dragon-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Blue Dragon then you learn their exact class. Can only be used if you are against the Blue Dragon and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Blue Dragon to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - 1 use
Has a random goal of either A) See that the Hand of Byzantium win or B) See that the Hand of Byzantium is defeated.

The Strigoi :shield:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Turncoat :shield:

Neutral ???
Fall From Grace (Passive) - You are also randomly assigned a Blue Dragon pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Physician pseudo-class if more than three Physicians already exist or a Priest pseudo-class when a Priest is already in the match. This pseudo-class decides your first day and night actions along with giving you all of the pseudo-class’ passives, while also deciding your class type.
Treasonous (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigations. In addition you cannot die to attacks from non-Blue Dragon players.
??? (Day) - The same primary day ability as of your pseudo-class. - ? uses
Facade (Day) - If you die today, you will flip as your pseudoclass rather than your real one. - One use
??? (Night) - The same primary night ability as of your pseudo-class. - ? uses
Conspiracy (Night) - You will know if your target is a member of the Blue Dragon or not. - Three uses
See the Blue Dragon defeated at any costs.

Crowns into the Spiteful King.

[details=“Graverobber Notes”]


The Viscount :shield:

Neutral Offensive
Megalomaniac (Passive) - Your votes for King will count twice. You will crown into the Decadent King.
Green-Eyed Monster (Passive) - You are immune to death at night against non-Blue Dragon classes. You will know who will be invited to the the King’s chat at the end of the night.
Interlopers (Day) - Learns the class of a selected player. - Infinite uses
Misdirect (Day) - Causes your first target to target your second one the coming night. - Infinite uses
Slander (Night) - Removes Royal Blood from a player. - Infinite uses
Et Tu? (Night) - If you’re in the Imperial Chat, kills the King tonight, bypassing everything. - One use
Live to become King for at least a day.

5 Likes

so uh holy fucking shit

2 Likes

Oh
Oh my

1 Like

wait is that senex I see
insert flashbacks to virtuous

omg thats a lot. Also stirgoi is in

Except… not with invincibility :eyes:
hopefully

:thinking:

1 Like

alice: did i stutter?

1 Like

that’s right

HoB coming to FoL

Hand of Byzantium IV when

and it’s the sfol58 HoB

and the unseen and cult are replaced by the syndicate

aka this is sfol 65

O no

translation: fuck

2 Likes