only royal blood carries over as a passive. all others are class specific. that’s how it’d been run in fol for years.
long story short we need to change class card format and put these damned things into the cards
we need good rules as written
only royal blood carries over as a passive. all others are class specific. that’s how it’d been run in fol for years.
long story short we need to change class card format and put these damned things into the cards
we need good rules as written
Why would you not carry passives over
And which passives. What do you do with granted passives? Gained passives?
because passives are class-specific and are abilities tied to a particular class, and stay with that classname and ability set unless otherwise stated?
we don’t carry over all our abilities when we become king do we
The Starseeker
Neutral Investigative
Star Map (Passive) At the start of the game, three constellations will be formed comprising of three distinct players each. Additionally, you may guess a constellation pair once per night.
Lucky Star (Passive) You are death immune once. You will suicide the following night after accomplishing your goal.Asterism (Day) - Choose a dead player. You will be told if they are part of a constellation and if yes, which one. (2 use)
Stargaze (Night) - Choose a player and identify if they are part of a constellation. If they are, you will be told their class and constellation. (inf use)
Galaxy Cross (Night) - Learn which constellations visit your target tonight. (2 use)Correctly guess a pair of players for each constellation.
King cannot be part of a constellation
Occ/Redirection immunity, bleed immunity and royal blood were always kept cuz it makes no sense to not keep them. And it is important for balance. Often you convert occupy immune classes to gain that sweet occimmune CL/Assa
What are you doing with granted and gained passives?
But yea, wrong thread for this. We are neutral here
balance is not an issue about the way you think things ought to be. it makes far more sense from a balance perspective to assume that passives are not carried over.
hey just @ me next time for these plz so i dont miss em
it’s better to assume as little as possible then provide exceptions to the room
and in my mind having occ immunity carry over through promotion doesn’t make sense
it’s far too swingy and puts way too much emphasis on the (basically random) N1 convert
The Council
“No Man Rules Alone”
Neutral Special
For God and Country (Passive) Your wincon will match the starting king’s.
Council Influence (Day)- Choose a class type, you will receive that type’s bonus. You may only use each type once (3 Uses)
Killer- Give a player a 1 use night attack, if they attack a player that belongs to their faction they will be occupied the next night, regardless of immunities.
Offensive- Occupy a player for the day and night.
Support-Give a player a 1 use heal.
Investigative-Learn what happens to a player that night
Social-Give a player an extra vote for the day.
Special-Give a player a 1 use cop checkCoup (Day)-Kill the king, you will choose their successor. (0 Uses)
Scheme (Night)-Gain a plot point, if you target someone who is not aligned with the king you will gain 2, but appear to gain one. Once you reach 4 plot points, gain a use of Coup
See that the starting king’s faction wins
“future”
Im not sold on the class type bonuses so they are very much subject to change
just @ me if they do
i might actually make council influence uses tied to plot points hrm
thoughts on that
it be cool. As long as the plot point system is not too fast at ramping imo
you can gain at most 1-2 a night
then again you could be incentivized to save for coup if the king dies early and you think the person who got on the throne was not their alignment
basically council imo is very read heavy and potentially very strong if you can read correctly
nothing wrong with a high skill class tbqh
tldr
add it you cowards
The Ancestor
Neutral Social
Dust to Dust (Passive) - By the end of the first day, you must send a prediction of when the game will end, alongside which main group will win [Blue Dragon, Evil, Neutral Killer, None] privately in your rolecard (accounting for autoresolving). If you ever publicly claim your class or otherwise out your identity, you will die and instantly lose the game.
Cursed with Knowledge (Passive) - You will be informed about two of following four things present in the game at the start of the game, chosen at random.The Enemy Faction’s Name
The Amount of Neutrals
How many non-unique Blue Dragon classes are not present in game
How many Blue Dragon classes are present in two or more instancesThe Proclamation (Day) - Choose to make all players either unable to be protected tonight or death immune tonight. This will only have an effect should you be lynched today. - 1 Use
Mind Spike (Day) - Check a player’s class typing. You must then send a message of up to 1000 characters, but at minimum 100 characters. Only usable if you predict a group other than the Blue Dragon winning. - Infinite UsesUndermine (Night) - If the target player dies tonight, their flip will instead be The Ancestor. You will not be able to change their logs. - Infinite Uses
Dark Bargain (Night) - Choose one of the following to do to a player: occupy them, give them death immunity, or both. May not target the same player twice. - 2 UsesHave your prediction be successful or survive to see the Neutral Killer win.
fucking kill me