Might as well put all my NK’s from Golden Dragon
The Beast Lord
Neutral, Killer.
Survival Instincts (Passive) - You are immune to death at night.
Lion Form (Passive) - You are immune to occupation and redirection.
Morph (Day) - Change your second passive to a different one. You will keep that passive until you change it again. Unlimited uses, but has a 1-day cooldown. Can be used on day 1.
Available passives:
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Lion Form (Passive) - You are immune to occupation and redirection.
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Spider Form (Passive) - You are immune to poison/bleeding. Doesn’t heal you if you change to this passive while you were already poisoned/bleeding. You will be told if someone attempts to poison/bleed you.
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Chameleon Form (Passive) - Your visits are hidden from investigators and you will appear as a class of your choice.
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Owl Form (Passive) - You are unaffected by day abilities, except for poison or bleeding. You will be told when someone tries to use a day ability on you, and which ability.
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Eagle Form (Passive) - You will know who visits you every night.
Rampage (Day) - Your night ability will be instantly available tonight if its on cooldown. 1 use.
Tiger companion (Night) - Kill two players. Unlimited uses, but has a one-night cooldown.
Tame (Night) - Change your first night ability to a different one. You will keep that ability until you change it again. Unlimited uses.
Available night abilities:
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Tiger companion (Night) - Kill two players. Unlimited uses, but has a 1-night cooldown.
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Rhinoceros companion (Night) - Kill a player. Bypasses healing and death immunity. Unlimited uses, but has a 1-night cooldown.
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Crocodile companion (Night) - Kill a player and anyone that visits them. Unlimited uses, but has a 1-night cooldown.
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Bear companion (Night) - Kill everyone visiting you. Unlimited uses, but has a 1-night cooldown.
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Snake Companion (Night) - Envenom up to two players. They will die in 2 nights unless healed. Envenomed players cannot use day abilities. Unlimited uses, but has a 1-night cooldown.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
The Collector
Neutral Killer
Perseverance (Passive) - Immune to death once.
Analyze (Day) - Select a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Unlimited uses.
Exploit Weakness (Day) - Guess a player’s exact class. If you guess it right, they will be killed immediately. (Can’t be used on the King). Players killed this way will also grant collect’s bonus - 2 uses.
Collect (Night) - Kill a player. - Unlimited uses.
You will get a permanent buff the first time you kill a player of a specific class type:
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Kill an offensive role: You will become immune to occupation and redirection.
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Kill a support role: You will become immune to poison/bleeding. Perseverance now makes you immune to death permanently.
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Kill a killer role: “Collect” now bypasses healing.
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Kill an investigative role: Analyze now gives you 1 result and the target’s faction.
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Kill a social role: Gain 2 extra uses of “Exploit Weakness”. When you use “Exploit weakness” you can guess two classes instead of one. If the target player is any of those classes they will die.
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Kill a special role: When you first get this buff, choose a class. You will appear as that class to investigators. Also hides your visits from investigators.
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Complete all other quests: “Collect” can now target two players.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
The Count
Neutral, Social. (Has neutral killer goal and can’t spawn with a neutral killer)
Tyranny (Passive) - At any point in the game, you can DM the host to publicly reveal yourself as the Count. If you do this, all your votes and accusations will count as three.
Resolve (Passive) - Immune to death and occupation at night. You will appear as Blue Dragon to faction checks.
Propaganda (Day) - Select any ability from a Social Blue Dragon class of your choice and use it. If its a night ability, it will be used tonight instead (it will not count as visiting). - 3 uses.
Fate decided (Day) - Kill a player in plain daylight. - 1 use, you gain 1 extra use each time a member of the Blue Dragon is executed on trial. Cannot be used during a trial.
Sow Discord (Night) - Select up to two players and make them appear suspicious to investigative results. Unlimited uses.
Political Backlash (Night) - Select two players. If the first one would be executed on trial, the second one will die instead. Can target yourself. 2 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
Note: If the Count steps up he will turn into a Psycho King, since he is technically a Neutral Killer.
The Evil Twin
Neutral, Killer. Always spawns with The Good Twin
Special Bond (Passive) - You and your twin can communicate at night. If your twin dies at night, his killer will be revealed to you.
The Evil Gene (Passive) - You are immune to death at night.
Slash (Night) - Kill a player. - Unlimited uses.
Psycho protector (Night) - Protect your twin tonight, healing any poison/bleeding effects on him and making him night immune. Everyone who visits your twin tonight will die. 3 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
The Good Twin
Neutral, Support. Always spawns with The Evil Twin.
Special Bond (Passive) - You and your twin have a private chat. If your twin dies, you die as well.
The Good Gene (Passive) - You are immune to occupation. You will appear as Blue Dragon to investigative results.
Swap (Day) - Swap class cards with your twin for the rest of the game. 1 use. (You will become the evil twin and the evil twin will become the good Twin. All limited use abilities will keep the same number of uses). Cannot be used if either you or your twin are on trial.
Cleanup (Night) - Make your twin occupy immune and hide their visits from investigators. 3 uses.
Smart Protector (Night) - Heal your twin from any poison/bleeding, and occupy anyone trying to visit him. 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
The Siren
Neutral Killer
Charm (Passive) - You are immune to death, occupation and redirection for the first 3 nights or until you convert your first minion, whatever happens first.
Siren’s song (Passive) - You and your minion can speak at night. If you would die at night (including death by poison/bleeding), your minion will die in your place.
Siren’s Gaze (Day) - Select a player. If they can be converted you will know their class type. Can be used on day 1. - 4 uses.
Lure (Night) - Select a player, if they are a convertible GD class you will convert them into a minion. They will keep their previous abilities, but their goal will change to “Make sure the Siren wins.”. If you already have a minion, your current minion will die (this cannot be healed or prevented in any way) - 3 uses. You will not lose a charge of this ability unless a player is converted.
Attack Order (Night) - Send your minion to attack a player, in addition to their chosen night action. If you don’t have a minion you will attack them yourself - Unlimited uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way