Game rangomly crashes

#here is output_log
Initialize engine version: 5.6.3p3 (88d4ddf6344a)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 630M (ID=0xde9)
Vendor: NVIDIA
VRAM: 1999 MB
Driver: 21.21.13.7654
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameAnalytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\BouncyCastle_GameSparks.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.Api.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparks.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\GameSparksRT.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain

  • Completed reload, in 0.112 seconds
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.dll (this message is harmless)
    OnLevelWasLoaded was found on Reporter
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on LobbyPhoton
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on GameSparksMgr
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on MySteamFriends
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Boo.Lang.dll (this message is harmless)
OnLevelWasLoaded was found on PhotonMgr
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 11.436961 ms
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Data.Sqlite.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Data.dll (this message is harmless)
Custom id is enabled. Initialize is delayed until custom id has been set.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Login] @ resetUI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[CommonMono] @ Awake

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] @ Awake

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] @ PreLoadNewScene: DO NOT EXIT PLAY MODE UNTIL SCENE LOADS… UNITY WILL CRASH!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] @ CheckApiStatus

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Checking online status…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Waiting for callback…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Login] (WAIT) @ waitServices

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<color=green>[Login] Steam: READY (Service 1 of 3)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ GetSteamName

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Welcome, SteamManager!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] @ LoadSteamNameIntoUI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<color=#FBFF00FF>[Login] Waiting on TolApi…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ setAnalytics

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ Start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ (WAIT) waitStableConnection

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ waitStableConnection : hasInternet (READY)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ Start (DONE)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ Start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ GetSteamName

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Welcome, SteamManager!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ getGameLanguage

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] GameLanguage: english

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] gameLanguageCodeISO6391: en

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] @ Start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Xml.dll (this message is harmless)
The referenced script on this Behaviour (Game Object ‘NobleMessage’) is missing!

(Filename: Line: 1744)

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Throne of Lies/ThroneOfLies_Data/Mono/libc
The referenced script on this Behaviour (Game Object ‘ResetPassBtn’) is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object ‘FBLinkBtn’) is missing!

(Filename: Line: 1744)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GsServiceHandler // available? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<color=green>[GS] INITIALIZED (isGSReady == true)!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ PrepSteamConnectReqGetNewTicket // cancelOldTicket? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ GetAuthSessionTicket

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Cancelling old auth ticket…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Waiting for OnGetAuthSessionTicketResponse…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Thread -> id: 2390 -> priority: 1
Thread -> id: 2100 -> priority: 1
[STEAM] Callback [163 - GetAuthSessionTicketResponse] - 2 – k_EResultOK

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Successful OnGetAuthSessionTicketresponse!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] PrepSteamConnectReqGetNewTicket: We now have a steam ticket. Ready for Steam auth!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ GetSteamName

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Welcome, SteamManager!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] @ GetSteamName

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[STEAM] Welcome, SteamManager!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ SteamConnectRequestWithTicket

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Login] ‘LobbyMain’ scene is PRE-LOADED!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Successful callback: UnityEngine.WWW

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API-Callback (CheckIsOnline)] {“status”:“ONLINE”}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] STATUS >> ONLINE

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<color=green>[Login] TolApi: READY (Service 2 of 3)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<color=green>[Login] GS: READY (Service 3 of 3)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

<color=lime>[Login] (READY) @ waitServices

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] @ ToggleSteamBtnInteract

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ waitStableConnection : isGSAvail (READY)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ (READY) waitStableConnection

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] SteamConnectRequestWithTicket success!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] WELCOME (UserId): 59f76c541726eb04f416905f

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] GS_INFO >> version:5.5.7.137 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:ff6dfc215bdb27315afeb1c3aa4f677523dd19e5

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSMgrInfo] @ TitleData

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSMgrInfo] @ TitleNews

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] @ gsSetNews (from gsMgr.afterAuthReqSuccess)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] (WAIT) @ getTitleNews

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] (READY) @ getTitleNews

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] Got title news - placing in news UI…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] Assigning (3) News…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Login] Found news headline: Read our Rules @
throneofli.es/rules

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Login] Found news headline: Welcome to v1.0!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Login] Found news headline: Matchmaking/LFG

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==========================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ AccountDetailsRequest

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ listGameFriendsRequest

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] [WAITING] @ waitPostSteamAuthCallsDone

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ prepConnectToPhotonAfterAuth

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] @ PhotonConnect (SetAuthVals)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] Settings >> playerName (displayName): dasecho756 // userId (username): 59f76c541726eb04f416905f // gameVer: v1.0.7a

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] accountDetailsRequest success!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] gp == 575 // raw? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSMgr] @ addInvListsToSession

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] listGameFriendsRequest success: {
@class”: “.ListGameFriendsResponse”,
“requestId”: “636449971829417766_2”,
“scriptData”: {
“friendsList”: [

    ]
}

}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=59f76c541726eb04f416905f // Nickname=dasecho756

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] Steam LOGIN btn was clicked…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==========================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] @ LoginWithSteamGS()

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN] @ ToggleSteamBtnInteract

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==========================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGED-IN] @ ProcessLoginResult()

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGED-IN] About to verify email: dase_cho@mail.ru

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] @ afterLoginInitVerify

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] linkedSteamId == mySteamId. Steam verified.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==========================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] ShowNewTerms()

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] ALREADY SEEN Latest terms – Logging into lobby…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==========================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] PrepLobbyAfterTermsAcceptGS()

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] @ CheckVersion

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] serverVer == v1.0.7a

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Common] MyVer: v1.0.7a / ServerVer: v1.0.7a

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ updateSingleStatDataInt: timesLoggedIn

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ updatePlayerStats

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] updatePlayerStats success: {
@class”: “.LogEventResponse”,
“requestId”: “636449971894483832_3”,
“scriptData”: {
“stats”: {
“timesLoggedIn”: 1,
“gamesPlayed”: 1,
“eventKey”: null,
“requestId”: null,
“numItemsPurchased”: 0,
“gamesCasualPlayed”: 0,
“rlMoneySpent”: 0,
“gamesAftermathPlayed”: 0,
“gamesQuitWhileAlive”: 0
},
“updatedFields”: [
“timesLoggedIn”,
“gamesPlayed”,
“numItemsPurchased”,
“gamesCasualPlayed”,
“rlMoneySpent”,
“gamesAftermathPlayed”,
“gamesQuitWhileAlive”
]
}
}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] Successful updatePlayerStats!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGGING-IN] Saved stats for timesLoggedIn!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN-TO-LOBBY] CHANGING SCENES IN 0.2 SECONDS…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[LOGIN-TO-LOBBY] Callbacks returned. Lobby loaded. Changing NOW!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

==========================================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 27.221851 ms
[Common] FOUND LAUNCH ARG 1: -force-d3d11

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ItemStore] @ Awake

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ OnLevelWasLoaded: Checking for reconnection to Photon! State = Connected

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ OnLevelWasLoaded: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

===============================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] Initializing item store…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ItemStore] @ initItemStore

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] ARMOR_STARTER_M item found in user inv!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ItemStore] Finished loading scrolls. Updating myChar and caching my equipped items…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ItemStore] @ custShowMyEquippedWep. Wep: WEAPON_STARTER_SWORD

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

===============================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] Grabbing queue of messages to popup!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ listMessageRequest

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[FriendsList] @ Start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[FriendsList] CONNECTED to Photon! Ready to init friends list…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] @ photonGetUpdateFriends

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr]*WARN @ photonGetUpdateFriends: No friends!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ updateVoteRemoveHostTxt: 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ ToggleChangeHostBtnInteract: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] lobbyWelcomed == True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ Start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ BoslofLobbyInit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ InitLobbyUI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ SetDisplayNameUI: dasecho756

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] selectedTitle == Squire

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] getSelectedAvatarStr == http://i.imgur.com/YetNbUJ.png

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] gp == 575 // raw? False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ updateGpShown: 575

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] @ DiscordGetUsersOnline

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Waiting for callback…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ checkInitJoinedLobby

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Analytics] @ GAInit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing with custom id: dasecho756:59f76c541726eb04f416905f

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 78200.
Total: 154.779755 ms (FindLiveObjects: 4.840972 ms CreateObjectMapping: 14.423981 ms MarkObjects: 84.046631 ms DeleteObjects: 51.466537 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78200.
Total: 108.181702 ms (FindLiveObjects: 7.351365 ms CreateObjectMapping: 17.449179 ms MarkObjects: 83.139771 ms DeleteObjects: 0.240160 ms)

[GS] listMessageRequest success: {
@class”: “.ListMessageResponse”,
“messageList”: [

],
"requestId": "636449971911527986_4"

}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ OnJoinedLobby - Region: us / mmCrumbs: disconnected

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ checkReconnectToLiveGame

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ getListOfRoomsFromLobby

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby]**FYI @ checkReconnectToLiveGame: Old room found, but NOT open or at end screen already. Aborting.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Successful callback: UnityEngine.WWW

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API-Callback (CheckIsOnline)] {“onlineCount”:1079}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] numDiscordOnline: 1079

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ DiscordGetUsersOnline: 1079

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Warning/GameAnalytics: Could not set custom01 dimension value to ‘Win’. Value not found in available custom01 dimension values

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\System.Transactions.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Managed\Mono.Security.dll (this message is harmless)
[GSInfo] sawMMTutorial == True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ hasSeenMMTutorial: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ mmVerifyVersion

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] serverVer == v1.0.7a

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Common] MyVer: v1.0.7a / ServerVer: v1.0.7a

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] OnStartMMClick - CONNECTING from mmBread status: connectedIdle / Photon status: Connected

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: connectedIdle

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] @ getPhotonExpectedCustomRoomProps (TODO for future ELO/language filters: Currently NULL)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ waitConnectedAndReady

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] ConnectedAndReady!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ joinRandomCustomRoom: Should already be validated earlier @ prepJoinRandomRoom!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ getListOfRoomsFromLobby

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] POTENTIAL for best room(s): 37

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-sirtatealot-59f384cb0242f30511a19507-735=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-jellykinz-59dba00f5c345e0519d1cc77-8954=’ visible,open 19/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-gimp-59dee586600051050e9d14a1-1136=’ visible,open 12/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-tebs735-59e9d46f0ee6fa050b570c29-9078=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-brantanamo862-59d16b4e1726eb0519bf36d2-7964=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-wolph589-59efc9e11726eb04f43d8070-7502=’ visible,open 14/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-kruxn-59f66cce600051050eaf5b3a-7513=’ visible,open 14/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-koji102-59f140a10ee6fa050b39e54f-3672=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-silveck-59dde1e65c345e0519c960dd-1127=’ visible,open 17/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-nathansuk-59ea6cbb0242f30511b5c9ff-1807=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-mashed404-59f101cb0242f30511a62718-820=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-mahham952-59f639690242f3051126014c-1640=’ visible,open 17/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-somesin-59e8eee90ee6fa050b3a19c7-8206=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-tommytit-59e51fdf0242f30511b17e82-3784=’ visible,open 3/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-samantha363-59dbebe9eae3630510c77cfc-1631=’ visible,open 1/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-nameless-59f362071a2c6004e47acbb6-976=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-fleeposk714-59f75dab0ee6fa050b1ddd22-9571=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-mksntw-59f107f21a2c6004e4153d2e-2019=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-dynamito-59ef8f591726eb04f4624703-8778=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-thespringmus479-59f10eee1a2c6004e42c794d-1222=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-raviolio894-59f7601d600051050e41bf9d-2754=’ visible,open 3/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-carrypotter-59f39343600051050eb73922-3283=’ visible,open 16/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-thevicdestro656-59f5d1790ee6fa050bc0b06f-1702=’ visible,open 15/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-rman165-59f23552600051050e37e77b-5545=’ visible,open 1/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-drfrankie-59f64aec600051050e4003b5-5865=’ visible,open 15/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-bigkach138-59f0b9df1a2c6004e4e3721c-6188=’ visible,open 2/128 players.)? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Private Room (Room: ‘tol-r-kinji-59ef5b280ee6fa050bfaac2a-5969=’ visible,open 12/128 players.)? False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Photon] @ checkIsRoomFull: False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] Best room FOUND! Rejoining? False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ joinRoomByName: tol-r-kinji-59ef5b280ee6fa050bfaac2a-5969=

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ OnLeftLobby

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

========================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby-ROOM] @ => OnJoinedRoom (You also come here AFTER OnCreatedRoom)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 13

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI]*WARNING @ UIMMSearching: MMStartBtn was not clicked before getting here: Maybe friend invite? Calling OnStartMMClick()

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ toggleChat. setOn? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ updateVoteRemoveHostTxt: 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[UI] @ ToggleChangeHostBtnInteract: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] @ joinedPhotonRoom

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby-ROOM] number of expectedPlayers inside room 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby-ROOM] Private match = False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby-ROOM] number of players inside the room: 13

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 13

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ ToggleChangeHostBtnShow: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 13

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

@ sendDiscordAnnouncementToMM

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 13

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

========================

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[API] @ SendDiscordJoinCreateHook

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Waiting for callback…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GS] joinedPhotonRoom success: {
@class”: “.LogEventResponse”,
“requestId”: “636449972245485136_5”,
“scriptData”: {
“pDataRes”: true
}
}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

@ OnPhotonPlayerConnected(newPlayer): NeutFeelsMan

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 14

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 14

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 14

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ ToggleChangeHostBtnShow: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ToL-API] Successful callback: UnityEngine.WWW

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[API] Callback (SendDiscordJoinCreateHook): {“success”:true}

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[API] SendDiscordJoinCreateHook - SUCCESS: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] Discord Join/Create announcement hook successful

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

@ OnPhotonPlayerConnected(newPlayer): Defial1342915

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ ToggleChangeHostBtnShow: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

@ OnPhotonPlayerConnected(newPlayer): Jpw2404

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 16

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 16

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ InitPrepChangeScene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ PrepLoadDaySceneAllClients: We load the game scene from the master - the clients will auto-load thereafter

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] Showing STARTING loading screen…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ OnPhotonPlayerDisconnected: Jpw2404

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PhotonMgr] getActivePlayersCount: 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[Lobby] @ ToggleChangeHostBtnShow: True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[StartGameCtrl] Start (+loading screen)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[VERSION] v1.0.7a

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object ‘Throne_Chair_Camera’) is missing!

(Filename: Line: 1744)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 658.438782 ms
[GS] @ OnLevelWasLoaded: 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 85791.
Total: 206.708557 ms (FindLiveObjects: 5.629191 ms CreateObjectMapping: 16.517685 ms MarkObjects: 114.528908 ms DeleteObjects: 70.031128 ms)

[AsyncGameObjStartup] @ Start: Showing LOADING screen with %…

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[REJOIN] Player is joining game for first time.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
PlyrsLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
[AsyncGameObjStartup] READY! HIDING % loading screen

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DESTROYING PLAYERS

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GAMES PLAYED] 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
[INIT] Register 15 PObjects

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RequestOwnership(): 3006 from: 3 Time: 781

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RequestOwnership(): 3031 from: 3 Time: 781

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RequestOwnership(): 3046 from: 3 Time: 781

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PNum 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[GSInfo] gp == 575 // raw? False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYERUI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 0 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 1 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 2 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 3 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 4 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 5 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 6 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 7 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 8 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 9 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 10 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 11 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 12 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 13 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INITILIAZED PLAYER 14 OUT OF 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLAYERUI LOADED CLASS

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 5

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 6

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 7

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 8

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 9

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 10

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 11

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 12

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 13

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] PLACED PLAYER 14

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INIT WPNS 15 15

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] INIT LOAD ROOMS

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Unseen Room

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Graveyard Room

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Prison Room

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found Cult Room

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER INIT] Hiding Loading Screen!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
PlyrsLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PHASE] Switching to day: False Currently Day: True DayNum: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Day End

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Spawn player rooms

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NIGHT SETUP] Spawn Rooms

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NIGHT SETUP] Enable Night UI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NIGHT SETUP] Set if abilities are usable

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 100895.
Total: 515.310730 ms (FindLiveObjects: 17.852730 ms CreateObjectMapping: 35.723930 ms MarkObjects: 385.174683 ms DeleteObjects: 76.557320 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 101409.
Total: 398.968475 ms (FindLiveObjects: 20.040033 ms CreateObjectMapping: 38.379242 ms MarkObjects: 339.655090 ms DeleteObjects: 0.891261 ms)

[PHASE] Switching to day: True Currently Day: False DayNum: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DAY] Setup

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER DIED] Player 0 died

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER DIED] Turning on class display

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Check Room

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ACTIVITY] OnPhotonPlayerActivityChanged 59f60ef21726eb04f4bb6096

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ACTIVITY] Player disconnected? True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PHASE] Switching to day: False Currently Day: True DayNum: 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Day End

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Spawn player rooms

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NIGHT SETUP] Spawn Rooms

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NIGHT SETUP] Enable Night UI

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NIGHT SETUP] Set if abilities are usable

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 101623.
Total: 341.927795 ms (FindLiveObjects: 27.186134 ms CreateObjectMapping: 33.137592 ms MarkObjects: 280.760010 ms DeleteObjects: 0.842408 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 101605.
Total: 353.223938 ms (FindLiveObjects: 25.603952 ms CreateObjectMapping: 33.206150 ms MarkObjects: 293.529968 ms DeleteObjects: 0.881819 ms)

[PHASE] Switching to day: True Currently Day: False DayNum: 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[DAY] Setup

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER DIED] Player 4 died

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[PLAYER DIED] Turning on class display

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Check Room

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Start Trial for Player 3

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You could just upload the .txt file :stuck_out_tongue: It’d be a lot easier.

i can’t, cause it says i’m new user :frowning_face:

Oh didn’t know this was also restricted. :confused: In which part of the game did the game crash? Was it the loading screen?

No, somewhere in the middle of the game. I’ve got a doubt this is all about my laptop. Cause it restarts itself.

What are your specs?