Court Wizard = NK
Guessing plans had to be moved back
NKs are not counted in this thread.
I saw this so I quickly wipped up a random class. If it sucks, I know. It sides with king and relies a lot on king to give a faction information.
The Royal Messenger
Neutral Investigative
Passive (Sense Trickery) - Immune to trollboxing, poison, bleeding, distraction by Assassin, and appearing to be a different class when possessed by Possessor or defiled by Herbalist. This passive will not be retained upon class change.
Passive (Royal Blood) - [Only usable upon the death of a king] As a Royal, you can put your name forward for nominations to become the next King.
Day Ability (Report) - Choose a player. On choice, the King will be notified of who the player visited the night before. 3 uses.
Night Ability (Royal Drama) - The whole lobby will be notfified of who vistited players with Royal blood tonight when the next day starts. Includes King. 2 uses.
Night Ability (Check for Treason) - Check a player. If they are not the same faction as the king, you will be notified. You will not know which faction this is. 3 uses.
Goal: Live to see the faction the current king opposes be defeated. (If it gets to where there is no more kings, live to see the faction the last living king opposed be defeated) (If you are king, you will be neutral and only must survive)
Could the Merchant win even if he dies but the game still reaches day 8 or whatever?
BTW I second the proposals for Arsonist and Plaguebearer as new NKs! Even Werewolf, if someone could flesh out a full suggestion for him.
No. He has to be alive on Day 8. He can die afterwards though.
Says NKs need not apply though…
Lol I totally misread the OP
Perhaps I’m too late, but I felt like giving this a try too.
Foreign Agent (Neutral, Social, Unique)
Unique Mannerisms (passive) - appears suspicious to sheriffs/paladins on the first night
Unfamiliar Politics (passive) - you cannot vote to put someone on trial until a trial has been carried out.
Twilight Poison (Day) - if the target has royal blood, or is the starting king, this poison will kill them in 2 nights and cannot be healed (although it is stopped by poison immunity). If they don’t, they will die in 4 nights. They are only informed of being poisoned the day before they die, and are unable to use day abilities on that day.
Blood Sample (Night) - test a target for royal blood. (Unlimited)
Infiltrate Society (Night) - kill a target If they have royal blood. Take their name, class, and logs, and replacing your passive abilities with theirs. (1 Use, not charged if occupied or prevented, but you are charged of redirected or targeted a non royal player)
Exiled for failure (Night) (Only usable if Infiltrate Society was unsuccessful) - kill a target. All players will know that they were killed by a foreign agent.
Win conditions: Wins if all royals are dead and currently king, ending the game immediately, with all other players losing. Also wins if the forgein agent successfully used Exiled for failure on at least 5 people.
Hey, I was thinking of a “Foreign Invasion” faction yesterday. I think according to the Lore, Unseen and Cult are secular and religious conspiracies against the government from within. Basically traitors. So it’d be cool if we got a new evil faction who were actually outside invaders. Like barbarians or spies.
A foreign faction could work in this game, possibly as a neutral faction that can spawn even with cult/unseen, and only has one member to begin with. Since this would make BD less likely to win, they should be limited to 2 members.
A neutral faction of multiple members with the exact same goal doesn’t really make sense lol.
I know, but they don’t have to have a high spawn rate, and they would have to eliminate both the BD and Cult/Unseen to win, sort of like a common enemy.
Sooooo… NK?
I might have something like that…
The Megalomaniac
Neutral Offensive/killer
Determined (Passive) - Immune to death at night once
Fake testament (Day) - Fake a testament grating you royal right to the throne giving you the Royal Blood passive for the next day. - 2 uses
Stalk (Night) Discover if the target is either The Cult Leader, The Prince or The Mastermind.- infinte uses
opress (Night)** Force a player to target you if its not a conversion prevent it and occupy him instead bypasses occupy immunity
Win condition: Become The Cult Leader, The king or The assaisin and fullfill there win conditions
if The megalomaniac becomes king he becomes a Psycho king
unseen version; The crazed lacky
Driven (Passive) - Immune to occupation at night and immune to most target changing
Determined (Passive) - Immune to death at night once
Endurens Training (Day) occupy yourself tonight - infinite uses
Forage (Night) forage for nightshade in the forest giving The Assassin another charge of Nightshade
lore The Megalomaniac was born as a peasant son being the youngest of 5 he was always serving his parents and older brother but deepinside he knew he was ment for something greater and the first time he stood before the court he realised something. These fools dont even know there own man, there own family , there own children how can these person even rule the country! no wonder so many died in the war if the can’t even do something simpel as recognising there own children then these fools are not worthy of the Throne.