https://wiki.mafiascum.net/index.php?title=Reasonable_Action_Resolution
Check rule 4
Basically. If you look at someone visiting the mages target then they would have 2 things trying to prevent them.
Each of those things has 1 thing trying to prevent them.
So the visit goes through
This also means that if you have 2 drunks HHing each other then they will both bypass each other’s occupy immunity but not effect night immunity from a king guard
So what would be the best way to solve this? Should I give priority to the highest action in the chain? So mage A has priority?
Nope. No priority. You can resolve them in any order with the same outcome
The program I’ve made to do it randomly picks one.
btw that link is going to be helpful in poker mafia since there are tons of weird interactions there lol
Basically in my situation it doesn’t matter when it is determined that Mage B is being occupied just so long as you do
Start at assassin:
Being occupied by B but the occupy failed because B is being occupied by A
Start at B:
Occupied by A
Start at A:
Occupies B
Btw. I consider something causing you to target more players than you were initially targeting then that is a reason for it to fail by default. This lets you resolve Unlimited bus drives at once no matter what
Btw, would you guys want me to add some of the “normal” neuts like alch, fool and scorned to this?
- Yes, add some of FoL’s neuts
- No, keep the current ones
0 voters
Well I would like some normal FoL neuts if they are slightly changed.
Alch, fool and scorned are the only ones I was thinking of adding. Although with scorned, fool, count and the matriarch’s eggs there would be a lot of frames.
I would keep current ones but Fool must be available!
Maybe I could add a different Fool-like class?
But seriously if you want…variety is always a good think.
I added 2 new neutrals. The Rival and The Identity Thief. Rivals are basically a pair of scorneds that don’t harm the GD that much but can be annoying to deal with and The Identity Thief is a more aggressive Amnesiac.
I still plan to add a fool-like neutral though.
I added The Occultist, which is basically if Fool and Mystic had a baby and strapped a time bomb to it.
I think this will be all the classes that will be in Golden Dragon 2. There is some time before I get to host it, so in the meanwhile I’d like to hear your feedback and suggestions so I can try to balance this.
Reduce the uses by one, but allow it to convert both GD and non-starting unseen/cult? Thoughts on that as a change?