Grand Idea FoL - Ashe's Version

432 Almost A Neutral Neutral Offensive

Cult Slayer (Passive) Any night ability targeting a member of the cult will kill them instead
Strong Will (Passive) Occupy and Rederection immune.
Alchemist Book (Day Ability) Replace your night abilities with the alchemist night abilities tonight -2 uses
Private Talk (Night) Target a player you will be able to talk to him privately tonight anything that targets your target will target you also and all visits against you will be prevented. -3 uses
Flawed Ivestigation (Night) target a player you will have a 50% chance to get there class if u fail u will get a random class instead- infinite uses 1 day cooldown.

wincondition: Survive with all cult members dead

For SFOL41, cutoff for potential classes is here


  1. The Servant

This post was made by Ralsei Gang

$!$? Squad Support
Pls Marcus (Passive) - Please make one exception and include this class in the SFoL 41 potential classes. Kthxbye
Wholesome (Passive) - You are occupy immune but you will show up as not occupy immune if you are targeted with any abilities that can investigate that. Additionally you will commit suicide upon achieving your goal and you may flip as anything you want.
Defend (Day) - If targeted player is attacked, you will save their live. Will stay on targeted player until you put it off targeted player. This will be disabled once you have saved a player from a nightkill. - Infinite uses
Fluffy Boi (Night) - Block visitors from target player. - 3 uses
Lecture (Night) - Occupy targeted player making them fall asleep. - Infinite uses
Your objective is to prevent 3 kills throughout the game.

1 Like

Post 435

The Meme Litizen :speech_balloon: :ok_hand: :fire:

Neutral Social
Lit (Passive) - You’re lit as fuck as usual.
No u (Passive) - You have to act like @Memesky or you will be modkilled.
Survive until the end of the game.

436.

The Fortnite Default Dance

Blue Dragon Support epic style :sunglasses:
Okay now this is epic. (Day) - You may out yourself as the Fortnite Default Dance through the host. - 1 use
Hit or Miss? (Night) - I guess they never miss huh? Guarantee everybody’s ability will work on targeted player tonight. This does not include Killing. - Infinite uses
Your objective is to get the #1 victory royale for the Blue Dragon.

Converts to the The Poison or The Ritualist
Cult Points: 1 - Each ability costs: 1

The Poison

Unseen Support epic style :sunglasses:
Orange Justic (Day) - You may out yourself as the Fortnite Default Dance through the host. - 1 use
Hit the floss (Night) - Guarantee the Unseen’s abilities will work on targeted player and that anyone else’s will fail. - 1 use
Your objective is to get the #1 victory royale for Unseen.

437

The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].

Converts into the Buysword (543), the Ritualist, Natuski and the Sellsword (544). Is able to be converted into the Fool, Celeste_Ludenburg, the Exponent, Romeu, Juliet, a Furry, the Moot or the Litizen if necessary.

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Just to fill some blank slots:

412 - Fool with a dayvig but at D5 his class will be revealed to be Court Wizard (and lose the dayvig), when they were a Litizen all along. If you are attempted to be converted somehow, become instead a Chillizen (423).

Class cards for reference:

The Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Dayvig (Day) - Kill a player in plain daylight - Infinite uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.

The Court Wizard

Blue Dragon Support
Pants on Fire (Day) - The target player will target themselves if they attempt to use a day ability today. - 2 uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Litizen

Neutral Social
It’s Lit Fam (Passive) - You have no abilities other than being lit :ok_hand: :fire:
Your objective is to survive.

Chillizen :snowflake:

Neutral Social
Chill (Day) - Chill. - Unlimited uses.
Chill (Night) - Chill. - Unlimited uses.
You win no matter what. So just lay back and chill.

413 -

The Witch

Neutral Offensive
Determined (Passive) - You are immune to most occupation and redirection abilities.
Innocent Hag (Passive) - You wll appear as a Court Wizard to all checks.
Witchcraft (Night) - Control someone each night. - Infinite uses
Survive to see the Town lose the game. If no Town members spawned, survive to see the Green Kraken lose instead. If no Green Kraken members spawned, survive to see the Blue Dragon lose.
Can be converted into the Drunk, the Invoker, Sayori (73) or the Alcoholic. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

414 -

The Lost Assassin :crossed_swords: :shield:

Unseen Killer
Lost Wolf (Passive) - You do not know who your scummates are. You are not in the factional chat.
Guiding Star (Passive) - You can send an anonymous message up to 1000 characters to your Mastermind every 6 hours, bypassing jail. They can send one back.
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the Good Rogue, the Acolyte, Libitina or the Ethereal Mage. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

415 -

The Mustardmind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target.
Lurking Presence (Passive) - If you are killed within the first 3 nights your next in line will take your place as Mastermind, and you do not appear as Unseen to all investigations for those nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the BD Mastermind, the Cult Leader, Monika or the Litizen Cultist. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

416 -

The Circus Leader :crossed_swords: :shield:

Cult Special
Train (Passive) - At any point before the start of the first night, you may message the GM and choose the Cult alts that the Cult class that spawned with you will receive, based on a non-unique class they can be converted from. If you do not choose the Cult alts, they will receive a random valid set.
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Blood of Mithras (Night) - Kill a Cult player and a non-Cult player. The first use of this will not kill the cult player. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the BD Mastermind, the Mustardmind, Monika or the Litizen Cultist. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

417 -

The Good Rogue

Blue Dragon Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared with the Unseen Assassin)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared with the Unseen Assassin
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

418 - All dayvigs will be disabled. Reroll this slot.

419 -

The Regretful Assassin :crossed_swords: :shield:

Unseen Killer
A Journey for Pardon (Passive) - If someone says in the chat that they have hope on you or that they pardon your deeds (not /pardon), you will convert into The Good Rogue
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Can be converted into the Rogue, the Acolyte, Libitina or the Anihilator. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.

420 - All scum are now lone wolves. Reroll this slot.

Lost Wolf (Passive) - You do not know who your scummates are. You are not in the factional chat.

421 -

The Demon (Unofficial Class) :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

438 - The Mystic but their telepathy is infinite use and must be used every day that they are alive, which is only allowed to contain an Alex Jones InfoWars rant. All converts have the same limitation.

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439

The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the scum faction (Unseen or Cult) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Blue Dragon players executed, or survive to see the Blue Dragon defeated.

440

The Electromancer (Unofficial Class) :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

441

The Fanatic :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.

442

The True Lich I had to rename because there is other class named Lich even if this is the original one. Blame Geyde for your long name. :shield:

Neutral Killer
Phylactery (Passive) - During Day One, the Lich specifies two players to be their Phylactery Holders. If they fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. The Lich will know their starting classes, and will be night immune while at least one of them lives. If both of them die, the Lich will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night the Lich will automatically revive themselves if they are dead, regardless of how they died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

443 - The Jevil. He’s the devil but he can do any move that any class has.

4 Likes

444

The Scorned :shield:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Unseen or Cult to investigations tonight, depending on which is present in the current game. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scorned’s targets will always be members of the Blue Dragon (at the start of the game). However, they can not have The King, The Prince, The Sheriff, The Paladin or The Hunter as targets.

445

The Warlock (Unofficial Class) :shield:

Neutral Offensive
Bend Reality (Passive) - As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.
Dark Magics (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigations. Also, you are immune to death at night, once. This will not apply if attacked by a Blue Dragon player, however.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Seeming (Night) - Make yourself and one other person of your choice appear as members of the Blue Dragon to investigations. - 2 uses
See the blue dragon defeated at any cost.

446

The Maid

Blue Dragon Investigative
Matchmake (Night) - Test if target is compatible with the player you last checked. - Infinite Uses
Nosy Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Compatibility:

  • People are compatible with everyone that they can win with
  • Royals are not compatible with each other
  • The King, Fool and Scorned are not compatible with anyone
  • The Mercenary and any classes with mason chats and contracts are compatible with their targets no matter the faction

Converts into The Handmaiden or The Seeker
Cult points: 2

447

The Sheriff :crossed_swords:

Blue Dragon Investigative
Scout (Day) - Scout a player. You will know if the unseen visit that player at any point afterwards. The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

448

The Squire (Unofficial Class) :shield:

Blue Dragon Support
Sharp Wits (Passive) - The first time you are attacked, you will survive it.
Train (Night) - Become the non-unique class of a target deceased Blue Dragon player. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Page (Unofficial Class) or The Ritualist
Cult Point: 1 - Each ability cost: 1
Cult Alt:
(Train): Corax’s Guidance - You train to become like another cultist. You become the non-unique class of a target deceased Cult player. You may also target a dead Cult Leader, if they were a different non-unique cult class before they were Cult Leader, to become the class they used to be. (If they used any Cult Points, you receive the powers they chose with them, and if they had left over Cult Points you may take abilities that they could have taken) - 1 use

450

The Good King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason all players will lose their Royal Blood passive permanently.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 4 uses
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Convert Immune

451

The Evil King

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scheme (Night) - Make the target player night immune and look not suspicious to The Sheriff this night when investigated. - 2 uses (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.