Just to fill some blank slots:
412 - Fool with a dayvig but at D5 his class will be revealed to be Court Wizard (and lose the dayvig), when they were a Litizen all along. If you are attempted to be converted somehow, become instead a Chillizen (423).
Class cards for reference:
The Fool
Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Dayvig (Day) - Kill a player in plain daylight - Infinite uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.
The Court Wizard
Blue Dragon Support
Pants on Fire (Day) - The target player will target themselves if they attempt to use a day ability today. - 2 uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Litizen
Neutral Social
It’s Lit Fam (Passive) - You have no abilities other than being lit
Your objective is to survive.
Chillizen
Neutral Social
Chill (Day) - Chill. - Unlimited uses.
Chill (Night) - Chill. - Unlimited uses.
You win no matter what. So just lay back and chill.
413 -
The Witch
Neutral Offensive
Determined (Passive) - You are immune to most occupation and redirection abilities.
Innocent Hag (Passive) - You wll appear as a Court Wizard to all checks.
Witchcraft (Night) - Control someone each night. - Infinite uses
Survive to see the Town lose the game. If no Town members spawned, survive to see the Green Kraken lose instead. If no Green Kraken members spawned, survive to see the Blue Dragon lose.
Can be converted into the Drunk, the Invoker, Sayori (73) or the Alcoholic. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.
414 -
The Lost Assassin
Unseen Killer
Lost Wolf (Passive) - You do not know who your scummates are. You are not in the factional chat.
Guiding Star (Passive) - You can send an anonymous message up to 1000 characters to your Mastermind every 6 hours, bypassing jail. They can send one back.
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Can be converted into the Good Rogue, the Acolyte, Libitina or the Ethereal Mage. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.
415 -
The Mustardmind
Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target.
Lurking Presence (Passive) - If you are killed within the first 3 nights your next in line will take your place as Mastermind, and you do not appear as Unseen to all investigations for those nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Can be converted into the BD Mastermind, the Cult Leader, Monika or the Litizen Cultist. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.
416 -
The Circus Leader
Cult Special
Train (Passive) - At any point before the start of the first night, you may message the GM and choose the Cult alts that the Cult class that spawned with you will receive, based on a non-unique class they can be converted from. If you do not choose the Cult alts, they will receive a random valid set.
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Blood of Mithras (Night) - Kill a Cult player and a non-Cult player. The first use of this will not kill the cult player. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Can be converted into the BD Mastermind, the Mustardmind, Monika or the Litizen Cultist. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.
417 -
The Good Rogue
Blue Dragon Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared with the Unseen Assassin)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared with the Unseen Assassin
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
418 - All dayvigs will be disabled. Reroll this slot.
419 -
The Regretful Assassin
Unseen Killer
A Journey for Pardon (Passive) - If someone says in the chat that they have hope on you or that they pardon your deeds (not /pardon), you will convert into The Good Rogue
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Can be converted into the Rogue, the Acolyte, Libitina or the Anihilator. Is able to be converted into the Fool, Celeste_Ludenburg (34), the Exponent (344), Romeo (44), Juliet (44), a Furry (52/300), the Moot (246) or the Litizen (358) if necessary.
420 - All scum are now lone wolves. Reroll this slot.
Lost Wolf (Passive) - You do not know who your scummates are. You are not in the factional chat.
421 -
The Demon (Unofficial Class)
Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.