Grand Idea FoL - Ashe's Version

453

The Devout King :crossed_swords: :shield:

Cult Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will think they have been attacked and healed.
Cult Leader - The player will be framed.
Devout King - Receive an extra Decide Fate.

454

The Begrudged King (Unofficial Class) :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Unseen or Cult, depending on which is present in the current game. - Infinite uses
You retain the objective you had before you became King.

Convert Immune

Crowned from:

  • Scorned
  • Devil

455

The Cowardly King (Unofficial Class) :shield:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Convert Immune

Crowned From:

  • No-one!

456

The Mad King (Unofficial Class) :shield:

Neutral Special
Trickery (Passive) - Immune to being occupied at night.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.

Crowned From

  • Fool

457

The Plutocratic King (Unofficial Class) :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Failure (Passive) - If your target dies, you will become the Cowardly King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned From

  • Mercenary
  • Also the player Mercenary, but only if you want it to be done.

458

Cult Points are a system for deciding what abilities you gain when you are converted to the Cult. Each ability varies in cost (though they usually cost 1 point, and you usually have 2 points) and you are able to take any ability you once had from your former class, with some exceptions. You are still limited to a maximum of two passives, two day abilities and two night abilities, including the ones from your new cult class.

For example, if you were converted from The Squire you would have 1 Cult point, and could use it to take the power Unskilled to become immune to death at night. You could instead take Corax’s Guidance, an altered ability.

Cult Alts are abilities that have been altered to be balanced on a cult class. Most classes have at least one Cult Alt, and can buy it and/or normal abilities within Cult point maximum. You can not take the normal variant of an ability from your class if it has been modified to be a Cult Alt.

The Ritualist :crossed_swords:

Cult Support
Will of Mithras (Day) - Make a Cult Member immune to the Paladin’s Cleanse tonight, they will not be revealed as part of the cult. - 1 use
Strength Of Corax (Night) - The Cult Leader’s Blood of Mithras will bypass night immunity tonight. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

459

The Spiteful King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Blue Dragon defeated at any cost.

Crowned From

  • Fanatic
  • Warlock

460

Cult Points are a system for deciding what abilities you gain when you are converted to the Cult. Each ability varies in cost (though they usually cost 1 point, and you usually have 2 points) and you are able to take any ability you once had from your former class, with some exceptions. You are still limited to a maximum of two passives, two day abilities and two night abilities, including the ones from your new cult class.

For example, if you were converted from The Squire you would have 1 Cult point, and could use it to take the power Unskilled to become immune to death at night. You could instead take Corax’s Guidance, an altered ability.

Cult Alts are abilities that have been altered to be balanced on a cult class. Most classes have at least one Cult Alt, and can buy it and/or normal abilities within Cult point maximum. You can not take the normal variant of an ability from your class if it has been modified to be a Cult Alt.

The Apostle :crossed_swords:

Cult Social
Dark Words (Passive) - While you live, living and dead Cult members can communicate at night.
Anstreim’s Anguish (Night) - Curse a player. If that player is brought to trial tomorrow during the day, the trial will automatically resolve in execution, ending the day short. This can only be overturned by a King’s “Decide Fate - Pardon”, which the current king will have 12 hours to use. No discussion may happen in thread during these 12 hours. - 1 use.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


image
so lit.

461

Cult Points are a system for deciding what abilities you gain when you are converted to the Cult. Each ability varies in cost (though they usually cost 1 point, and you usually have 2 points) and you are able to take any ability you once had from your former class, with some exceptions. You are still limited to a maximum of two passives, two day abilities and two night abilities, including the ones from your new cult class.

For example, if you were converted from The Squire you would have 1 Cult point, and could use it to take the power Unskilled to become immune to death at night. You could instead take Corax’s Guidance, an altered ability.

Cult Alts are abilities that have been altered to be balanced on a cult class. Most classes have at least one Cult Alt, and can buy it and/or normal abilities within Cult point maximum. You can not take the normal variant of an ability from your class if it has been modified to be a Cult Alt.

The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Gaze (Night) - Learn a player’s class type. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

462

The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

463

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Sponsor (Night) - The target player’s vote will count as two tomorrow. This will not be announced publicly or affect the number of votes required to reach majority, but they will be personally notified. - 3 uses
Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

464

The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Learn a player’s class type. - Infinite uses
Allure (Night) - Discover the class of a target you have used Bat Eyelashes on. - 3 uses
Your objective is to defeat the Blue Dragon, Green Kraken, Town, other scum factions and any neutrals that seek to do you harm.

465

The Enforcer

Unseen Offensive
Protection (Night) - Prevent visits to a chosen Unseen member. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

466

The Handmaiden

Unseen Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type (cannot target fellow Unseen or the King). - Infinite uses
Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

467

The Herbalist

Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Exhume (Day) - At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses
Pseudocide (Night) - Fake the death of one of your fellow Unseen, preventing them from dying and causing them to appear as ‘Not Suspicious’ to the Sheriff tonight. - 3 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

468

The Illusionist :shield:

Unseen Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

470

The Marshal

Unseen Investigative
Bribe (Day) - Learn if a player is a member of the Blue Dragon. - 2 uses
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - Infinite uses

471

The Nightwatch

Unseen Investigative
Angry Bird (Day) - You will be told the name of the next player to use a day ability. - Infinite uses
Little Bird (Day) - Send a bird to watch if a player leaves their room that night. You will be told if they did or not the next morning. - Infinite uses
Follow (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Watch Carefully (Night) - Watch someone to learn their class. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

472

The Page (Unofficial Class) :shield:

Unseen Support
Train (Night) - Become the non-unique Unseen equivalent of a class of a deceased player, if they have one. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

474

The Poacher

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.