Grand Idea FoL - Ashe's Version

1415

RainBow Sherbet

Every night, you may change the color of the flip. Wincon randomized between town/mafia.

1416

town 1-shot gladiator

1417

_ERROR

Every phase, you may corrupt someone. This will convert them into the following role, retaining their original win conditions.
This will remove all of their abilities and modifiers.
Anyone who visits you will also be corrupted, suffering the same fate as above.

Rolecard:
Spoiler:

█████

You have no abilities.
You cannot gain abilities or modifiers while in this state.
You cannot be converted into a different role while in this state.

Your win conditions are retained, even if your victory is dependent on your original role mechanics.

Once you have corrupted at least half of the living players, you may either choose to restore or to eradicate.
Choosing restore gives everyone back their old abilities, but will grant them modifiers of your own choice. The modifiers you may inflict are dependent on the host’s decision.
Choosing eradicate will kill everyone corrupted.
You may alternatively choose to do nothing.

You win once you have corrupted at least half of the living players.

1418

Vengeful Admirer

Receives a standard vigilante role card. However, every shot will be unsuccessful until a [random townie] dies, and the Vengeful Admirer will receive their true role card (plus abilities) at the end of the phase of the [random townie’s] death.

If [random townie] dies in a phase, you gain one vigilante shot.

Shooting a non-townie causes you to inherit [random townie’s] role. If [random townie] is a unique role, you become a vanillla citizen.

Shooting a townie causes you to kill yourself out of shame.

1419

Not a Janitor
When you clean a target, the killer and you are outed via a message in a thread.
Mafia Win Con
Given a Janitor rolecard.

1420

Weird Hair Guy

At gamestart, you are publicly mod confirmed as the Weird Hair Guy. Nobody likes your hair.

There is a 1/30 chance you are Town, otherwise you are Mafia.

1421

Suvivor-hardcore mode.

Each day you must gladiate another player or you will replace the lynch. Each night you must force another player to target you or you will die. You cannot be protected from attacks. Conversion on you will yield in your death.

Survive

1 Like

1422

Cheese

Literally just a slice of cheese

Goes rotten after 4 days of being alive, creating a 50% chance that any player in the game will die from the smell with each day.

1423

ITA Enabler

Once per game during the day, you may activate ITAs for the day. Everyone gets 1 15% shot and 1 player of your choice gets 2 20% shots.

1424

Citizen killer

choose someone each night. If they’re a citizen, they die.
you win when no more citizens are alive

1425

Tos Psychic

1426

Pariah

Day 1, it will be announced a Pariah is in the game. If the Pariah gets lynched day 1, every other player will win, but the Pariah.

Survive

1 Like

1427

Painter

Normal Citizen, but on death shows up as a random Role from GIM (Not Citizen)

Gets generic Citizen rolecard

1428

Last Hope

You permanently gain the abilities of Town members that die.
You can only use up to three abilities per phase.

Town wincon.

1429

Moral SK

Will be able to kill any non townies but all townies will appear to be immune (given normal sk rc)

1430

“Bounties for days”

If a good faction-aligned member gets lynched, the day will continue, but the flip will be cleaned. Reroll this slot.

1 Like

1431

ToS Pirate

1432

“Double the Fun”

Whenever a lynch is accomplished. The one with highest AND second highest votes will be lynched. This effect lasts until 5 players remain. Reroll this slot.

1 Like

1433

College Student

Neutral-Benign

Study- 3 times per game you may study another player. You will learn from them and learn to integrate part of them into future career. You may do this once each phase.
Your action fails if you attempt to study a player you have already studied. You only lose charges by successfully studying a player.

Profession- After you have studied 3 different players, you will be given your new rolecard, you will take a RNGed ability/passive from each of the players you studied.
Your alignment/wincon will also be determined by who you studied under. Factional passive/abilities are not received by the RNGed gains, instead by your alignment changing.
Determining Alignment/wincon:

Spoiler: If 2/3 of the players you studied have the same primary alignment, that will be your new alignment.
If 2/3 of the players you studied have the same subalignment, that will be your subalignment.

If 2/3 or 3/3 of the players you study belong to mafia factions, but all different factions, you will randomly be assigned one of the factions.

If you study under a neutral killing/s, and you become a neutral killing, you will be able to win with that neutral killing and any other roles that win with that nk.
If you become an nk, you will have a reliable killing ability(not limited in #of uses)

If the players you study under all have different main alignments and differing wincons, you will become a neutral with a survivor wincon.

If you studied under a player who belongs to a conversion faction, your alignment will be part of that faction, regardless of the other 2 players you studied under. If more than 1 of the players you studied belong to different conversion factions, it will be RNGed which you join.

1434

Dual Mafia
If this rolls you must roll 4 other mafia roles as part of this Faction
Acts as Godfather.

Mafia must kill second mafia and vice-versa