1535
If this slot is rolled, ITAs are activated. The default hitchance is 15%.
Crocodillian
https://gamepedia.cursecdn.com/darkestdungeon_gamepedia/thumb/1/17/Crocodilian.png/300px-Crocodilian.png
Darkest Dungeon Killing
Convenient Bushes (Passive) - You have 4 bushes to hide behind and you can change which bush you will hide behind at any moment. Whenever someone attempts to attack you and would otherwise kill you, they gain the knowledge that you are the Crocodillian and must pick a bush between 1 and 4. They only kill you if they hit the right bush. If you do not pick a bush, your initial bush will be bush 4.
Oh no, not this fuck (Passive) - When you die, all players should nightpost “Oh no, not this fuck” the following night. Those who do not do so are modkilled.
Swarming Corruption (Day) - Make all Hamlet-aligned players gain 12 stress. All other players gain -10% accuracy to their ITAs. - Infinite uses, 90% chance of affecting each player.
Submerge (Day) - Heal yourself for this night, curing all bleeding-like abilities cast upon you, and gain ITA immunity for this day - Infinite uses.
Teeth Rake (Night) - Select a player. If they are Hamlet-aligned, they will gain 12 stress. If they are not, they start bleeding and will die in 2 nights unless healed. - Infinite uses, 80% chance.
Apex Predator (Night) - Select a player. Strongman kill them, provided they have claimed. - 1 use.
Your objective is to defeat the main factions and any neutrals that seek to do you harm.
The Darkest Dungeon faction is a bunch of evildoers who work paralelly to each other. They don’t have a mastermind or a scum chat, but know their identities. Whoever makes the better drawing of who they want to be factional killed at night performs the kill. They shouldn’t out the identity of whom they want to be factional killed — the game host should interpretate the drawing to see the intended target.
@Geyde Can we make this a thing :’^}