Grand Idea FoL - Ashe's Version

1089

This roll invalidates all previously rolled bastard rolls. Roll again.

1090

Hit me Daddy!Geyde

Blue Dragon Killer
Yikes, Spikes! (Passive) - You start the game spiked. You may move your spikes to another player whenever you wish. Players who visit the spiked target will start bleeding and die in 2 nights if not healed, being notified at the start of the day.
Can’t Touch This (Passive) - You will prevent everyone that visits the same target as you.
Death Threats (Day) - Send a player a private death threat message through the host. They will commit suicide the second time you send them a message. [3 Uses]
Sever Tendons (Day) - Learn your target’s class and disable one of their abilities or passives permanently. Yikes, Spikes! is disabled for the rest of the game. [1 Use]
The Heartthrob Doorknob (Night) - Force a player to visit the player with your spikes on them. This ability will become Hit Me! once you use Sever Tendons. [2 Uses]
Hit Me Daddy ! (Night) - Make someone hit you so hard they die, bypassing redirection immunity(you live obviously because doorknobs are tough). [Infinite Uses]
You’re Such A Prick (Night) - Cause a player to bleed, causing them to die in one night if not healed. [1 Use]
You win when NEUTRAL KILLER GOAL

1091

All players must publicly dab every day (in whichever form they like) otherwise they will be modkilled at the end of that day. Reroll this slot.

1 Like

1092

ToS Trapper, aligned with Town.

1093

92 revival

Cult Leader, named Paladin. Their name will flip as “92 revival” when lynched.

1094

(If there are no other classes that say Geyde in them, reroll this slot)

Geyde-Killer
Neutral Investigative

Heresy (Passive) - You are immune to death from classes that say Geyde anywhere in the class card.
Zealous (Passive) - Immune to occupation and redirection.

Moderror (Day) - Learn a player’s class if their class card says Geyde anywhere in it. (Infinite Uses)

Nuke (Night) - Kill a player, bypassing all forms of protection. This will not expend a use if targeting a class that says Geyde in their class card. (1 Use)

Kill all classes that say Geyde in their class card, excluding this one.

1095

Gayde
Replace all words “Geyde” on the name of class cards with the word “Gayde”. Doesn’t affect Geyde-Killer.

1 Like
I’m gonna hate myself for this

1096

image

Papa Louie

Papa Special
Manual Labor (Passive) - As long as you are alive, players that have the same alignment as you will be immune to redirection and occupation.
Best for Last (Day) - If a Papa aligned player gets executed, the last player that voted for them dies as well. - 1 use
Slack Investigator (Night) - Figure out if a player has left their room tonight. - Infinite use
You win when all the evil doers are dead!

1097

Margaret
Named Prince who is forced to insta execute all targets that would help their wincon.
They have one random wincon from the following list:

  • You win when you make sure that at least 4 people have lost this game.
  • You must see Icibalus and all Fools executed at day.
  • Defeat the Unseen or Cult and any neutrals that seek to do you harm.
  • Survive until the end of the game
  • Make sure PokemonKidRyan was being bussed after posting PKR flowchart
  • Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
  • You win when you are lynched at day.
  • You win if you are among the last 5 players standing. If you are, then you win and everybody else loses.
  • Mislynch Marl
  • You win if you are alive by the start of Day 5 and if you cause as much havoc and confusion as possible.
  • Defeat the scum faction and any neutrals that seek to do you harm.
  • You win when all the evil doers are dead!
  • Make sure the Neutral Killer wins.
1 Like

1098

image

Willow

Papa Killer
Aspiring Chef (Passive) - Your actions are guaranteed to succeed no matter if Papa Louie is alive or not.
Cutthroat Kitchen (Day) - Cause a player to bleed. - 2 uses
Despair-Laced Cupcakes (Night) - Attack a player, if you kill a Papa-aligned player, then you will die as well. - Infinite uses
You win when all the evil doers are dead!

2 Likes

1099

Vanilla citizen but they can’t vote

1100

:^)
This player may pick any class in this thread to play as in game but they must always speak in binary or they will br instantly modkilled.

1101

The Witch Doctor

Congregation Support
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Eternal Youth (Ritual) - If you are sacrificed, you can heal 2 players tonight.
Healing Spell (Night) - Heal a player from attacks. Unlimited uses.
Exorcise (Night) - Select a player. They will lose their ritual abilities for tomorrow. 1 use.

Goal: Defeat the Heretics.

1102

The Conjurer

Congregation Offensive
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Lockdown (Ritual) - If you are sacrificed, select 2 players and occupy them.
Dazing Spell (Night) - Occupy a player. Unlimited uses.
Spirit Chains (Night) - Permanently chain a player. The next time they would use a limited use ability, they will be occupied. (Also works on day abilities) 1 use.

Goal: Defeat the Heretics.

1103

The Martyr

Congregation Killing
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Penitence (Ritual) - If you are sacrificed, select and kill a player.

Penitence (Night) - Select a player. The effects of this ability are different depending on how many times you have used it on the same player. Unlimited uses.

  • First time: Contrition - Prevent all visits on your target.
  • Second time: Confession - Check your target’s class type.
  • Three or more times: Penance - Attack the player.

Absolution (Night) - Kill everyone that visits you tonight. - 1 use.

Goal: Defeat the Heretics.

1104

The Medium

Unique Congregation Social
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Souls (Ritual) - If you are sacrificed revive a dead player.
Reveal (Day) - Reveal as the Medium. After revealing, you cannot be converted into the Heretics, your Ritual abilities will be disabled and your votes will count as two, but all Congregate abilities that target you will fail (includes day abilities). 1 use.

Goal: Defeat the Heretics.

1105

The Diviner

Congregation Investigative
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Truth (Ritual) - If you are sacrificed, select a player. The court will be told if said player is a member of the Heretics
Divination (Night) - Check if a player is part of the Heretics. Unlimited uses
Change of Faith (Night) - Check the exact class of a player, guaranteed to get correct results. After using this ability, you will permanently appear as a Seer to investigators. - 1 use.

Goal: Defeat the Heretics.

1106

The Shaman

Heretics Support
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Power (Ritual) - If you are sacrificed, kill a player of your choice.
Body Swap (Night) - Select two players, anyone targeting one of them will instead target the other. Can target yourself. - Unlimited uses
Soul Exchange (Night) - Select a player. If they would be sacrificed during the Ritual phase tomorrow you will be sacrificed instead, and if you would be sacrificed they will be sacrificed instead. - 1 use.

Goal: Defeat the Congregation.

1107

The Sorcerer

Heretic Offensive
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Sleep (Ritual) - If you are sacrificed, select a class type (Support/Killer/Offensive/Social/Investigative). All Congregation players of said class type will be occupied tonight.
Binding Spell (Night) - Prevent a player from performing their night action. Unlimited uses
Cleanse (Night) - Disable everyone’s Ritual abilities tomorrow, including The Heretics. 1 use.

Goal: Defeat the Congregation.

1108

The Occultist

Heretic Social
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Silence (Ritual) - If you are sacrificed you can select up to two players and force them to vote a player of your choice.
Cloak of Darkness (Night) - Select a player. They will appear as a class of your choice to investigators. If the player dies tonight they will flip as said class. Can target yourself - Unlimited uses.
Demonic Voice (Night) - Select a non-heretic player. The first person they vote during the Lynch phase tomorrow will be instantly lynched. This will not end the lynch phase, and a normal lynch can still happen. Your target will not know if they are under the effects of this ability. - 1 use.

Goal: Defeat the Congregation.

1109

The Seer

Heretic Investigative
Ritual of Initiation (Ritual) - If you are sacrificed, convert a player into the Heretics. They will become the Heretic class of the same type as their old class (killing classes turn into “The Sorcerer” instead. If you select a traitor they will also be converted into a heretic class of the same type).
Ritual of Omniscience (Ritual) - If you are sacrificed, select up to two players. Their classes will be revealed to the Heretics.
Crystal Ball (Night) - Check the class type of a player. Unlimited uses
Bad Omen (Night) - Select a player and guess their exact class. If you get it right you will permanently disable their Ritual abilities. If you get it wrong, your own Ritual abilities will be permanently disabled. (You are not notified whether you got it right or wrong). 1 use.

Goal: Defeat the Congregation.

1110

The Lamb

Traitor Social
Traitor (Passive) - You cannot be killed by the Warlock. You win with the Heretics but you don’t know who they are and you won’t join their night chat. You do not appear as a Heretic to investigators. You will commit suicide after all Heretics die.
Herd the Sheep (Passive) - Your Ritual abilities cannot be disabled. Ritual votes from members of the Congregation towards you secretly count as two.
Ritual of Brotherhood (Ritual) - You will be told who the heretics are after being sacrificed.
Ritual of Initiation (Ritual) - If you are sacrificed, select a player and convert them into the Heretics.

Goal: Defeat the Congregation.