1639
The Gambler
Neutral Special Offensive Lottery Miller
I’m Feeling Lucky! (Passive) - All Abilities you use have a 25% chance to fail. All Abilities used onto you have a 25% chance to fail. You are able to use each ability once per day. (You can use more than 1 ability per day, but only once, no matter if it fails or not.)
What’s Life without Danger? (Passive) - You come up as a Scum Killer to any Investigators.
Cursed Die (Day) - Host will roll a 1d20 in the thread. If host rolls a 10 or higher, today’s lynch will bleed a random player as well. If the die roll succeeds, refund this ability. - 2 uses
Inquisitive Die (Day) - Select a Player. If the player has a post restriction, bleeding or poisoned, the host will roll a 1d20 in the main thread. If the host rolls a 14 and below, this ability use is refunded. If the host rolls an 15 and above, the lynch will have its first voter lynched as well. - 1 use
Roll a One (Night) - Roll a 1d10 in your DM. If you roll a 1, all other abilities will fail. If the effect does not get activated due to the failed die roll, the use is refunded. - 1 Use.
Roll a Ten (Night) - Select a Player. Roll a 1d10 in your DM. If you roll a 10, you and that player will be protected from all abilities for the following day and night. - 3 Uses (Does not save from attacks tonight).
You are to use up all abilities by the end of your life.
The host will roll a die in the main thread, stating this statement.
The Die has been cast.
If an ability fails on you, the person initiating the ability will not be notified that it has failed. If you fail your ability because of your passive or any other circumstances, you will be notified…
You weren’t feeling lucky enough. Therefore you did not attempt to roll the die.
Upon using up all your abilities, the host will announce: The Gambler laughs in mockery. For they have already won. (Player Name) leaves behind his legacy. And you will flip as a Gambler.