154
The Gambler
Neutral Offensive
All on 00 (Passive) - If you have no uses for either of your night abilities, both abilities gain two uses. Additionally, you must use a night ability every night. If you do not, the host will randomly use one of your abilities if both are available, or if only one is available, they will use that.
Bankruptcy (Passive) - You begin the game with one token. Your abilities can give you tokens, but they can also take them away. If you ever have no tokens, you will die.
Devil In Disguise (Day) - Place a bet against a player. If at any point in the game after that they die, and their class card flip (real or disguised) shows that they canāt win with the Blue Dragon, you gain 1 token. - Infinite uses, can only hold one bet at once, they bet will remain unless you change it to a different player
An Informed Decision (Day) - Check if a player has immunity to death at night. - Infinite uses, costs 1 token to use
Roulette (Night) - Choose a player. If that player is dead in the morning, you gain 3 tokens. - 2 uses
High Stakes Betting (Night) - Choose a player. You remove any night immunity they might have had for the night. If they are alive in the morning, you gain 5 tokens. If they died, you lose 5 tokens. - 2 uses
Survive.