Grand Idea Mafia: FoL Edition

231
CITIZEN
(body is clear)

232
CITIZEN
(body is clear)

233
CITIZEN
(body is clear)

234

The Sleepwalker

Blue Dragon Offensive
Unwilling Wanderer (Passive) - All visits to you are prevented, because you are never in your room. This doesn’t apply to Sleepwalk redirections.
Forced Insomnia (Day) - Force yourself to keep your eyes open. You may use Fake Accident tonight. (2 uses)
Sleepwalk (Night) - Walk to a player’s room in your sleep. All of their visitors will instead target you.
Fake Accident (Night) - Pretend to sleepwalk. Occupy a player, bypassing occupy immunity.
BD victory condition.

Converts into the Dreamer or the Invoker.

The Dreamer

Unseen Offensive
Lethargy (Day) - Sleep in broad daylight, only waking up periodically for a short time. If you are not accused today, you may use Sweet Dreams tonight.
Oversleep (Day) - If you Sleepwalk tonight, all visits to you will be prevented, except for Sleepwalk redirections. (2 uses)
Sleepwalk (Night) - Walk to a player’s room in your sleep. They will be occupied, and all of their visitors will instead target you.
Sweet Dreams (Night) - Enter a deep, calm sleep. If you are visited tonight, all of your visitors will be occupied.
Unseen victory condition.

235

Salty Anti Citizen

Passive: All citizens are given a random ability.

Passive: Immune to any classes @Simon has posted, and has immunity to all forms of immunity.

Night Ability: Random

Feel the salt :stuck_out_tongue:

236
The Guy Who Doesn’t Perform Well Under Pressure
A named Knight that must end every message they post in the thread starting Day 2 with “I am not a member of the Unseen or Cult, and I am not a Neutral class.” This is retained through any conversions.

2 Likes

(mine specifically says that its immune to any other cards here, that includes that one)
237
CITIZEN
(body is clear)

238

The Herald :shield:

Blue Dragon Social
Influential (Passive) - Your votes secretly count as two.
Noble Agreements (Passive) - You may speak with Nobles, Aristocrats, and Noble Apostles at night. They will see you as the Herald.
Announce (Day) - Send a message to all players. They will know that the Herald spoke. (3 uses)
Improve Presence (Night) - Choose a player. Their vote will secretly count as two tomorrow.
Private Talk (Night) - Open a night chat with someone for the night. Both of you may use it freely until the night ends.
BD victory condition.

Converts into the Harbinger or the Apostle.

The Harbinger :shield:

Unseen Social
Influential (Passive) - Your votes secretly count as two.
Noble Agreements (Passive) - You may speak with Nobles, Aristocrats, and Noble Apostles at night. They will see you as the Herald.
Announce (Day) - Send a message to all players. They will know that the Herald spoke. (3 uses)
Improve Presence (Night) - Choose a player. Their vote will secretly count as two tomorrow.
Private Talk (Night) - Open a night chat with someone for the night. Both of you may use it freely until the night ends.
Unseen victory condition.

Note: “Votes secretly count as two” means that, for example, in a 7-player scenario, if a Herald accuses a player, only two more votes will be needed to put them on trial. This way, no one knows whose vote counts as double, because in FoL, it is not said how many votes there are - only how many players have voted.

But mine is specifically Immune to your cards.

239

Anti Citizen

239

Haiku Prince

Prince, but with a post restriction to only speak in haiku.

2 Likes

240

HAIKU POSSESSOR

Possessor, but with a post restriction to only speak in haiku.

1 Like

240

Haiku

A random player must only speak in haiku. Reroll this slot.

241

Haiku Good King

244 (you guys can’t count)

Mastermind

245

Knight but has no penalty for coldsteeling Blue Dragon

246

Icibalus Haiku Nightmare

If this slot rolls and Icibalus is in the game, gives this class to Icibalus.
Roll a random BD Class for this, but Icibalus and anyone that visits Icibalus obtain the post restriction to only speak in haiku. Failure to commit to this restriction will result in a modkill.

1 Like

247

Infini-poster

Random BD, but can only speak one word per post (does not include emojis and images)

well they both counteract eachother equally, so mine came first

248
the pox

  • Infectious - this classcard cannot be changed in any way, by any means. if it is changed, it retains the passive Infected - at the start of the next day, become the pox. This pierces any and all immunities, even the pox’s own, or any that, in any way, would try to protect against this.
  • Infection - Any card that attempts to change this class card that would otherwise succeed will be changed into the pox, piercing any and all immunites, except for the pox’s own. In addition to this, they will be given the Infected passive

Says who :stuck_out_tongue:

249

Unseen ToL Reaper

says me

250
NightY
if any classes created by NightX are in the game, replace them with a 50% chance of them being a CITIZEN and a 50% chance of the being the pox for each slot with said classes created by NightX
reroll this slot nah just kidding turn this one into a version of Simon’s Mind, but it must be given to Simon if hes in the game, and it has protection from class changes up to, but not including, the pox

(Fight me :stuck_out_tongue: )