The Arcanist
Unseen Social
Arcane Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Illusion (Night) - Choose a class and sets a Sigil on another Unseen player and they will show up as the chosen class to any Investigative roles that visits them. The Sigil is destroyed once the target is visited by an Investigative, requiring them to be recast. - Infinite uses
Sigil of Madness (Night) - Puts a Sigil of Madness on a player, permanently giving them a Mind Warp effect until you die. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Archivist
Unseen Social
Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Concealed Access (Passive) - Allows all Unseen members to read the logs on the public log network. Can also use both day abilities during the same day and both night abilities on the same night.
Prosecutor’s Notes (Day) - Allows the Unseen to gain a log on the Arbiter’s posts in his chat. - 3 uses
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deletes a target’s logs if they die the same night. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Assassin
Unseen Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Auditor
Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Black Market (Passive) - Upon becoming the Assassin, you will gain one additional use of 2-for-1 and two additional uses of Nightshade Poison.
Audit (Night) - Checks if your target has the Royal Blood passive. If they have it then the target will not be able to step up during the Royalty phase while the Auditor is alive. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then you will remove one usage from each of their abilities. - 3 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Baronet
Unseen Killer
Royal Blood (Passive) - Your votes for Emperor will count twice.
Gerissen (Passive) - If you become the Emperor, then you will gain an additional use of Assassin’s Brotherhood.
Vom Tach (Night) - Deflects any incoming attack against all members of the Unseen and kills the attacker. - Three uses
Missgunst (Night) - Removes Royal Blood from a target for the remainder of the game. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Blasphemer
Unseen Social
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Heretical Decree (Day) - For the lynch today all players will be lynched at L-2. - One use
Black Mercy (Night) - Selects a dead Hand of Byzantium-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Spiritual Merge (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive, but they will be removed from dead chat. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Bureaucrat
Unseen Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The Emperor’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Chancellor
Unseen Investigative
Kingmaker (Passive) - Your vote during Emperor elections silently counts as three votes.
Forged Documents (Day) - The Chancellor grants the Royal Blood passive to a member of the Unseen. - One use
Overthrow (Day) - If the Emperor at L-3, then the Chancellor can force the court to execution them. - One use
Trace Bloodline (Night) - Informs you whether your target has Royal Blood or not and their precise class if they do. - Infinite uses
Stigmatize (Night) - Removes Royal Blood from your target for two nights. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Exiled
Unseen Social
Unseen Traditions (Passive) - You will always be seen as Hand of Byzantium to faction checks.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - Prevents another Unseen-aligned player from being voted tomorrow. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Fanatic
Unseen Killer
Piety (Day) - The Fanatic will be shown as a member of the Hand of Byzantium to faction checks if investigated the coming night. - 3 uses
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Regicide (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Fanatic the same night. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Forest Witch
Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - Causes all visits on the target to be prevented the following night. - 1 use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Infiltrator
Unseen Offensive
Alert (Passive) - Grants you immunity to occupation at night and to target changing.
Tamper (Day) - Any day ability your target uses will be redirected to themselves. - 2 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Puts a barrier around their Mastermind or Assassin, causing the next Hand of Byzantium-aligned investigative role to automatically be prevented if they try to visit them. You will be informed when the barrier activates. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Judge
Unseen Social
Royal Blood (Passive) - Your votes for Emperor will count twice.
Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Judicial Conspiracy (Day) - If your Mastermind is executed today then you will take their place. - One use
Disenfranchise (Night) - Reduces the amount of votes required to execute a player by one. - Infinite uses
Usurp (Night) - Kills the Emperor and automatically takes their place, becoming a Corrupt Emperor. Cannot be used until the third night. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Lunatic
Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Magus/Steam Pulse (Day) - Release a M/S Pulse around a chosen member of the Unseen, causing all players who visit them to be prevented from visited and occupied for the next night. - One use
Magus/Steam Irradiator (Night) - Sends out a M/S Irradiator to a target, preventing any healing on them this night. Cannot be used on the same target twice in a row. - Infinite uses
Magus/Steam Explosive (Night) - For the night, the Assassin will kill all players who visit their target in addition to their target themselves. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Marauder
Unseen Offensive
Carnage (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to an Assassin.
Aura of Dread (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - One use
Boast (Night) - Redirects the target player to yourself - Infinite uses
Glare (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Marchioness
Unseen Investigative
Royal Blood (Passive) - Your votes for Emperor will count twice.
The Woman Behind the Man (Passive) - You will appear as Hand of Byzantium to faction checks and will be promoted straight to Mastermind if the Mastermind dies, regardless of when they die or if the Assassin is still alive. This passive is not lost when you are promoted to an Assassin, only when you become the Mastermind.
VIP List (Day) - By the end of the next night you will know which players visited the Mastermind that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Night Waltz (Night) - Removes the cool-down on the Mastermind’s Convert the next time they successfully convert a player. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Mastermind
Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. Players who attempt to occupy you or change your target will believe it succeeded. Additionally, you will know who you would’ve been redirected to if a player attempts to change your target.
Lurking Presence (Passive) - If you die, then the starting Assassin will take your place. You appear as Hand of Byzantium to faction checks.
Shadowy Presence (Day) - Selects what class type you will be shown as to investigators and whether you have Royal Blood or not. Can be used alongside Foresight. - Infinite uses
Foresight (Day) - Determine a player’s converted class by the end of the day if they can be converted. - 4 uses
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Dirty Work (Night) - If there are no more Unseen members left, you can become The Assassin and you will use Assassinate on your target. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Minstrel
Unseen Support
Silvertongue (Passive) - The Minstrel will appear as Hand of Byzantium for faction checks.
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Select an Unseen player and for this night and they will be shown as Hand of Byzantium for faction checks. - Infinite uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then their night actions will be guaranteed to succeed this night. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Page
Unseen Support
Innocent Youth (Passive) - Causes you to appear as a member of the Hand of Byzantium to faction checks until they remember a class.
Ascending Villain (Night) - Allows you to select a Hand of Byzantium-aligned class from the Graveyard. The Page in turn will become their Unseen equivalent by the end of the night. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Plague Doctor
Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Hemophilia (Day) - Causes a player to be unable to receive healing for the rest of the match. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Quarantine (Night) - Permantly causes an Unseen-aligned player to be seen as a member of the Hand of Byzantium to faction checks. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Sibyl
Unseen Investigative
Arithmancy (Day) - Informs you the precise number of Neutrals, Unseen, and Hand of Byzantium-aligned players are still alive by the beginning of the coming night. Does not take the Emperor’s alignment into account. - 2 uses
Fated Deck (Night) - Grants an additional charge of Major Arcana. - Infinite uses
Major Arcana (Night) - Select three players. By the end of the night you will learn all of their class types. - 0 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Stalker
Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Eavesdrop (Day) - You will learn who is invited to the Imperial Chat at the start of the night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits along with who visits them this night. - Infinite uses
Pinpoint (Night) - You will learn who visits the Arbiter and who will be visited by them tonight. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Taxman
Unseen Investigative
Precise Details (Passive) - At the beginning of the night, you will be told how many day abilities and which abilities were used.
Avarice (Day) - Selects a player during the day. You will be notified if they have used any Day abilities this day and which abilities were used. - 3 uses
Inventory (Night) - Selects a player and you will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage count as zero. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then you will remove one usage from each of their abilities. - 3 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Torturer
Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Solitary Confinement (Day) - Prevents your target from using Day Abilities. - Infinite uses
Incarcerate (Night) - Prevents your target from visiting tomorrow while also preventing visits to them. - Infinite uses
Enhanced Interrogation (Night) - Removes all limited-use abilities charges from your target and they will bleed in the middle of the coming day. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.
The Undertaker
Unseen Social
Embalm (Day) - If a player is executed, then they will flip a class of your choosing. Usable during trials. - One use.
Desecrate (Night) - If the targeted player dies at night, then they will flip a class of your choosing. - Infinite uses
Grave Robbing (Night) - If the targeted player dies at night, then their logs will appear blank. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.