How I would re-add the Starting Neutral King

I got an Idea for a Starting Neutral King:

Neutral King

You start with 2 targets Day 1, If they both die, you die too

Your goal: End the game with at least 1 of them alive

Same passives and day abilities

Night Abilities:

Guards: Protect yourself or one of your targets - 3 Uses (Or maybe 4)

Allies?: Check 2 players, if they are of the same faction, you will know it, but it will not say which faction - 2 Uses

If you step up as Neutral you have the Pretender King Goal, just survive.

It has the same problems with merc, it adds needless swing in the game.

Honestly if we want to add starting neutral king we need a way to let it deal with reapers and stuff, but you need to let it survive as a goal imo

3 Likes

Starting Neutral King doesn’t need nessesary deal with Neutral Killer at all.

But reapers love killing the king

5 Likes

InB4 you get 2 fools as targets

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What about getting two knights? A fate worse then death

Actually the fate is exactly as bad as death. In fact it is just death

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Delayed death

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Chronomancer?

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Eh.
Neutral King can’t do against them anyway when Empower exists.
But when Allies are not a thing for ALL Kings then there is not very good reasons why would you attack King N1 who may not be your enemy.

Stopping WKM is a good reason

Except they aren’t NK friend unless they are his merc

They aren’t enemy as well.

I mean they kinda are if you have to kill his targets.

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Also the fact that he probably is an enemy and killing him removes his secondary, his extra guard if GK and removes the abilities of whoever steps while getting a few people to open claim for free

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Reaping king N1 while fun isn’t a good strat tho

Actually it makes sense to do that

I mean except I would rather empower him later game.

I’m currently reffering to goal that isn’t being Mercenary v2.0.
Unless it’s more than that.

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I would do both