Idea - ButterFly effect

Well thanks both of you for “bumping” this topic.
Really helpful info on this topic

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I made this. I can bump if I want to.

Mute the topic, problem fixed.

However I’ll let this die.

Okay, let me just put this topic to rest and explain why this setup WILL NEVER be run, even beyond all the issues with swingness I’ve discussed earlier. Theoretically a swingy setup can be fun, since humans naturally like combacks from the jaws of defeat (I’d rather thoise be gained via skill but w/e), however it is almost impossible that the wolves will ever get a comeback. Let me explain.

Let’s take a Knight who has shot two wolves thus far in this game. It’s very easy for a vigilante who has shot a wolf to claim instant lockvillage status, and as such they will never be lynched. Those two wolves would never come back to life.

Now let’s take a Doctor who has only chosen… questionable targets. He’s just blindly gaurded Geyde every night for no reason, and the wolves have never targeted Geyde because he’s a wolf and always has been. That Doctor has suspect night actions because they’ve never ONCE been remotely useful, so he might be lynched.

You see the problem here? The villager with useless or -EV nightactions is probably going to be lynched wheras the villager who has blocked kills, shot wolves, peeked wolves etc. is probably not going to be lynched.

Unless the villagers SERIOUSLY fuck up the only actions that will ever be reversed are the ones that do nothing or do somehting bad for the villagers. There would almost never be any huge combacks, blocked nightkills being undone, chain reactions disrupting the entire village. All there would ever be is just “oh, the blocked villager nightaction got us an extra peek. Cool.”.

Does that sound LOLFUN to you?

Perhaps I could buff evils?

If you did that, you’d make the setup even swingier and, depending on how you buff them, could potentially lead to the villagers losing with perfect night actions.

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If you try to buff them with “if X action is reversed, do THIS” then the setup feels arbitrary and read-irrellevant to the villagers. If you try to buff them with stronger night actions then that still dosen’t stop the fact that the counteractions will never be removed.

I’m sorry, but this idea would require a hillarious amount of fine-tuning to be balanced, and at that point you have to ask yourself if it’s even a fun concept anymore.

How about making someone (a wolf) be revived the next time a villager is lynched?

Great, now the wolves need half as many mislynches to win as well as getting fucked by every correct lynch. As I said, every buff you can give them simply means that the setup becomes even more swingy, which is bad.

There’s a reason why it’s often better to remove problematic elements than add new abilities to soft-counter them.

The Assassin was lynched.

All BD come back.

BD victory

goodness this reviewing thing is fun
I should do more of it

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thats why I’ll add a suicide mechanic reee

oh good, now you have to guess if the villagers are going to lynch you despite villagers being famously unpredictable when it comes to lynches.

The real problem with that ability is that it’s impossible to tell if you used it correctly, since you’ll never know if your lynch the following day was inevitable or not.

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I hate to sound like a fun-hating arrogant asshat, but this concept can’t just be slapped onto a setup ready for use, and even if a specific setup was designed for it, it’d still take a ton of work to make it work, probably involving diluting the concept, at which point you have to ask yourself why you aren’t just queuing Mountainous or a Cop13

Because new things are good.

that’s not how this works.
that’s not how any of this works.

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Hmm why aren’t we queueing a mountainous?

Oh wait…

I’d be willing to put Ici on the review team after this setup murder

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(But Geyde, let’s say this)

Imagine, for some reason, this was required by law to be played. How do you balance it?