If it was mental blur then it would just be a better drug though.
I like the idea, but wouldn’t fit on herbalist.
If it was mental blur then it would just be a better drug though.
I like the idea, but wouldn’t fit on herbalist.
yes it would
Drug a player, making them dizzy and forgot that they needed to do something and they remember it the next night
When you make a good suggestion then realize drug could use this and you cri
Yes
so
What are those ideas?
Balance > lore. I like the ability itself, but herbalist should focus around trickery.
but
that has nothing to do with balance you just said
In fact I’ll argue that had to do with lore
Thematics != lore. Each class should have a single theme that its abilities are focused around. Prevents it from being too confusing and helps future balancing. If every class was a JOAT then what would be the point of having class types?
The irony is I suggested an offensive type and herbalist is it but I get your point
Lol Herbalist should be social regardless. Both of its abilities are feedback manipulation, which is a social ability.
MindWarp does need need to be reverted imo.
But Illusionist doesn’t need a complete rework, just mental Blur change
Like I said many times Mental blur feels like a ability out of beta that somehow still got into the final version of the game.