I do talk about classes like Noble/Mystic/Priest/Prince which are basically ICs, yes.
I remember that quite a few players donāt know even the mechanics of their own class, so please, if you play an open/semiopen setup, read the complete OP, especially your own class, and if anything about your own class is not clear, ask. You will be caught later if people notice that your actions/thoughts make no sense for your class.
tbh another random fix.
Stop fucking throwing games.
I know itās not specifically happened in ages but actually play the game.
This is hypocritical but Iām sick of it, inactivity is an issue, each game should range for 2000+ messages for D1 at the least.
I feel an urge to claim
you can typically tell if a game is inactive quite easily
for example, if you see the same people all the time despite way more people being alive
obviously yes, donāt throw the game
and yes, donāt be inactive
but about throwing
donāt be selfish
itās actually bad for you as any alignment that isnāt neutral. do the thing that benefits your team as a whole instead of doing the thing that only benefits you
you can fix it by doing those things and more: working with others instead of pursuing exclusively your own reads and tunneling, trying to help solve the game while being pushed as a villager instead of AtEing and getting mad, not doing anything rash while town is about to lose the game regardless of how much you believe in your impulsive idea, etc., etc.
basically, think bigger-picture at all times
unless youāre a neutral in which case all you think about is how to advance your agenda without dying (in most cases)
but if youāre town or groupscum, try to benefit your entire team instead of just yourself
thatās how you win games
not by hero shooting people or tunneling
that works super rarely and if it does work itās more frequently because of luck rather than anything else
selfish play really is tantamount to throwing in some cases and the idea that āyou must always keep yourself alive, kicking and prioritizedā should die
even if you are a PR, itās your team that has to win and you must work with it instead of rejecting everyone and doing your own thing with generally small chances of success
thereās a ton of ways it manifests and i could point them out as specific examples but i feel like that would be a bit much
if somebody wants me to, i will
Also some stuff about conversion games: often it is more useful to keep known evils alive, and to kill evils in a specific order. Do not kill the convert, if it opens up conversion slot. Do not kill the Mastermind, before you have killed the Assassin. You are just opening the conversion slot AND give Unseen another Mastermind for no reason. It is often way more useful to nightkill Unseen than to daykill them, since you are not opening the conversion slot for this night, and on the same time you are confirming multiple BD.
that is a known issue with conversion yes
This sort of thing is why I donāt like FoL.
Always kill known evil. They fuck up nightplans very easily.
claim = town
apparently
FoL, while basically being our main thing and what this site was about, is basically a boring gamemode we repeat over and over again.
Tbh I like mash up games without conversion.
Oh my lord the amount of lies being spewed her is ridiculous you mustāve regurgitated that up from out-of-date hip replacement surgery
the number of times such ridiculous shit actually works is way too low to justify doing it in most cases
skill lynches only
if a player isnāt gamer enough, theyāre fodder
this was hard to read.
tbh most of the games recently have just been social deduction and people clearing people for no reason.
See RM4 where all scum were townread D1.
This is usually scum AI from my experience, the tunneling without any big-picture effort