Sorcerer, Neutral, Killer
Passive 1: Mage Armour - Immune to death at night, occupation, target changing, poison and bleeding, and you will be immune to the Inquisitor’s first attack.
Passive 2: Perception - You will not attack targets that are death immune, guarded by the Knight, healed by a Physician, or are an Unseen/Cult member.
Day Ability 1: Magic Dust - All players appear to be a magic user to The Inquisitor tonight. 2 use.
Day Ability 2: Magic Cloak - All magic users will appear to be non magic users including yourself. 2 use.
Night Ability 1: Magic Missile - Fire a magic missile at a player, killing them. You’re visit will not be seen while using this. Unlimited.
Night Ability 2: Circle of Death - Everyone visiting target player will die. (Unavailable before Night 3). 3 use
Goal - Survive to see the BD fall
Inquisitor, Neutral, Investigative
Passive 1: Holy Blessing - Immune to death at night once
Passive 2: Nobody Expects The Spanish Inquisition - Your visits will be hidden from others at night.
Day Ability 1: Enhancement - Make yourself immune to occupation/target change tonight, 1 use
Day Ability 2: Blessed Eye - Watch a player at night, if the Sorcerer visits him you will be informed of the Sorcerer’s Identity, 2 use (Can only be used after night 3)
Night Ability 1: Find Magic - Check if a player is a magic user. The Court Wizard, Paladin, Mystic, Illusionist, Sage, Sorcerer, and the Cult are all magic users. Unlimited uses
Night Ability 2: Attack a player. Bypasses The Sorcerer’s death immunity the second time used on Sorcerer. 4 use
Goal - Survive to see Sorcerer fall
Feedback/suggestions are really appreciated
Also please tell me if it’s OP