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pistol in that case
You can eventually do two weapon fighting with it (I think), which allows for some stealthy kills

can someone find the stats for musket compared to pistol so i can make a better choice

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Range and Penetration : Armor, whether manufactured or natural, provides little protection against the force of a bullet at short range.

Early Firearms : When firing an early firearm, the attack resolves against the target’s touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.

Advanced Firearms : Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.

Loading a Firearm : You need at least one hand free to load one-handed and two-handed firearms. In the case of two-handed firearms, you hold the weapon in one hand and load it with the other—you only need to hold it in two hands to aim and shoot the firearm. Loading siege firearms requires both hands, and one hand usually manipulates a large ramrod (which can be wielded as a club in combat). The Rapid Reload feat reduces the time required to load one-handed and two-handed firearms, but this feat does not reduce the time it takes to load siege firearms.

Rapid reload feat (I think this is always a gimme for level 1)


Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly.

Prerequisite : Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

Benefit : The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or one-handed firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.

Normal : A character without this feat needs a move action to reload a hand or light crossbow, a standard action to reload a one-handed firearm, or a full-round action to load a heavy crossbow or a two-handed firearm.

Special : You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow or a new type of firearm.

Since you are gunslinger you start with EWP for firearms

Is this too much reading or nah
I’m pretty sure I understand it

yea i got it
ughh
pistol seems the more efficient close range option but i dont trust my AC and HP enough to be in close quarters so maybe a musket is better

seems good

@discobot roll 5d6

:game_die: 2, 1, 3, 2, 2

200 gp
-25 for studded leather
175 GP
-165 GP for Masterwork Buckler
10 gp

@Geyde how do i get armor working right

you on mobile?

pc

Types categories are relevant ones

For armor:

First should be Standard (already is that)
Second should be written in as Studded Leather

For shield:

First should be written in as Shield
Second should be written in as Buckler

Apply masterwork quality to buckler by doing the enhance thing

eli 5 plz

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these are the most important parts (as they are the only things you need to fill out)

got it

When I say written in, I’m referring to the top of the page

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