All Class changes
Princess/Duchess
Princess Blue Dragon Investigative
Royal Blood (Passive) - Votes for you becoming king will be doubled.
Nosy Servants (Day) - See if a alive player visited a dead player the night they died, You’ll learn this at the end of the night - 2 Uses.
Flirt (Night) - Limit down a players class to two types - Infinite.
Wisp (Night) - Discover the players faction - 2 Uses.
Duchess Unseen Investigative
Royal Blood (Passive) - Votes for you becoming king will be doubled.
Nosy Servants (Day) - See if a alive player visited a dead player the night they died, You’ll learn this at the end of the night - 2 Uses.
Bat Eyelashes (Night) - Learn a Players faction and Class type - Infinite.
Dark Wisp (Night) - Learn a players Full Class - 2 Uses.
Maid/Handmaiden
Maid Blue Dragon Investigative
Pry (Day) - At the end of the night learn if that player used a day action during the previous day - 2 Uses.
Matchmake (Night) - Compare someone with the last person you matched with [you’ll match someone with yourself the first night] - Infinite.
Handmaiden Unseen Investigative
Analyse - Select a class for your night action. (Similar pop up to poss/Scorned/Herb).
Finger Print(Night) - If one of the two players are that class you’ll learn who. - Infinte.
Switch Documents(Night) - If the first player has royal blood you’ll give the passive to the second -2 Uses.
Observer/Nightwatch
Observer Blue Dragon Investigative
Overclock (Day) - During the night if you track someone you’ll also learn who visits them if you watch you’ll learn who they visit. - 2 Uses.
Small Birdie (Day) - Learn If a player left their room - 3 Uses.
Track (Night) - Learn who that player visits - Infinite.
Watch (Night) - Learn who visits the player - Infinite.
Nightwatch Unseen Investigative
High Alert (Passive) - You’ll know anyone visiting the unseen.
Stalk (Day) - Learn a players faction at the end of the night - 3 Uses.
Follow (Night) - Learn who that player visits and learn their visitors. - Infinite.
Sheriff/(Marshal)
Sheriff Blue Dragon Investigative
Scout (Day) - Learn if a member of the Evil faction visits someone - Infinite.
Expert Investigation (Night) - Learn if someone is Evil
Surville (Night) - Prevent a conversion on yourself and someone of your choice - 2 Uses.
Marshal Unseen Investigative
Expose (Day) - Learn who the Prince Jails tonight - 3 Uses.
Probe (Night) - Learn the target player’s class is Blue Dragon. - Infinte.
Snoop (Night) - Gain a player’s log books - 2 Uses.
Paladin/Templar
Paladin Blue Dragon Killer
Guilt (Night) - If you kill Blue Dragon you’ll be unable to use any abilites.
Holy Mark (Day) - Mark a player for your strike night ability, you can have a maxiam of two Bd Marked. - 4 Uses.
Holy Blessing (Day) - Make yourself immune to death tonight - 1 Use.
Strike (Night) - Kill anyone who is currently marked - 2 Use.
Smite (Night) - Kill that Player if they decide to attack someone - 2 Uses.
Templar Unseen Killer
Underling (Passive) - You’ll carry out the kill for the Assassin unless you are occupied.
Curse (Day) - Mark someone tonight for Wrath - Infinte.
Wrath (Night) - Frame all marked players - Infinte.
Next Plot (Night) - Kill someone if the Assassins kill fails - 3 Uses.
Seeker
Seeker Cult Investigative
Expose (Day) - Learn Who the prince Jails - 1 Use.
Pry (Day) - At the end of the night learn if that player used a day action during the prevoius day - 1 Use.
Gaze(Night) - Learn someones Class type and Faction - 3 Uses.
Follow(Night) - Learn who that player visits and learn their visitors. - 2 Uses
Why?
I wanted to balance out the Investigatives more The Observer being too Over powered and The princess being too weak also changing it so Sheriff spawns in cult games and paladin is a new Killer class.
Let me know your thoughts and ideas.
Thanks to FireKitten for handmaiden changes (they are pretty good)